Timeline



Oct 10, 2013:

5:43 PM Changeset [3089] by touky
Moved games build after demo (because tutorial) and abuse at the end, …
5:42 PM Changeset [3088] by sam
build: add Abuse to the Visual Studio solution and exclude NaCl files …
2:00 AM Changeset [3086] by touky
for ze LOL
12:35 AM Changeset [3085] by touky
Added Shiny flat lolfx
12:27 AM Changeset [3084] by touky
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.

Oct 9, 2013:

2:10 AM Changeset [3083] by touky
MV: Added Zoom out.
2:04 AM Changeset [3082] by touky
MVWeb tweak
2:04 AM Changeset [3081] by touky
Mouse support now works in emscripten

Oct 8, 2013:

2:38 PM Changeset [3080] by touky
tweak
3:37 AM Changeset [3079] by touky
meshviewer html version now uses cookies to autosave command.
2:05 AM Changeset [3078] by touky
remove a flag for the NaCl build that failed ..... again.
2:03 AM Changeset [3077] by touky
mouse input fix
2:01 AM Changeset [3076] by touky
Meshviewer : web version now creates cookie to store current session.

Oct 7, 2013:

11:16 PM Changeset [3075] by touky
Build fix
10:42 PM Changeset [3074] by touky
Input : mouse focus integration.
8:25 PM Changeset [3073] by touky
Input : Fixed mouse speed calculation in sdl & android.
8:23 PM Changeset [3072] by touky
MV : NaCl mouse support
8:22 PM Changeset [3071] by touky
Mouse support is now OK in NaCl
6:44 PM Changeset [3070] by touky
NaCl build FIX
5:44 PM Changeset [3069] by touky
NaCl : First pass on input re-implementation MViewer : Small tweak
5:38 PM Changeset [3068] by touky
Input : Small refactor, for clarity, easiness and beautification. …
1:53 PM Changeset [3067] by touky
res tweak for web usage.
12:50 PM Changeset [3066] by touky
EZMesh : Default uniform test, cause emscripten failed AGAIN.
12:12 PM Changeset [3065] by touky
Several build fix
11:36 AM Changeset [3064] by sam
easymesh: fix vertex lerp function prototypes.
3:51 AM Changeset [3063] by touky
MViewer : Added Light & axis gizmo

Oct 6, 2013:

11:59 PM Changeset [3062] by touky
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
8:41 PM Changeset [3061] by touky
EZM MV : Small beautification
8:30 PM Changeset [3060] by touky
EZMesh : Added CommandStack & subsequent Loop command.
2:10 PM doc edited by benlitz
(diff)
2:10 PM doc/dev/build/android created by benlitz

Oct 5, 2013:

12:58 PM Changeset [3059] by touky
EZMesh : Added SCVert command
12:43 PM Changeset [3058] by touky
Vector classes : added one (for consistency) SceneSetup : Added …

Oct 4, 2013:

4:57 PM Changeset [3057] by touky
MViewer : Added Stupid light blending
3:41 PM Changeset [3056] by touky
MViewer tweak
2:57 AM Changeset [3055] by touky
Meshviewer FIX + comment rework entity : Added IsTicked
12:21 AM Changeset [3054] by touky
build fail
12:02 AM Changeset [3053] by touky
MeshViewer : Scenesetup tweak to be more usable

Oct 3, 2013:

11:24 PM Changeset [3052] by touky
MV tweak for Emscripten
11:11 PM Changeset [3051] by touky
EZMesh DefaultShader Setup string tweak (for emscripten)
6:29 PM Changeset [3050] by touky
mishap in MeshViewer makefile
6:02 PM Changeset [3049] by touky
MV tweak
5:50 PM Changeset [3048] by touky
MV : init tweak
4:31 PM Changeset [3047] by touky
MV : added small test bench.

