1 | /* |
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2 | SDL_mixer: An audio mixer library based on the SDL library |
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3 | Copyright (C) 1997-2009 Sam Lantinga |
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4 | |
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5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Library General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2 of the License, or (at your option) any later version. |
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9 | |
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10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Library General Public License for more details. |
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14 | |
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15 | You should have received a copy of the GNU Library General Public |
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16 | License along with this library; if not, write to the Free |
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17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 | |
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19 | Sam Lantinga |
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20 | slouken@libsdl.org |
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21 | */ |
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22 | |
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23 | /* $Id: SDL_mixer.h 5252 2009-11-15 09:41:26Z slouken $ */ |
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24 | |
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25 | #ifndef _SDL_MIXER_H |
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26 | #define _SDL_MIXER_H |
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27 | |
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28 | #include "SDL_types.h" |
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29 | #include "SDL_rwops.h" |
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30 | #include "SDL_audio.h" |
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31 | #include "SDL_endian.h" |
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32 | #include "SDL_version.h" |
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33 | #include "begin_code.h" |
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34 | |
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35 | /* Set up for C function definitions, even when using C++ */ |
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36 | #ifdef __cplusplus |
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37 | extern "C" { |
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38 | #endif |
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39 | |
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40 | /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL |
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41 | */ |
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42 | #define SDL_MIXER_MAJOR_VERSION 1 |
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43 | #define SDL_MIXER_MINOR_VERSION 2 |
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44 | #define SDL_MIXER_PATCHLEVEL 11 |
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45 | |
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46 | /* This macro can be used to fill a version structure with the compile-time |
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47 | * version of the SDL_mixer library. |
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48 | */ |
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49 | #define SDL_MIXER_VERSION(X) \ |
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50 | { \ |
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51 | (X)->major = SDL_MIXER_MAJOR_VERSION; \ |
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52 | (X)->minor = SDL_MIXER_MINOR_VERSION; \ |
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53 | (X)->patch = SDL_MIXER_PATCHLEVEL; \ |
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54 | } |
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55 | |
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56 | /* Backwards compatibility */ |
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57 | #define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION |
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58 | #define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION |
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59 | #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL |
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60 | #define MIX_VERSION(X) SDL_MIXER_VERSION(X) |
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61 | |
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62 | /* This function gets the version of the dynamically linked SDL_mixer library. |
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63 | it should NOT be used to fill a version structure, instead you should |
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64 | use the SDL_MIXER_VERSION() macro. |
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65 | */ |
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66 | extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); |
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67 | |
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68 | typedef enum |
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69 | { |
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70 | MIX_INIT_FLAC = 0x00000001, |
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71 | MIX_INIT_MOD = 0x00000002, |
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72 | MIX_INIT_MP3 = 0x00000004, |
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73 | MIX_INIT_OGG = 0x00000008 |
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74 | } MIX_InitFlags; |
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75 | |
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76 | /* Loads dynamic libraries and prepares them for use. Flags should be |
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77 | one or more flags from MIX_InitFlags OR'd together. |
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78 | It returns the flags successfully initialized, or 0 on failure. |
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79 | */ |
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80 | extern DECLSPEC int SDLCALL Mix_Init(int flags); |
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81 | |
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82 | /* Unloads libraries loaded with Mix_Init */ |
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83 | extern DECLSPEC void SDLCALL Mix_Quit(void); |
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84 | |
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85 | |
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86 | /* The default mixer has 8 simultaneous mixing channels */ |
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87 | #ifndef MIX_CHANNELS |
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88 | #define MIX_CHANNELS 8 |
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89 | #endif |
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90 | |
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91 | /* Good default values for a PC soundcard */ |
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92 | #define MIX_DEFAULT_FREQUENCY 22050 |
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93 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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94 | #define MIX_DEFAULT_FORMAT AUDIO_S16LSB |
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95 | #else |
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96 | #define MIX_DEFAULT_FORMAT AUDIO_S16MSB |
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97 | #endif |
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98 | #define MIX_DEFAULT_CHANNELS 2 |
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99 | #define MIX_MAX_VOLUME 128 /* Volume of a chunk */ |
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100 | |
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101 | /* The internal format for an audio chunk */ |
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102 | typedef struct Mix_Chunk { |
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103 | int allocated; |
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104 | Uint8 *abuf; |
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105 | Uint32 alen; |
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106 | Uint8 volume; /* Per-sample volume, 0-128 */ |
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107 | } Mix_Chunk; |
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108 | |
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109 | /* The different fading types supported */ |
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110 | typedef enum { |
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111 | MIX_NO_FADING, |
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112 | MIX_FADING_OUT, |
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113 | MIX_FADING_IN |
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114 | } Mix_Fading; |
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115 | |
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116 | typedef enum { |
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117 | MUS_NONE, |
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118 | MUS_CMD, |
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119 | MUS_WAV, |
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120 | MUS_MOD, |
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121 | MUS_MID, |
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122 | MUS_OGG, |
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123 | MUS_MP3, |
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124 | MUS_MP3_MAD, |
