Timeline
Apr 27, 2015:
- 11:40 PM Changeset [4002] by
- misc: various mingw cross-compilation fixes. Add mingw-std-threads …
- 11:40 PM Changeset [4001] by
- base: don’t use the %lld format string specifier. The C++ standard …
- 11:27 PM doc/dev/hacks edited by
-
pegtl::eof
workaround (diff) - 10:14 PM doc/dev/hacks edited by
- clarify (diff)
- 10:14 PM doc/dev/hacks created by
- document %lld hack
- 10:11 PM doc edited by
- link to a page about hacks (diff)
- 7:11 PM Changeset [4000] by
- base: reintroduce array::swap. It merely performs an std::swap() on …
- 7:10 PM Changeset [3999] by
- misc: carry on with the lowercase rampage. Using “Array” instead of …
- 4:54 PM Changeset [3998] by
- base: clean up and refactor containers. The containers no longer …
- 4:54 PM Changeset [3997] by
- build: remove deprecated projects in my home directory.
- 2:09 AM Changeset [3996] by
- MultiScene: Phase 4: Rendering is fixed. Though it still is not …
- 1:06 AM Changeset [3995] by
- math: merge the box2 and box3 type declarations. We now have a …
- 1:06 AM Changeset [3994] by
- scene: minor fix for compilation warnings.
Apr 26, 2015:
- 12:05 AM Changeset [3993] by
- MultiScene: Phase 4: Added SceneDisplay class to have multiple windows …
Apr 25, 2015:
- 4:19 PM Changeset [3992] by
- sdl: tiny fix for SDLv1 keyboard input.
- 3:59 PM Changeset [3991] by
- build: improve emscripten build.
- 3:58 PM Changeset [3990] by
- sot3000: tweak the collision engine to work around bugs.
- 3:58 PM Changeset [3989] by
- scene: fix multiple crashes in release mode and a few warnings. In …
- 12:32 PM Changeset [3988] by
- sot3000: better level list handling; they now have explicit names.
- 5:41 AM Changeset [3987] by
- Mesh: PrimitiveRenderer naming convention fixup
- 5:22 AM Changeset [3986] by
- MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
Apr 24, 2015:
- 6:26 AM Changeset [3985] by
- MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and …
Apr 23, 2015:
- 2:22 PM Changeset [3984] by
- sot3000: last tweaks.
- 12:21 PM Changeset [3983] by
- sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
- 7:00 AM Changeset [3982] by
- Scene::AddPrimitive now only supports Primitive because why not
- 6:32 AM Changeset [3981] by
- Scene stuff is back to non-static logic with a few tricks Scene …
- 4:19 AM Changeset [3980] by
- Fixed the scene destroy crash
- 2:22 AM Changeset [3979] by
- gpu: fix syntax issue in shader. The “f” suffix is valid GLSL, but …
- 2:01 AM Changeset [3978] by
- test: minor unit test refactoring.
- 1:44 AM Changeset [3977] by
- math: improve the 2D and 3D box classes. Box objects (AABB) now have …
- 1:44 AM Changeset [3976] by
- scene: fix a pretty verbose compilation warning.
- 1:44 AM Changeset [3975] by
- scene: fix a compilation error on 64-bit architectures.
Apr 22, 2015:
- 9:38 PM Changeset [3974] by
- sot3000: add a few keybindings for AZERTY keyboards.
- 9:14 PM Changeset [3973] by
- input: temporary workaround for a bug preventing us from binding the …
- 8:54 PM Changeset [3972] by
- sot3000: implement player walk; make the player sprite larger for a …
- 8:54 PM Changeset [3971] by
- sot3000: walking sprites for the player.
- 6:28 PM Changeset [3970] by
- sot3000: move original artwork to a separate directory. This is …
- 6:28 PM Changeset [3969] by
- sot3000: awesome artwork for the death animation!
- 6:28 PM Changeset [3968] by
- sot3000: add a few alternate keybindings and allow to go back to main menu.
- 6:28 PM Changeset [3967] by
- sot3000: add horizontal inertia to player controls.
- 2:57 PM Changeset [3966] by
- sot3000: more improvememnts. Disallow firing when no ammo is active, …
- 11:50 AM Changeset [3965] by
- sot3000: nicer ammo and projectile sprites.
