Timeline



Jul 23, 2013:

9:39 PM Changeset [2812] by lolbot
fixed 10 files out of 2754: - removed 386 CR characters - removed 4 …
5:56 PM Changeset [2811] by benlitz
build fix on non-SDL platforms
5:42 PM Changeset [2810] by benlitz
Completely reworked input system. Unified device interface, button, …
8:14 AM Changeset [2809] by sam
base: Array::Remove(int) now accepts a negative index to remove …

Jul 22, 2013:

3:45 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by David Pritchard
Surely you can alter the colouring of types and keywords in the "Fonts …
2:38 AM Changeset [2808] by sam
base: fix map.h build.

Jul 20, 2013:

4:31 PM Changeset [2807] by sam
base: simplify the Map code.
4:18 PM Changeset [2806] by lolbot
fixed 7 files out of 2745: - removed 0 CR characters - removed 21 …

Jul 18, 2013:

12:03 PM Changeset [2805] by benlitz
shaders now cache attribute location once they have been retrieved for …

Jul 15, 2013:

5:29 AM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
Figured it out...small performance increase at the expense of an extra …
4:53 AM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
@sam ok... seems like there's another optimization in there somewhere. …

Jul 14, 2013:

11:14 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@anonymous No, because g may still change in the if (r < g) block.
10:40 PM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
[…] Won't std::min(g, b) at this point always return b, …

Jul 6, 2013:

8:02 PM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
@sam Thanks!
7:48 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@str82no1 all values are floating point between 0.f and 1.f.
7:43 PM Blog: A fast RGB to HSV floating point conversion comment added by str82no1
Hello, What are the ranges for the input and output values? Thank you!

Jul 1, 2013:

10:18 PM Changeset [2804] by sam
build: reorganise VS solution to match the directory tree.
7:01 PM Changeset [2803] by sam
build: fix .gitignore file.
5:48 PM Changeset [2802] by sam
build: clean up autoconf file and svn:ignore properties.
4:46 PM Changeset [2801] by sam
build: put tutorials and lol.js in a new "demos" directory.

Jun 30, 2013:

9:29 PM lol.js.data attached to people/sam/demos by sam
9:28 PM lol.js.html attached to people/sam/demos by sam
9:04 PM lol.js.zip attached to people/sam/demos by sam
12:46 PM people/sam/demos created by sam

Jun 29, 2013:

10:59 PM Changeset [2795] by sam
audio: report SDL mixer loading errors.
4:29 PM Changeset [2792] by sam
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.

Jun 28, 2013:

2:09 PM Changeset [2788] by sam
build: manually add lollua.vcxproj as a reference in all projects.

Jun 24, 2013:

4:42 PM Changeset [2787] by sam
build: fix the X360 port.
1:31 PM Changeset [2786] by sam
build: fix PS3 and Android builds.
12:20 PM Changeset [2785] by sam
ps4: prepare for the fioutaah!
11:56 AM Changeset [2784] by touky
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
1:06 AM Changeset [2783] by sam
build: test suite is now verbose by default in lol-build.
12:53 AM Changeset [2782] by sam
lolfx: preprocessor support in the LolFx parser. But this shit is …
12:53 AM Changeset [2781] by sam
build: update .gitignore files.
12:53 AM Changeset [2780] by sam
base: Array::Pop() returns the popped element.
12:53 AM Changeset [2779] by sam
base: disable exceptions in Bison-generated parsers.
12:01 AM Changeset [2778] by sam
build: fix the autobuilder support for emscripten.

Jun 23, 2013:

11:12 PM Changeset [2777] by sam
gpu: fix the Direct3D version of most rendering functions.
5:31 PM Changeset [2776] by benlitz
base: map methods can now take any type of object that is equatable to …
4:41 PM Changeset [2775] by sam
gpu: don't use PolygonMode on GL ES.
4:41 PM Changeset [2774] by sam
build: activate the emscripten builds on the build bot.
3:43 PM dev/setup/windows-builder edited by sam
fix SVN hostname (diff)
3:42 PM doc/dev/getting-started edited by sam
fix SVN hostname (diff)
3:41 PM oss/lolunit edited by sam
use relative links (diff)
3:39 PM Changeset [2773] by sam
gpu: implement polygon rendering mode in GL and D3D.
3:38 PM Changeset [2772] by sam
scene: use a global g_scene object instead of Scene::GetDefault().
12:18 PM Changeset [2770] by sam
gpu: get rid of the global D3D device pointer and move D3D …
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