Timeline



Jun 9, 2014:

8:26 PM Changeset [3403] by sam
Merge branch 'master' into scenegraph
7:52 PM Changeset [3402] by sam
gpu: switch some types to enum classes to check C++11 support.
6:51 PM Changeset [3401] by sam
base: port all existing codebase to safe enums where absolutely required.

Jun 8, 2014:

10:20 PM Blog: Playing with the CPU pipeline comment added by Ricnup
Hello…
3:12 PM Changeset [3400] by sam
base: rough implementation of safe enums with minimal ToString() support.

Jun 6, 2014:

8:20 PM Changeset [3399] by sam
Merge branch 'master' into scenegraph
7:59 PM Changeset [3398] by sam
base: make the safe enums slightly safer. :-)
1:41 PM Changeset [3397] by sam
Merge branch 'master' into scenegraph
11:23 AM Changeset [3396] by sam
gpu: implement RenderContext::SetBlendEquation().
11:23 AM Changeset [3395] by sam
build: add palette.lolfx to Makefile.am.
11:05 AM Changeset [3394] by lolbot
fixed 5 files out of 2793: - removed 2 CR characters - removed 16 …

Jun 5, 2014:

7:00 AM Changeset [3393] by touky
Praise the Safe-Enum. Implemented Safe-Enum for everyone. Now the …
1:56 AM Changeset [3392] by touky
AddedSprite_sorter stores parameters now. Added palette in Scene.

Jun 4, 2014:

11:22 PM Blog: Beautiful maths simplification: quaternion from two vectors comment added by gfrodo
according to the other article here the version checking for 180 …
10:58 PM Blog: Beautiful maths simplification: quaternion from two vectors comment added by gfrodo
additionally, if l is very small and dot(u,v) is negative, you can add …
10:37 PM Blog: Beautiful maths simplification: quaternion from two vectors comment added by gfrodo
Here is the optimized code: […]
10:30 PM Blog: Beautiful maths simplification: quaternion from two vectors comment added by gfrodo
in the non-unit version you can even reduce 3 multiplications, because …
7:48 AM Blog: Beautiful maths simplification: quaternion from two vectors comment added by marc.b.reynolds@gmail.com
It can't be said that I was being clear and concise. The interesting …

Jun 2, 2014:

5:42 PM Changeset [3391] by sam
Merge branch 'master' into scenegraph
4:52 PM Changeset [3390] by lolbot
fixed 21 files out of 2794: - removed 0 CR characters - removed 4 …
4:43 PM Changeset [3389] by sam
gpu: use Scene::AddPrimitive everywhere instead of Mesh::Render.

Jun 1, 2014:

11:32 AM Blog: Beautiful maths simplification: quaternion from two vectors edited by sam
add improvements suggested by readers
1:06 AM Changeset [3388] by touky
tweak

May 31, 2014:

10:34 PM Changeset [3387] by touky
tweaks

May 30, 2014:

11:16 AM Blog: Beautiful maths simplification: quaternion from two vectors comment added by sam
Oh, you’re absolutely right. I was making the same mistake from the …
9:48 AM Blog: Beautiful maths simplification: quaternion from two vectors comment added by marc.b.reynolds@gmail.com
As a simple example: a = (1,0,0) b = (x,y,0) r = …

May 29, 2014:

1:59 PM Changeset [3386] by sam
debug: reduce some debug message verbosity.
12:23 PM Blog: Beautiful maths simplification: quaternion from two vectors comment added by sam
@marc.b.reynolds The problem is that this final quaternion is not a …
11:54 AM Blog: Beautiful maths simplification: quaternion from two vectors comment added by marc.b.reynolds@gmail.com
Sorry for the formatting. Where am I wrong? r = ab* r = …

May 28, 2014:

7:10 PM Changeset [3385] by sam
gpu: use common naming conventions between shiny.lolfx and other …
5:16 PM Blog: Beautiful maths simplification: quaternion from two vectors comment added by sam
@marc.b.reynolds — sorry, this blog comment system is quite mediocre. …
11:34 AM Blog: Beautiful maths simplification: quaternion from two vectors comment added by anonymous
Opps: don't see how to edit. should be m = sqrt(2*(1+dot(a,b)))
11:25 AM Blog: Beautiful maths simplification: quaternion from two vectors comment added by marc.b.reynolds@gmail.com
This reduces even more. Assuming unit vector inputs and ignoring the …

May 27, 2014:

6:30 AM Changeset [3384] by touky
Added thread sort && info build for SpriteSorter
2:24 AM Changeset [3383] by sam
gpu: store filename in shaders for better error reporting.

May 26, 2014:

4:32 PM Changeset [3382] by sam
gpu: shaders are now entities, too (might change in the future, but …
2:05 PM Changeset [3381] by sam
math: fix a few compilation warnings.
5:26 AM Changeset [3380] by touky
Added Generic thread manager
4:46 AM Changeset [3379] by touky
tileset zoom fix -sowwwwy-
1:48 AM Changeset [3378] by sam
Merge branch 'master' into scenegraph
1:48 AM Changeset [3377] by sam
svn tooquickcommit fixes
1:48 AM Changeset [3376] by sam
forgetfulness again
1:48 AM Changeset [3375] by sam
lolcore fix
1:48 AM Changeset [3374] by sam
oups
1:48 AM Changeset [3373] by sam
ThreadManager is now an entity, it's awesooooome
1:48 AM Changeset [3372] by sam
Revamped thread manager to be useful -Thread are job independent now-
1:48 AM Changeset [3371] by sam
build: a few gcc/makefile compilation fixes.
1:46 AM Changeset [3370] by sam
build: autoconf build fixes.

May 25, 2014:

4:27 PM Changeset [3367] by touky
lolcore fix
6:49 AM Changeset [3366] by touky
oups
6:48 AM Changeset [3365] by touky
ThreadManager is now an entity, it's awesooooome
5:50 AM Changeset [3364] by touky
Revamped thread manager to be useful -Thread are job independent now-

May 24, 2014:

10:21 PM Changeset [3363] by sam
build: a few gcc/makefile compilation fixes.
8:20 PM Changeset [3362] by sam
Merge branch 'master' into scenegraph.
8:20 PM Changeset [3361] by sam
scene: make EasyMesh inherit from Mesh and try to use the g_scene object.
8:12 PM Changeset [3360] by lolbot
fixed 18 files out of 2788: - removed 121 CR characters - removed 0 …
8:05 PM Changeset [3359] by sam
Create branch scenegraph
6:38 AM Changeset [3357] by touky
geom tweak
3:28 AM Changeset [3356] by touky
Added SpriteSorter and SquadShooter

May 23, 2014:

5:27 AM Changeset [3355] by touky
Fixed geometry stupidity calculations

May 22, 2014:

6:07 AM Changeset [3354] by touky
Added bunch of stuff on threads and images.

May 20, 2014:

6:08 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by anonymous
You can't use an environment variable in project output path. How …

May 17, 2014:

4:07 PM Changeset [3352] by sam
build: move stuff out of private directories.
2:10 PM Changeset [3351] by sam
misc: some refactoring in texture handling.
2:09 PM Changeset [3350] by sam
geometry: implement point-to-segment distance function.
3:31 AM Changeset [3349] by touky
Added Mouse scroll as axis.
12:09 AM Changeset [3348] by sam
build: move some files around.

May 12, 2014:

2:36 AM Changeset [3347] by touky
Added debug stuff
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