- 5:29 AM Changeset [3964] by
- MultiplMultiScene: Phase 2: No more g_scene access and multiple scene …
- 2:12 AM Changeset [3963] by
- sot3000: various tweaks and fixes, most notably for aspect ratio and …
- 2:12 AM Changeset [3962] by
- sot3000: improve levels. Move levels to their own text files, use …
- 2:12 AM Changeset [3961] by
- sot3000: update artwork.
Apr 21, 2015:
- 8:08 PM Changeset [3960] by
- sot3000: levels now have names, which we display in the progress screen.
- 7:24 PM Changeset [3959] by
- sot3000: new hand-drawn sprites. We now have: doors, blockers, …
- 7:24 PM Changeset [3958] by
- sot3000: fix various bugs. The scaling animation was too fast, the …
- 4:06 PM Changeset [3957] by
- sot3000: use PEGTL to parse level data. The level format is simple …
- 4:06 PM Changeset [3956] by
- math: deprecate some mixed-case method names.
- 1:06 PM Changeset [3955] by
- sot3000: make the game code public. My Ludum Dare 32 entry is now in …
- 4:54 AM Changeset [3950] by
- Added DRAWGROUP_NONE for entities that don't want to be DrawTicked …
- 4:28 AM Changeset [3949] by
- MultiScene: Phase 1: g_scene removal and conversion to Scene::
Apr 19, 2015:
- 9:33 PM Changeset [3931] by
- text: fix alignment when rendering text with inter-character spacing.
- 10:59 AM Changeset [3916] by
- sys: work around a threading-related Visual Studio bug. When a thread …
- 1:39 AM Changeset [3915] by
- ticker: fix typo in entity.h header.
- 12:09 AM Changeset [3911] by
- Added stuff for ticking/drawing main app entity independently from …
Apr 18, 2015:
- 4:28 PM Changeset [3909] by
- text: fix a minor accuracy issue in the text alignment logic.
- 4:28 PM Changeset [3908] by
- font: make bitmap fonts use linear filtering by default.
- 2:40 PM Changeset [3905] by
- text: new features and minor refactoring. Text objects now support …
- 2:40 PM Changeset [3904] by
- thread: do not join std::thread instances. For some reasons …
- 2:40 PM Changeset [3903] by
- ld32: bare files for a Ludum Dare 32 game. This will be a 2D puzzle …
Apr 17, 2015:
- 8:24 PM Changeset [3902] by
- tileset: disable weird inheritance code. This sort of pImpl …
- 8:24 PM Changeset [3901] by
- lua: disable 64-bit integer setters. Lua only supports the "double" …
Apr 15, 2015:
- 5:47 PM Changeset [3900] by
- build: add missing #include directive.
- 6:04 AM Changeset [3899] by
- small MeshViewer tweak
Apr 14, 2015:
- 6:04 AM Changeset [3898] by
- MeshViewer refactor is on good way Reworked Primitive logic for scene …
Apr 9, 2015:
- 12:29 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by
- Can't agree more. Microsoft really shits the bed when it comes to …
Apr 7, 2015:
- 5:46 PM Changeset [3897] by
- Fully move meshviewer to its own subdirectory to avoid build errors.
- 5:08 PM Changeset [3896] by
- Fix a race condition in the file watcher and a few compilation warnings.
- 12:09 AM doc/dev/beginners edited by
- (diff)
- 12:07 AM Changeset [3895] by
- Brought threads to C++11 Revamped thread communication Fixed dynamic …
Apr 6, 2015:
- 11:45 PM doc/dev/beginners edited by
- (diff)
- 11:43 PM Changeset [3894] by
- Moved ImGui to a non-versioned-name folder so update are easier (since …
- 5:22 AM Changeset [3893] by
- small buildfix in lolunit
Apr 3, 2015:
- 1:38 PM Changeset [3892] by
- fixed 1892 files out of 4212: - removed 154050 CR characters - …
- 1:34 PM Changeset [3891] by
- fixed 3 files out of 4212: - removed 177 CR characters - removed 12 …
- 3:21 AM Changeset [3890] by
- BuildFIX and meshViewer tweak
Apr 2, 2015:
- 4:48 AM Changeset [3889] by
- Added the long forgotten meshviewer.h
Apr 1, 2015:
- 2:54 AM Changeset [3888] by
- lol Buildfix
Mar 28, 2015:
- 8:59 PM Changeset [3887] by
- ImGui 1.37 MeshViewer first pass
Note: See TracTimeline
for information about the timeline view.