Last change
on this file since 1610 was
1610,
checked in by sam, 10 years ago
|
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
|
File size:
524 bytes
|
Rev | Line | |
---|
[1448] | 1 | <?xml version="1.0" encoding="utf-8"?> |
---|
| 2 | <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
---|
| 3 | <PropertyGroup Label="Configuration"> |
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| 4 | |
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| 5 | <!-- ======================================== --> |
---|
| 6 | <!-- Global Lol Engine Configuration Settings --> |
---|
| 7 | <!-- ======================================== --> |
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| 8 | |
---|
| 9 | <!-- Use OpenGL instead of Direct3D? --> |
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[1457] | 10 | <UseOpenGL>true</UseOpenGL> |
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[1448] | 11 | |
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[1610] | 12 | <!-- Use Bullet for our physics solver? --> |
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| 13 | <UseBullet>true</UseBullet> |
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| 14 | |
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[1448] | 15 | </PropertyGroup> |
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| 16 | </Project> |
---|
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