Timeline



Mar 22, 2015:

4:15 PM doc/dev/external edited by touky
(diff)
4:13 PM doc/dev/external created by touky
3:59 PM doc edited by touky
(diff)
4:18 AM Changeset [3876] by touky
Updated ImGui to 1.36
2:15 AM Changeset [3875] by touky
LolImGui integration 2nd pass: It now works perfectly (to the extent …

Mar 19, 2015:

4:40 PM Changeset [3874] by sam
lua: fix compilation issues.
4:40 PM Changeset [3873] by sam
math: remove confusing vector members and fix compilation.

Mar 17, 2015:

5:05 AM Changeset [3872] by touky
Split Tileset in TextureImage -> Tileset Added Texture (by image) …

Mar 16, 2015:

5:10 AM Changeset [3871] by touky
Added AsyncImageLoader to load images on threads Inverted image/all.h …

Mar 15, 2015:

10:19 PM Changeset [3870] by touky
Name refactors for doc stuff
10:18 PM doc/lol/input/controller.h created by touky
9:44 PM Changeset [3869] by touky
Controller refactor to enforce InputProfile usage (because why not) …
9:01 PM doc edited by touky
(diff)
8:57 PM Changeset [3868] by touky
Added Thread classes Added InputProfile in Controller Added ExecLuaCode
5:05 PM doc/lol/sys/thread.h created by touky
1:16 PM Blog: Playing with the CPU pipeline comment added by anonymous
See also https://en.wikipedia.org/wiki/Estrin%27s_scheme

Mar 14, 2015:

9:36 PM Changeset [3867] by touky
trying new helpers
9:32 PM Changeset [3866] by touky
Add color var in lua Add SafeEnum var in lua MeshViewer SceneSetup is …

Mar 13, 2015:

6:32 PM Blog: C/C++ trick: static string hash generation comment added by Anonymous
Nice write up. I'm having trouble using the HASH to initialize a …

Mar 12, 2015:

9:05 AM Changeset [3865] by lolbot
fixed 6 files out of 4258: - removed 1210 CR characters - removed 17 …
3:09 AM Changeset [3864] by touky
Easymesh test tuto works with lua, but EzMesh seems broken.

Mar 11, 2015:

6:04 AM Changeset [3863] by touky
2nd pass on Lua integration. First pass on EzMesh integration (doesn't …

Mar 9, 2015:

6:04 AM Changeset [3862] by touky
Oooooops .... buildfix
5:45 AM Changeset [3861] by touky
Small folders tweaks
5:42 AM Changeset [3860] by touky
lua property get/set added, not as nice as I wished, but working.

Mar 8, 2015:

1:22 AM Changeset [3859] by touky
tidied up the lua tutorial
12:39 AM Changeset [3858] by touky
small lua code refactor
12:25 AM Changeset [3857] by touky
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE

Mar 5, 2015:

11:23 AM doc/dev/beginners edited by sam
move matrix inversion to finished tasks and add some new ones (diff)
10:58 AM Changeset [3856] by guite
matrix: using permutation and LU decomposition for determinant and …

Mar 3, 2015:

10:11 PM Changeset [3855] by guite
matrix: adding permutation determinant
4:57 PM Changeset [3854] by guite
matrix: using vec_t for permutation logic

Mar 2, 2015:

3:10 PM Changeset [3853] by guite
matrix: p_matrix tiny cleanup
2:52 PM Changeset [3852] by guite
matrix: adding permutation matrix computing
11:43 AM Changeset [3851] by sam
build: fix small Makefile error.
11:41 AM Changeset [3850] by lolbot
fixed 5 files out of 4252: - removed 147 CR characters - removed 1 …
7:00 AM Changeset [3849] by touky
Lua integration second pass. Still doesn't work, though.

Mar 1, 2015:

1:28 PM Changeset [3848] by guite
map: FIXED !
11:36 AM Changeset [3847] by guite
map: more bug fixes (still not fully fixed…)
6:28 AM Changeset [3846] by touky
Remove defines. It still crashes though.
6:26 AM Changeset [3845] by touky
Added first pass for Base Lua setup

Feb 28, 2015:

7:35 PM Changeset [3844] by touky
2nd EasyMesh split pass
6:34 PM Changeset [3843] by touky
First pass of EasyMesh split & refactor Big FAT pass on …
10:12 AM Changeset [3842] by guite
map: starting bug fix
6:19 AM Changeset [3840] by touky
small tweak in controller

Feb 26, 2015:

10:14 AM Changeset [3839] by guite
map: test fix

Feb 25, 2015:

11:09 PM Changeset [3838] by guite
map: adding test for random failure with add/remove updates

Feb 22, 2015:

8:41 PM Blog: Better function approximations: Taylor vs. Remez comment added by watson@sierracmp.com
Nice post. I have been playing with your impl to approximate the …
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