Version 1 (modified by 10 years ago) (diff) | ,
---|
OpenGL 4.0 and other transitions
Trying to get things done the right way.
Most of the current code is written for OpenGL 1.1. We want to target both OpenGL 4.0, OpenGL ES and OpenGL ES 2.0.
OpenGL usage in Lol Engine
tileset.cpp
:
(available in all flavours)glGenTextures
(available in all flavours)glBindTexture
(available in all flavours)glTexImage2D
(available in all flavours)glTexParameteri
(available in all flavours)glDeleteTextures