source: trunk/build/vs2010/Lol.Core.Rules.props @ 1712

Last change on this file since 1712 was 1712, checked in by sam, 9 years ago

build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).

File size: 6.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
5    <LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
6  </PropertyGroup>
7  <ItemDefinitionGroup>
8    <ClCompile>
9      <WarningLevel>Level3</WarningLevel>
10      <MultiProcessorCompilation>true</MultiProcessorCompilation>
11      <FloatingPointModel>Fast</FloatingPointModel>
12      <AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\src\bullet;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
13      <AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
14      <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
15      <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
16      <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
17      <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
18      <PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
19      <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">$(Ps3Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
20      <BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
21    </ClCompile>
22    <ClCompile Condition="'$(Configuration)'=='Debug'">
23      <GenerateDebugInformation>true</GenerateDebugInformation>
24      <Optimization>Disabled</Optimization>
25      <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDebugDLL</RuntimeLibrary>
26      <RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreadedDebug</RuntimeLibrary>
27      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
28    </ClCompile>
29    <ClCompile Condition="'$(Configuration)'=='Release'">
30      <GenerateDebugInformation>true</GenerateDebugInformation>
31      <!-- For Microsoft tools -->
32      <Optimization>MaxSpeed</Optimization>
33      <!-- For PlayStation tools -->
34      <OptimizationLevel>Level2</OptimizationLevel>
35
36      <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDLL</RuntimeLibrary>
37      <RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreaded</RuntimeLibrary>
38      <FunctionLevelLinking>true</FunctionLevelLinking>
39      <IntrinsicFunctions>true</IntrinsicFunctions>
40      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
41      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
42    </ClCompile>
43
44    <Link>
45      <!-- FIXME: not for the static library! -->
46      <AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);$(XinputDeps);%(AdditionalDependencies)</AdditionalDependencies>
47      <AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
48      <AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
49      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
50      <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
51      <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
52      <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
53      <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(XinputLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
54      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
55      <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
56      <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
57      <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(Ps3Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
58      <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
59      <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(Ps3Deps);%(AdditionalDependencies)</AdditionalDependencies>
60      <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
61    </Link>
62    <Link Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
63      <SubSystem>Windows</SubSystem>
64    </Link>
65    <Link Condition="'$(Configuration)'=='Debug'">
66      <GenerateDebugInformation>true</GenerateDebugInformation>
67    </Link>
68    <Link Condition="'$(Configuration)'=='Release'">
69      <GenerateDebugInformation>true</GenerateDebugInformation>
70      <EnableCOMDATFolding>true</EnableCOMDATFolding>
71      <OptimizeReferences>true</OptimizeReferences>
72    </Link>
73
74    <!-- FIXME: not for the static library! -->
75    <PostBuildEvent Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
76      <Command>
77        set A=$(SdlLibs)
78        :again
79        for /f "tokens=1* delims=;" %%I in ("%A%") do (
80          if not "%%I" == "" xcopy /y /c /d "%%I"\*.dll "$(TargetDir)" &amp;&amp; set A=%%J
81          if not "%%I" == "" goto again
82        )
83      </Command>
84    </PostBuildEvent>
85
86    <!-- FIXME: not for the static library! -->
87    <Deploy Condition="'$(Platform)'=='Xbox 360'">
88      <DeploymentType>CopyToHardDrive</DeploymentType>
89    </Deploy>
90
91  </ItemDefinitionGroup>
92</Project>
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