= Optimisation logbook =
A list of optimisation decisions and their effect on performances.
== 2011/09/02 ==
* [885] [886] [888] Started importing Ryan Sammartino's PS3 trigonometry library in the core ().
* [890] Do the Taylor series on `x / π` instead of `x`: results in a measurable speed increase in `sin()`
* 2% with ppu-lv2-g++ 4.1.1 on a PS3
* almost 1% with SNC 360.1 on a PS3
* 30% with g++ 4.5.2 on mingw32 running on a Core2Quad
* [891] Do the Taylor series in two steps, for better pipelining at the cost of one extra multiplication: a notable speed increase in `sin()`
* 11% with ppu-lv2-g++ 4.1.1 on a PS3
* 2% with SNC 360.1 on a PS3
* 7% with g++ 4.5.2 on mingw32 running on a Core2Quad
Note: there is currently no way to build all the engine using SNC. However, individual files can be built using a command along the following one:
{{{
#!sh
touch trig.cpp
ps3ppusnc.exe -c trig.cpp -O3 -Xreorder=1 -Xfastmath=1 -o liblol_a-trig.o -I.
make
}}}
== 2011/10/11 ==
* [1016] Encode reals using `uint32_t` instead of `uint16_t`.
* additions are 2.1 times faster
* multiplications are 2.4 times faster
* divisions are 3.7 times faster