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125 | MUS_FLAC |
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126 | } Mix_MusicType; |
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127 | |
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128 | /* The internal format for a music chunk interpreted via mikmod */ |
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129 | typedef struct _Mix_Music Mix_Music; |
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130 | |
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131 | /* Open the mixer with a certain audio format */ |
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132 | extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, |
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133 | int chunksize); |
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134 | |
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135 | /* Dynamically change the number of channels managed by the mixer. |
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136 | If decreasing the number of channels, the upper channels are |
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137 | stopped. |
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138 | This function returns the new number of allocated channels. |
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139 | */ |
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140 | extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); |
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141 | |
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142 | /* Find out what the actual audio device parameters are. |
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143 | This function returns 1 if the audio has been opened, 0 otherwise. |
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144 | */ |
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145 | extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); |
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146 | |
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147 | /* Load a wave file or a music (.mod .s3m .it .xm) file */ |
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148 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); |
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149 | #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) |
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150 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); |
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151 | |
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152 | /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) |
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153 | Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ |
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154 | extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); |
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155 | |
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156 | /* Load a wave file of the mixer format from a memory buffer */ |
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157 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); |
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158 | |
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159 | /* Load raw audio data of the mixer format from a memory buffer */ |
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160 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); |
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161 | |
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162 | /* Free an audio chunk previously loaded */ |
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163 | extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); |
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164 | extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); |
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165 | |
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166 | /* Get a list of chunk/music decoders that this build of SDL_mixer provides. |
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167 | This list can change between builds AND runs of the program, if external |
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168 | libraries that add functionality become available. |
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169 | You must successfully call Mix_OpenAudio() before calling these functions. |
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170 | This API is only available in SDL_mixer 1.2.9 and later. |
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171 | |
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172 | // usage... |
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173 | int i; |
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174 | const int total = Mix_GetNumChunkDecoders(); |
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175 | for (i = 0; i < total; i++) |
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176 | printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); |
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177 | |
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178 | Appearing in this list doesn't promise your specific audio file will |
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179 | decode...but it's handy to know if you have, say, a functioning Timidity |
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180 | install. |
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181 | |
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182 | These return values are static, read-only data; do not modify or free it. |
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183 | The pointers remain valid until you call Mix_CloseAudio(). |
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184 | */ |
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185 | extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); |
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186 | extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); |
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187 | extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); |
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188 | extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); |
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189 | |
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190 | /* Find out the music format of a mixer music, or the currently playing |
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191 | music, if 'music' is NULL. |
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192 | */ |
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193 | extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); |
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194 | |
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195 | /* Set a function that is called after all mixing is performed. |
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196 | This can be used to provide real-time visual display of the audio stream |
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197 | or add a custom mixer filter for the stream data. |
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198 | */ |
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199 | extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) |
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200 | (void *udata, Uint8 *stream, int len), void *arg); |
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201 | |
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202 | /* Add your own music player or additional mixer function. |
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203 | If 'mix_func' is NULL, the default music player is re-enabled. |
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204 | */ |
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205 | extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) |
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206 | (void *udata, Uint8 *stream, int len), void *arg); |
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207 | |
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208 | /* Add your own callback when the music has finished playing. |
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209 | This callback is only called if the music finishes naturally. |
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210 | */ |
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211 | extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); |
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212 | |
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213 | /* Get a pointer to the user data for the current music hook */ |
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214 | extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); |
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215 | |
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216 | /* |
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217 | * Add your own callback when a channel has finished playing. NULL |
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218 | * to disable callback. The callback may be called from the mixer's audio |
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219 | * callback or it could be called as a result of Mix_HaltChannel(), etc. |
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220 | * do not call SDL_LockAudio() from this callback; you will either be |
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221 | * inside the audio callback, or SDL_mixer will explicitly lock the audio |
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222 | * before calling your callback. |
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223 | */ |
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224 | extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); |
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225 | |