Oct 2, 2013:

7:37 PM Changeset [3046] by touky
meshviewer index fix
7:34 PM Changeset [3045] by touky
Build FIX
10:25 AM Changeset [3044] by sam
misc: fix some coding errors found by Coverity.

Oct 1, 2013:

11:21 PM Changeset [3043] by touky
meshviewer name straightening again
11:04 PM Changeset [3042] by touky
meshviewer files name straightening
10:25 PM Changeset [3041] by touky
MeshViewer Light tweak.
10:17 PM Changeset [3040] by touky
Added Scene setup logic
6:28 PM Changeset [3039] by touky
BUILD FIX
6:16 PM Changeset [3038] by touky
Added emscripten html
5:36 PM Changeset [3037] by touky
Touky and the forgotten makefile.
5:36 PM Changeset [3036] by benlitz
input: fixed crash when user rotate the mouse wheel
5:35 PM Changeset [3035] by touky
Added SceneSetup and its Parser/Compiler
2:27 PM Changeset [3034] by touky
MessageService : Safe Enum added to ensure good usage.
1:29 AM Changeset [3033] by touky
MeshViewer : Added mouse support

Sep 30, 2013:

11:54 PM Changeset [3032] by touky
tweaked build so nacl builds correctly.
5:58 PM Changeset [3031] by touky
Small firefox table-td fix.
5:51 PM Changeset [3030] by sam
build: don't assume all gcc versions support all flags.
5:40 PM Changeset [3029] by touky
Fixed MViewer emscripten version and also simplified some interaction …
4:59 PM Changeset [3028] by sam
build: use -s in release mode when targeting NaCl.
1:50 PM Changeset [3027] by touky
Html : Added Embed Module var in main html so compatibility is ensured.
1:49 AM Blog: Announce: VsLol 1.0.0.8 released comment added by anonymous
LOL "LOL ENGINE"

Sep 29, 2013:

12:07 AM Changeset [3026] by touky
use NaCl if chrome
12:05 AM Changeset [3025] by touky
lol_shell straighten to actually work.

Sep 28, 2013:

11:29 PM Changeset [3024] by touky
Transfered progress bar logic in progress_status.js. lol_shell.html …
9:34 PM Changeset [3023] by touky
Added utils.js : contains two Dynamic js loading func for NaCl/em …
9:32 PM Changeset [3022] by touky
Added build-js & lol_shell.html, an equivalent to the base emscripten …
4:47 PM Changeset [3021] by touky
html alert removal
4:28 PM Changeset [3020] by touky
MeshViewer html & NaCl bulletproofisation. iframe works perfectly and …
1:00 PM Changeset [3019] by touky
MeshViewer html : added iframe and isolated nacl in another html.

Sep 26, 2013:

9:26 PM Changeset [3018] by touky
Html fix.
8:30 PM Changeset [3017] by touky
Small js tweaks.
8:24 PM Changeset [3016] by touky
Nomenclature is your friend.
8:21 PM Changeset [3015] by touky
ACH, NAMEN NOMENKLATUR !
8:20 PM Changeset [3014] by touky
MeshViewer : Html split in .js so other NaCl version should be easier. …
6:50 PM Changeset [3013] by sam
build: check for getlogin() and io.h.
5:28 PM Changeset [3012] by sam
build: update Abuse project makefile list.
1:07 AM Changeset [3011] by touky
EZMesh VDecl setup tweak.
12:37 AM Changeset [3010] by touky
MeshViewer cleanup + MessageService tweak for emscripten

Sep 25, 2013:

