Version 1 (modified by sam, 10 years ago) (diff)

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Map

Construction:

  • register a Tiler for each image file referenced in the map
  • combine Tiler IDs and tile IDs into an array of tile codes
  • create a Layer for each layer in the map, filled with the computed tile codes

Destruction:

  • destroy all Layer objects
  • deregister previously registered tilers

Information stored:

  • all Layer objects
  • all registered Tiler objects