Timeline



Apr 27, 2015:

11:40 PM Changeset [4002] by sam
misc: various mingw cross-compilation fixes. Add mingw-std-threads …
11:40 PM Changeset [4001] by sam
base: don’t use the %lld format string specifier. The C++ standard …
11:27 PM doc/dev/hacks edited by sam
pegtl::eof workaround (diff)
10:14 PM doc/dev/hacks edited by sam
clarify (diff)
10:14 PM doc/dev/hacks created by sam
document %lld hack
10:11 PM doc edited by sam
link to a page about hacks (diff)
7:11 PM Changeset [4000] by sam
base: reintroduce array::swap. It merely performs an std::swap() on …
7:10 PM Changeset [3999] by sam
misc: carry on with the lowercase rampage. Using “Array” instead of …
4:54 PM Changeset [3998] by sam
base: clean up and refactor containers. The containers no longer …
4:54 PM Changeset [3997] by sam
build: remove deprecated projects in my home directory.
2:09 AM Changeset [3996] by touky
MultiScene: Phase 4: Rendering is fixed. Though it still is not …
1:06 AM Changeset [3995] by sam
math: merge the box2 and box3 type declarations. We now have a …
1:06 AM Changeset [3994] by sam
scene: minor fix for compilation warnings.

Apr 26, 2015:

12:05 AM Changeset [3993] by touky
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows …

Apr 25, 2015:

4:19 PM Changeset [3992] by sam
sdl: tiny fix for SDLv1 keyboard input.
3:59 PM Changeset [3991] by sam
build: improve emscripten build.
3:58 PM Changeset [3990] by sam
sot3000: tweak the collision engine to work around bugs.
3:58 PM Changeset [3989] by sam
scene: fix multiple crashes in release mode and a few warnings. In …
12:32 PM Changeset [3988] by sam
sot3000: better level list handling; they now have explicit names.
5:41 AM Changeset [3987] by touky
Mesh: PrimitiveRenderer naming convention fixup
5:22 AM Changeset [3986] by touky
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks

Apr 24, 2015:

6:26 AM Changeset [3985] by touky
MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and …

Apr 23, 2015:

2:22 PM Changeset [3984] by sam
sot3000: last tweaks.
12:21 PM Changeset [3983] by sam
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
7:00 AM Changeset [3982] by touky
Scene::AddPrimitive now only supports Primitive because why not
6:32 AM Changeset [3981] by touky
Scene stuff is back to non-static logic with a few tricks Scene …
4:19 AM Changeset [3980] by touky
Fixed the scene destroy crash
2:22 AM Changeset [3979] by sam
gpu: fix syntax issue in shader. The “f” suffix is valid GLSL, but …
2:01 AM Changeset [3978] by sam
test: minor unit test refactoring.
1:44 AM Changeset [3977] by sam
math: improve the 2D and 3D box classes. Box objects (AABB) now have …
1:44 AM Changeset [3976] by sam
scene: fix a pretty verbose compilation warning.
1:44 AM Changeset [3975] by sam
scene: fix a compilation error on 64-bit architectures.

Apr 22, 2015:

9:38 PM Changeset [3974] by sam
sot3000: add a few keybindings for AZERTY keyboards.
9:14 PM Changeset [3973] by sam
input: temporary workaround for a bug preventing us from binding the …
8:54 PM Changeset [3972] by sam
sot3000: implement player walk; make the player sprite larger for a …
8:54 PM Changeset [3971] by sam
sot3000: walking sprites for the player.
6:28 PM Changeset [3970] by sam
sot3000: move original artwork to a separate directory. This is …
6:28 PM Changeset [3969] by sam
sot3000: awesome artwork for the death animation!
6:28 PM Changeset [3968] by sam
sot3000: add a few alternate keybindings and allow to go back to main menu.
6:28 PM Changeset [3967] by sam
sot3000: add horizontal inertia to player controls.
2:57 PM Changeset [3966] by sam
sot3000: more improvememnts. Disallow firing when no ammo is active, …
11:50 AM Changeset [3965] by sam
sot3000: nicer ammo and projectile sprites.
5:29 AM Changeset [3964] by touky
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene …
2:12 AM Changeset [3963] by sam
sot3000: various tweaks and fixes, most notably for aspect ratio and …
2:12 AM Changeset [3962] by sam
sot3000: improve levels. Move levels to their own text files, use …
2:12 AM Changeset [3961] by sam
sot3000: update artwork.