11:43 PM Changeset [3009] by touky
comment added
11:33 PM Changeset [3008] by touky
lolcatz shader WebGL compatible.
11:29 PM Changeset [3007] by touky
removed EasyMesh invalid Uniform setup for emscripten correct operating.
10:58 PM Changeset [3006] by touky
Fixed an error for Emscripten.
10:29 PM Changeset [3005] by sam
build: fix LDFLAGS overriding issue.
9:37 PM Changeset [3004] by touky
I'm tired.
9:14 PM Changeset [3003] by touky
assert on non-handled raycast.
9:04 PM Changeset [3002] by touky
MeshViewer : Added Basic shader to "RenderProof" (ahem...) emscripten
7:32 PM Changeset [3001] by touky
MesssageService extern function for emscripten communication
7:31 PM Changeset [3000] by touky
Added exported functions in meshviewer makefile
7:29 PM Changeset [2999] by touky
meshviewer small tweak.
7:07 PM Changeset [2998] by sam
android: update Android input driver.
6:20 PM Changeset [2997] by sam
build: tweaks for C++11 support on Android.
6:17 PM dev/setup/android-cross-builder edited by sam
update NDK document (diff)
3:17 PM Changeset [2996] by touky
lolphysics.h : small build fix
2:24 PM Changeset [2995] by sam
test: remove isnan() unit tests because we can't rely on that function.
1:07 PM Changeset [2994] by sam
input: fix or disable input code in side projects so that everything …
1:07 PM Changeset [2993] by sam
base: fix template ambiguity in FindValue().

Sep 24, 2013:

4:49 PM Changeset [2992] by touky
MeshViewer html tweak
4:26 PM Changeset [2991] by touky
MeshViewer : small tweaks
3:23 PM dev/setup/android-cross-builder edited by sam
merge the old Android doc here (diff)
3:18 PM dev/setup/android-cross-builder edited by sam
add notes from the old android page (diff)
3:17 PM dev/setup/android-cross-builder edited by sam
clarify that the last step is for build bots (diff)

Sep 23, 2013:

8:16 PM Changeset [2990] by touky
EasyMesh syntax was dead. Again.
8:08 PM Changeset [2989] by touky
EasyMesh syntax was dead.
7:55 PM Changeset [2988] by touky
MeshViewer html tweak.
6:59 PM Changeset [2987] by touky
MeshViewer : Added Javascript & Html for Web implementation.
2:09 PM Changeset [2986] by sam
math: add constant vectors vec2::zero, vec2::axis_x, etc.
2:09 PM Changeset [2985] by sam
build: activate C++11 mode whenever possible.
2:09 PM Changeset [2984] by sam
input: disable keyboard tests the new input system doesn't support yet.
2:09 PM Changeset [2983] by sam
core: remove deprecated WorldEntity member variables.

Sep 22, 2013:

9:23 PM Changeset [2980] by benlitz
puzzle game, project created
6:20 PM Changeset [2979] by touky
Camera : Fixed CTor
1:52 PM Changeset [2978] by sam
ps3: some compilation fixes.
1:23 AM Changeset [2977] by sam
math: add orthogonal() and orthonormal() for 3-component vectors.
1:22 AM Changeset [2976] by sam
nacl: compilation fix.
12:32 AM Changeset [2975] by touky
tweak
12:27 AM Changeset [2974] by touky
EasyMesh : Copy CTor fix.
12:21 AM Changeset [2973] by touky
MeshViewer : Store EasyMeshes as Pointer.
12:03 AM Changeset [2972] by touky
MeshViewer : tweak
12:02 AM Changeset [2971] by touky
MeshViewer html update

Sep 21, 2013:

9:17 PM Changeset [2970] by touky
MeshViewer html : Added Progress bar.
8:11 PM Changeset [2969] by touky
MeshViewer : HTML update
6:03 PM Changeset [2968] by touky
EasyMesh tweaked : New Copy CTor & RenderMesh state.
5:43 PM Blog: On picking an orthogonal vector (and combing coconuts) comment added by b.stolk@gmail.com
That seems pretty efficient. What I used to do was much more involved: …
11:34 AM Blog: On picking an orthogonal vector (and combing coconuts) edited by sam
more tweaks
11:29 AM Blog: On picking an orthogonal vector (and combing coconuts) edited by sam
tweaks
11:27 AM plot-2.png attached to Blog: On picking an orthogonal vector (and combing coconuts) by sam
11:27 AM plot-1.png attached to Blog: On picking an orthogonal vector (and combing coconuts) by sam
11:27 AM math-hairy-ball.png attached to Blog: On picking an orthogonal vector (and combing coconuts) by sam
11:27 AM math-vector-ortho.png attached to Blog: On picking an orthogonal vector (and combing coconuts) by sam
11:25 AM Blog: On picking an orthogonal vector (and combing coconuts) created by sam
initial post
10:15 AM Changeset [2967] by benlitz
input: binding multiple key/axis to the same controller action
1:34 AM Changeset [2965] by touky
MeshViewer TWEAK EasyMesh Parser/Scanner & Functions revamp to be more …
1:31 AM Changeset [2964] by touky
Moved several projects to Input V2.

Sep 20, 2013:

7:30 PM Changeset [2963] by touky
Added meshviewer .hmtl & .nmf
6:14 PM Changeset [2962] by touky
NaCl tweaks
5:30 PM Changeset [2961] by sam
vslol: mark version 1.0.2.0.
5:30 PM Changeset [2960] by touky
NaCl #if
5:24 PM Changeset [2959] by lolbot
fixed 21 files out of 2631: - removed 9 CR characters - removed 0 …
5:12 PM Changeset [2958] by sam
vslol: ignore Sony VSE plugin classifier madness.
5:03 PM Changeset [2957] by touky
build FIX
5:01 PM Changeset [2956] by lolbot
fixed 8 files out of 2631: - removed 264 CR characters - removed 5 …
4:48 PM Changeset [2955] by touky
MessageService build fix
4:45 PM Changeset [2954] by touky
include fixup
4:36 PM Changeset [2953] by touky
nacl-instance : ::HandleMessage now does a MessageService::Send()
4:35 PM Changeset [2952] by touky
touky_demo : various fixes & tweaks. meshviewer : Full revamp, now …
4:33 PM Changeset [2951] by touky
Added MessageService : Basic & Naive Message logging. Camera & …

Sep 19, 2013:

3:55 PM Changeset [2950] by sam
vslol: disable funky debug colouring in .lolfx files.
11:59 AM Changeset [2948] by touky
URO : Added URO parser/scanner etc for custom command setup. EzMesh : …

Sep 18, 2013:

9:16 PM Changeset [2947] by touky
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() …
7:10 PM Blog: Beautiful maths simplification: quaternion from two vectors edited by sam
minor fixes
6:31 PM Blog: Beautiful maths simplification: quaternion from two vectors edited by sam
dumb image for TypX
6:29 PM final-form.jpeg attached to Blog: Beautiful maths simplification: quaternion from two vectors by sam
6:15 PM maths-rotation.png attached to Blog: Beautiful maths simplification: quaternion from two vectors by sam
6:14 PM Blog: Beautiful maths simplification: quaternion from two vectors edited by sam
6:14 PM Blog: Beautiful maths simplification: quaternion from two vectors edited by sam
6:13 PM Blog: Beautiful maths simplification: quaternion from two vectors created by sam

Sep 16, 2013:

5:43 PM Changeset [2943] by touky
easymesh : typo
2:27 PM Changeset [2939] by sam
math: last pass (hopefully) at the quaternion/euler conversions.
9:20 AM Changeset [2938] by sam
math: more quaternion to Euler angles fixes, plus unit tests.
7:54 AM Changeset [2937] by benlitz
updated .gitignore and fixed Benlitz's voxel vcxproj

Sep 15, 2013:

6:19 PM Changeset [2935] by sam
math: fix quaternion to euler conversion and add unit tests.
6:19 PM Changeset [2934] by sam
core: fix some minor compiler warnings.
4:07 PM Changeset [2933] by touky
testsuite : fixed camera.cpp build
11:05 AM Changeset [2932] by lolbot
fixed 8 files out of 2617: - removed 0 CR characters - removed 0 …
8:32 AM Changeset [2931] by benlitz
mesh: submesh class working, can be rendered with any compatible …
6:45 AM Changeset [2930] by benlitz
input: renamed xinput keys to something more human readable (such as A …
1:42 AM Changeset [2929] by touky
mat4 : removed useless ortho(). Fixed shifted_perspective so it …
1:34 AM Changeset [2927] by touky
Added Makefile to solution

Sep 14, 2013:

9:22 PM Changeset [2926] by benlitz
orbital: upgraded to the new input system and fixed compilation. NOT …
8:55 PM Changeset [2925] by benlitz
input: added a name the controllers, and a static Get() function to …
8:35 PM Changeset [2924] by benlitz
input: added functions to bind keys over axis (not tested)
7:52 PM Changeset [2923] by benlitz
fixed more projects regarding the shader attribute change
7:42 PM Changeset [2922] by benlitz
gpu: removed attribute name, everything works using semantic only now. …
7:34 PM Changeset [2921] by benlitz
gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() …
6:58 PM Changeset [2919] by benlitz
gpu: added a SetStream that takes an array of attributes
6:09 PM Changeset [2918] by benlitz
input: added a GetAvailableDevices function to retrieve device names.
5:50 PM Changeset [2917] by benlitz
core: added StartsWith and EndsWith function for strings, and a sign …
4:49 PM Changeset [2916] by sam
build: update unit tests following API change.
4:01 PM Changeset [2915] by sam
math: add lol::sq() square function and simplify quaternion conversions.
2:08 PM Changeset [2914] by sam
math: implement vec3::toeuler_* for Tait-Bryan angles.

Sep 13, 2013:

1:47 PM Changeset [2910] by sam
physics: always activate Bullet and remove dead code.
12:54 PM Changeset [2909] by touky
btphystest : InitApp delay
12:33 PM Changeset [2908] by touky
btphystest tweak to delay app init.
9:16 AM Changeset [2907] by touky
Added nacl_phystest to test physic compatibility with nacl.

Sep 12, 2013:

6:50 PM Changeset [2906] by touky
nacl : CODE FAIL. today is not the day.
6:46 PM Changeset [2905] by touky
removed added tutorial folders because of version mixup.
6:40 PM Changeset [2904] by touky
nacl : deactivated input to get build back.
6:39 PM Changeset [2903] by touky
small tweak on file object.
6:36 PM Changeset [2902] by touky
nacl build fix.
6:30 PM doc/dev/build/nacl edited by touky
(diff)
4:19 PM Changeset [2901] by touky
btphystest : small damp tweak.
3:50 PM Changeset [2900] by touky
camera unit test tweak
3:31 PM Changeset [2899] by touky
Camera : Added useage tweak.
3:15 PM Changeset [2898] by sam
scene: break text rendering again so that 2D games work properly…
1:47 PM Changeset [2897] by lolbot
fixed 3 files out of 2793: - removed 58 CR characters - removed 8 …

Sep 11, 2013:

11:43 PM Changeset [2895] by touky
added camera unit test.
11:05 PM Changeset [2894] by touky
btphystest : added new camera functions. Added funny camera stuff for …
12:54 AM Changeset [2892] by touky
btphystest : added small border effect

Sep 10, 2013:

11:41 PM Changeset [2891] by sam
btphystest: play with hue values.
11:35 PM Changeset [2890] by lolbot
fixed 4 files out of 2792: - removed 6 CR characters - removed 24 …
11:18 PM Changeset [2889] by touky
btphystest : cat movement update
9:14 PM Changeset [2888] by touky
btphystest : fixed CatsSheet.png
8:31 PM Changeset [2887] by touky
btphystest : even better catSheet
8:21 PM Changeset [2886] by touky
btPhysTest : Small update to the CasSheet
Note: See TracTimeline for information about the timeline view.