source: trunk/build/vs2010/Lol.Core.Rules.props @ 1578

Last change on this file since 1578 was 1578, checked in by sam, 9 years ago

build: always generate debug information in debug mode on VS2010.

File size: 6.0 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
5    <LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
6  </PropertyGroup>
7  <ItemDefinitionGroup>
8    <ClCompile>
9      <WarningLevel>Level3</WarningLevel>
10      <MultiProcessorCompilation>true</MultiProcessorCompilation>
11      <FloatingPointModel>Fast</FloatingPointModel>
12      <AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\src\bullet;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
13      <AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
14      <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
15      <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
16      <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
17      <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
18      <PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
19      <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">$(Ps3Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
20      <BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
21    </ClCompile>
22    <ClCompile Condition="'$(Configuration)'=='Debug'">
23      <GenerateDebugInformation>true</GenerateDebugInformation>
24      <Optimization>Disabled</Optimization>
25      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
26      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
27    </ClCompile>
28    <ClCompile Condition="'$(Configuration)'=='Release'">
29      <Optimization>MaxSpeed</Optimization>
30      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
31      <FunctionLevelLinking>true</FunctionLevelLinking>
32      <IntrinsicFunctions>true</IntrinsicFunctions>
33      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
34      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
35    </ClCompile>
36
37    <Link>
38      <!-- FIXME: not for the static library! -->
39      <AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);%(AdditionalDependencies)</AdditionalDependencies>
40      <AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
41      <AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
42      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
43      <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
44      <AdditionalLibraryDirectories Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
45      <AdditionalLibraryDirectories Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
46      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
47      <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
48      <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
49      <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(Ps3Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
50      <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
51      <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(Ps3Deps);%(AdditionalDependencies)</AdditionalDependencies>
52      <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
53    </Link>
54    <Link Condition="'$(Configuration)'=='Debug'">
55      <GenerateDebugInformation>true</GenerateDebugInformation>
56    </Link>
57    <Link Condition="'$(Configuration)'=='Release'">
58      <EnableCOMDATFolding>true</EnableCOMDATFolding>
59      <OptimizeReferences>true</OptimizeReferences>
60    </Link>
61
62    <!-- FIXME: not for the static library! -->
63    <PostBuildEvent Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
64      <Command>
65        set A=$(SdlLibs)
66        :again
67        for /f "tokens=1* delims=;" %%I in ("%A%") do (
68          if not "%%I" == "" xcopy /y /c /d "%%I"\*.dll "$(TargetDir)" &amp;&amp; set A=%%J
69          if not "%%I" == "" goto again
70        )
71      </Command>
72    </PostBuildEvent>
73
74    <!-- FIXME: not for the static library! -->
75    <Deploy Condition="'$(Platform)'=='Xbox 360'">
76      <DeploymentType>CopyToHardDrive</DeploymentType>
77    </Deploy>
78
79  </ItemDefinitionGroup>
80</Project>
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