Timeline
Aug 1, 2013:
- 7:01 PM Changeset [2833] by
- build: activate the Abuse game build.
- 4:46 PM Changeset [2832] by
- scene: for now, restore the ortho cam when blitting tiles.
- 9:37 AM Changeset [2831] by
- build: add Linux build files for project voxel.
- 9:22 AM Changeset [2830] by
- fixed 19 files out of 2773: - removed 2278 CR characters - removed 0 …
Jul 31, 2013:
- 7:30 PM Changeset [2829] by
- Added project Voxel ported to the Lol
- 7:27 PM Changeset [2828] by
- gpu: getters in RenderContext class
- 4:49 PM Changeset [2827] by
- gpu: fixed vbo attribute binding when one of the attribute on the …
- 3:58 PM Changeset [2826] by
- base: add Array::Data() method to access the underlying buffer.
- 3:54 PM Changeset [2825] by
- fixed a crash when updating a binding that has been bound to an …
Jul 30, 2013:
- 2:05 PM Changeset [2824] by
- build: add an external SVN reference to the Abuse game.
- 12:26 PM Changeset [2823] by
- debug: fix a crash in the DebugFps constructor.
- 12:26 PM Changeset [2822] by
- tutorial: add missing uniform location.
Jul 28, 2013:
- 11:54 AM Blog: Fast branchless RGB to HSV conversion in GLSL edited by
- conditional move version
Jul 27, 2013:
- 3:51 PM WikiStart edited by
- add ps4 & xbone (diff)
- 3:42 PM Blog: Fast branchless RGB to HSV conversion in GLSL edited by
- add HLSL porting instructions
- 3:26 PM Blog: Fast branchless RGB to HSV conversion in GLSL edited by
- 3:23 PM Blog: Fast brancheless RGB to HSV conversion in GLSL edited by
- 3:23 PM Blog: Fast RGB to HSV conversion in GLSL created by
Jul 26, 2013:
- 12:09 AM Changeset [2821] by
- tutorial: tweak the input tutorial code.
- 12:08 AM Changeset [2820] by
- core: Text constructor now wants a String object.
Jul 25, 2013:
- 6:18 PM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by
- Try this plugin: …
- 12:38 AM Changeset [2818] by
- build: fix a few compilation issues with input v2.
Jul 24, 2013:
- 9:43 PM Changeset [2817] by
- ticker: replace linked lists wih dynamic arrays for entity groups.
- 8:29 PM Changeset [2816] by
- fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
- 2:56 PM Changeset [2815] by
- fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
- 2:55 PM Changeset [2814] by
- build: automatically add svn:eol-style = RF property to source files.
- 8:44 AM Changeset [2813] by
- fixed a minor typo in the input tutorial
Jul 23, 2013:
- 9:39 PM Changeset [2812] by
- fixed 10 files out of 2754: - removed 386 CR characters - removed 4 …
- 5:56 PM Changeset [2811] by
- build fix on non-SDL platforms
- 5:42 PM Changeset [2810] by
- Completely reworked input system. Unified device interface, button, …
- 8:14 AM Changeset [2809] by
- base: Array::Remove(int) now accepts a negative index to remove …
Jul 22, 2013:
- 3:45 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by
- Surely you can alter the colouring of types and keywords in the "Fonts …
- 2:38 AM Changeset [2808] by
- base: fix map.h build.
Jul 20, 2013:
- 4:31 PM Changeset [2807] by
- base: simplify the Map code.
- 4:18 PM Changeset [2806] by
- fixed 7 files out of 2745: - removed 0 CR characters - removed 21 …
Jul 18, 2013:
- 12:03 PM Changeset [2805] by
- shaders now cache attribute location once they have been retrieved for …
Jul 15, 2013:
- 5:29 AM Blog: A fast RGB to HSV floating point conversion comment added by
- Figured it out...small performance increase at the expense of an extra …
- 4:53 AM Blog: A fast RGB to HSV floating point conversion comment added by
- @sam ok... seems like there's another optimization in there somewhere. …
Jul 14, 2013:
- 11:14 PM Blog: A fast RGB to HSV floating point conversion comment added by
-
@anonymous No, because
g
may still change in theif (r < g)
block. - 10:40 PM Blog: A fast RGB to HSV floating point conversion comment added by
- […] Won't std::min(g, b) at this point always return b, …
Jul 6, 2013:
- 8:02 PM Blog: A fast RGB to HSV floating point conversion comment added by
- @sam Thanks!
- 7:48 PM Blog: A fast RGB to HSV floating point conversion comment added by
-
@str82no1 all values are floating point between
0.f
and1.f
. - 7:43 PM Blog: A fast RGB to HSV floating point conversion comment added by
- Hello, What are the ranges for the input and output values? Thank you!
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