Apr 21, 2015:

8:08 PM Changeset [3960] by sam
sot3000: levels now have names, which we display in the progress screen.
7:24 PM Changeset [3959] by sam
sot3000: new hand-drawn sprites. We now have: doors, blockers, …
7:24 PM Changeset [3958] by sam
sot3000: fix various bugs. The scaling animation was too fast, the …
4:06 PM Changeset [3957] by sam
sot3000: use PEGTL to parse level data. The level format is simple …
4:06 PM Changeset [3956] by sam
math: deprecate some mixed-case method names.
1:06 PM Changeset [3955] by sam
sot3000: make the game code public. My Ludum Dare 32 entry is now in …
4:54 AM Changeset [3950] by touky
Added DRAWGROUP_NONE for entities that don't want to be DrawTicked …
4:28 AM Changeset [3949] by touky
MultiScene: Phase 1: g_scene removal and conversion to Scene::

Apr 19, 2015:

9:33 PM Changeset [3931] by sam
text: fix alignment when rendering text with inter-character spacing.
10:59 AM Changeset [3916] by sam
sys: work around a threading-related Visual Studio bug. When a thread …
1:39 AM Changeset [3915] by sam
ticker: fix typo in entity.h header.
12:09 AM Changeset [3911] by touky
Added stuff for ticking/drawing main app entity independently from …

Apr 18, 2015:

4:28 PM Changeset [3909] by sam
text: fix a minor accuracy issue in the text alignment logic.
4:28 PM Changeset [3908] by sam
font: make bitmap fonts use linear filtering by default.
2:40 PM Changeset [3905] by sam
text: new features and minor refactoring. Text objects now support …
2:40 PM Changeset [3904] by sam
thread: do not join std::thread instances. For some reasons …
2:40 PM Changeset [3903] by sam
ld32: bare files for a Ludum Dare 32 game. This will be a 2D puzzle …

Apr 17, 2015:

8:24 PM Changeset [3902] by sam
tileset: disable weird inheritance code. This sort of pImpl …
8:24 PM Changeset [3901] by sam
lua: disable 64-bit integer setters. Lua only supports the "double" …

Apr 15, 2015:

5:47 PM Changeset [3900] by sam
build: add missing #include directive.
6:04 AM Changeset [3899] by touky
small MeshViewer tweak

Apr 14, 2015:

6:04 AM Changeset [3898] by touky
MeshViewer refactor is on good way Reworked Primitive logic for scene …

Apr 9, 2015:

12:29 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by anonymous
Can't agree more. Microsoft really shits the bed when it comes to …

Apr 7, 2015:

5:46 PM Changeset [3897] by sam
Fully move meshviewer to its own subdirectory to avoid build errors.
5:08 PM Changeset [3896] by sam
Fix a race condition in the file watcher and a few compilation warnings.
12:09 AM doc/dev/beginners edited by touky
(diff)
12:07 AM Changeset [3895] by touky
Brought threads to C++11 Revamped thread communication Fixed dynamic …

Apr 6, 2015:

11:45 PM doc/dev/beginners edited by touky
(diff)
11:43 PM Changeset [3894] by touky
Moved ImGui to a non-versioned-name folder so update are easier (since …
5:22 AM Changeset [3893] by touky
small buildfix in lolunit

Apr 3, 2015:

1:38 PM Changeset [3892] by lolbot
fixed 1892 files out of 4212: - removed 154050 CR characters - …
1:34 PM Changeset [3891] by lolbot
fixed 3 files out of 4212: - removed 177 CR characters - removed 12 …
3:21 AM Changeset [3890] by touky
BuildFIX and meshViewer tweak

Apr 2, 2015:

4:48 AM Changeset [3889] by touky
Added the long forgotten meshviewer.h

Apr 1, 2015:

2:54 AM Changeset [3888] by touky
lol Buildfix

Mar 28, 2015:

8:59 PM Changeset [3887] by touky
ImGui 1.37 MeshViewer first pass
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