Timeline



Aug 2, 2013:

8:25 PM Changeset [2839] by sam
gpu: add SetDepthMask/GetDepthMask to render contexts.
5:50 PM Changeset [2838] by sam
test: port the btphystest and meshviewer tests to the new input API.
5:50 PM Changeset [2837] by sam
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't …
5:50 PM Changeset [2836] by sam
input: fix a memory leak in the controller code.
5:50 PM Changeset [2835] by sam
base: allow to resize an array to zero elements.
1:50 AM Changeset [2834] by sam
tutorial: get rid of global variables in the input tutorial.

Aug 1, 2013:

7:01 PM Changeset [2833] by sam
build: activate the Abuse game build.
4:46 PM Changeset [2832] by sam
scene: for now, restore the ortho cam when blitting tiles.
9:37 AM Changeset [2831] by sam
build: add Linux build files for project voxel.
9:22 AM Changeset [2830] by lolbot
fixed 19 files out of 2773: - removed 2278 CR characters - removed 0 …

Jul 31, 2013:

7:30 PM Changeset [2829] by benlitz
Added project Voxel ported to the Lol
7:27 PM Changeset [2828] by benlitz
gpu: getters in RenderContext class
4:49 PM Changeset [2827] by benlitz
gpu: fixed vbo attribute binding when one of the attribute on the …
3:58 PM Changeset [2826] by sam
base: add Array::Data() method to access the underlying buffer.
3:54 PM Changeset [2825] by benlitz
fixed a crash when updating a binding that has been bound to an …

Jul 30, 2013:

2:05 PM Changeset [2824] by sam
build: add an external SVN reference to the Abuse game.
12:26 PM Changeset [2823] by sam
debug: fix a crash in the DebugFps constructor.
12:26 PM Changeset [2822] by sam
tutorial: add missing uniform location.

Jul 28, 2013:

11:54 AM Blog: Fast branchless RGB to HSV conversion in GLSL edited by sam
conditional move version

Jul 27, 2013:

3:51 PM WikiStart edited by sam
add ps4 & xbone (diff)
3:42 PM Blog: Fast branchless RGB to HSV conversion in GLSL edited by sam
add HLSL porting instructions
3:26 PM Blog: Fast branchless RGB to HSV conversion in GLSL edited by sam
3:23 PM Blog: Fast brancheless RGB to HSV conversion in GLSL edited by sam
3:23 PM Blog: Fast RGB to HSV conversion in GLSL created by sam

Jul 26, 2013:

12:09 AM Changeset [2821] by sam
tutorial: tweak the input tutorial code.
12:08 AM Changeset [2820] by sam
core: Text constructor now wants a String object.

Jul 25, 2013:

6:18 PM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by Mark
Try this plugin: …
12:38 AM Changeset [2818] by sam
build: fix a few compilation issues with input v2.

Jul 24, 2013:

9:43 PM Changeset [2817] by sam
ticker: replace linked lists wih dynamic arrays for entity groups.
8:29 PM Changeset [2816] by lolbot
fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
2:56 PM Changeset [2815] by lolbot
fixed 542 files out of 2754: - removed 0 CR characters - removed 0 …
2:55 PM Changeset [2814] by sam
build: automatically add svn:eol-style = RF property to source files.
8:44 AM Changeset [2813] by benlitz
fixed a minor typo in the input tutorial

Jul 23, 2013:

9:39 PM Changeset [2812] by lolbot
fixed 10 files out of 2754: - removed 386 CR characters - removed 4 …
5:56 PM Changeset [2811] by benlitz
build fix on non-SDL platforms
5:42 PM Changeset [2810] by benlitz
Completely reworked input system. Unified device interface, button, …
8:14 AM Changeset [2809] by sam
base: Array::Remove(int) now accepts a negative index to remove …

Jul 22, 2013:

3:45 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by David Pritchard
Surely you can alter the colouring of types and keywords in the "Fonts …
2:38 AM Changeset [2808] by sam
base: fix map.h build.

Jul 20, 2013:

4:31 PM Changeset [2807] by sam
base: simplify the Map code.
4:18 PM Changeset [2806] by lolbot
fixed 7 files out of 2745: - removed 0 CR characters - removed 21 …

Jul 18, 2013:

12:03 PM Changeset [2805] by benlitz
shaders now cache attribute location once they have been retrieved for …

Jul 15, 2013:

5:29 AM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
Figured it out...small performance increase at the expense of an extra …
4:53 AM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
@sam ok... seems like there's another optimization in there somewhere. …

Jul 14, 2013:

11:14 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@anonymous No, because g may still change in the if (r < g) block.
10:40 PM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
[…] Won't std::min(g, b) at this point always return b, …

Jul 6, 2013:

8:02 PM Blog: A fast RGB to HSV floating point conversion comment added by anonymous
@sam Thanks!
7:48 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@str82no1 all values are floating point between 0.f and 1.f.
7:43 PM Blog: A fast RGB to HSV floating point conversion comment added by str82no1
Hello, What are the ranges for the input and output values? Thank you!
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