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226 | |
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227 | /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ |
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228 | |
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229 | #define MIX_CHANNEL_POST -2 |
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230 | |
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231 | /* This is the format of a special effect callback: |
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232 | * |
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233 | * myeffect(int chan, void *stream, int len, void *udata); |
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234 | * |
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235 | * (chan) is the channel number that your effect is affecting. (stream) is |
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236 | * the buffer of data to work upon. (len) is the size of (stream), and |
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237 | * (udata) is a user-defined bit of data, which you pass as the last arg of |
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238 | * Mix_RegisterEffect(), and is passed back unmolested to your callback. |
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239 | * Your effect changes the contents of (stream) based on whatever parameters |
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240 | * are significant, or just leaves it be, if you prefer. You can do whatever |
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241 | * you like to the buffer, though, and it will continue in its changed state |
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242 | * down the mixing pipeline, through any other effect functions, then finally |
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243 | * to be mixed with the rest of the channels and music for the final output |
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244 | * stream. |
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245 | * |
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246 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
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247 | */ |
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248 | typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); |
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249 | |
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250 | /* |
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251 | * This is a callback that signifies that a channel has finished all its |
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252 | * loops and has completed playback. This gets called if the buffer |
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253 | * plays out normally, or if you call Mix_HaltChannel(), implicitly stop |
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254 | * a channel via Mix_AllocateChannels(), or unregister a callback while |
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255 | * it's still playing. |
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256 | * |
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257 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
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258 | */ |
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259 | typedef void (*Mix_EffectDone_t)(int chan, void *udata); |
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260 | |
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261 | |
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262 | /* Register a special effect function. At mixing time, the channel data is |
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263 | * copied into a buffer and passed through each registered effect function. |
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264 | * After it passes through all the functions, it is mixed into the final |
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265 | * output stream. The copy to buffer is performed once, then each effect |
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266 | * function performs on the output of the previous effect. Understand that |
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267 | * this extra copy to a buffer is not performed if there are no effects |
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268 | * registered for a given chunk, which saves CPU cycles, and any given |
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269 | * effect will be extra cycles, too, so it is crucial that your code run |
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270 | * fast. Also note that the data that your function is given is in the |
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271 | * format of the sound device, and not the format you gave to Mix_OpenAudio(), |
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272 | * although they may in reality be the same. This is an unfortunate but |
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273 | * necessary speed concern. Use Mix_QuerySpec() to determine if you can |
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274 | * handle the data before you register your effect, and take appropriate |
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275 | * actions. |
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276 | * You may also specify a callback (Mix_EffectDone_t) that is called when |
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277 | * the channel finishes playing. This gives you a more fine-grained control |
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278 | * than Mix_ChannelFinished(), in case you need to free effect-specific |
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279 | * resources, etc. If you don't need this, you can specify NULL. |
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280 | * You may set the callbacks before or after calling Mix_PlayChannel(). |
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281 | * Things like Mix_SetPanning() are just internal special effect functions, |
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282 | * so if you are using that, you've already incurred the overhead of a copy |
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283 | * to a separate buffer, and that these effects will be in the queue with |
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284 | * any functions you've registered. The list of registered effects for a |
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285 | * channel is reset when a chunk finishes playing, so you need to explicitly |
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286 | * set them with each call to Mix_PlayChannel*(). |
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287 | * You may also register a special effect function that is to be run after |
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288 | * final mixing occurs. The rules for these callbacks are identical to those |
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289 | * in Mix_RegisterEffect, but they are run after all the channels and the |
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290 | * music have been mixed into a single stream, whereas channel-specific |
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291 | * effects run on a given channel before any other mixing occurs. These |
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292 | * global effect callbacks are call "posteffects". Posteffects only have |
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293 | * their Mix_EffectDone_t function called when they are unregistered (since |
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294 | * the main output stream is never "done" in the same sense as a channel). |
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295 | * You must unregister them manually when you've had enough. Your callback |
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296 | * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the |
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297 | * processing is considered a posteffect. |
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298 | * |
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299 | * After all these effects have finished processing, the callback registered |
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300 | * through Mix_SetPostMix() runs, and then the stream goes to the audio |
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301 | * device. |
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302 | * |
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303 | * DO NOT EVER call SDL_LockAudio() from your callback function! |
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304 | * |
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305 | * returns zero if error (no such channel), nonzero if added. |
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306 | * Error messages can be retrieved from Mix_GetError(). |
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307 | */ |
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308 | extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, |
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309 | Mix_EffectDone_t d, void *arg); |
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310 | |
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311 | |
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312 | /* You may not need to call this explicitly, unless you need to stop an |
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313 | * effect from processing in the middle of a chunk's playback. |
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314 | * Posteffects are never implicitly unregistered as they are for channels, |
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315 | * but they may be explicitly unregistered through this function by |
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316 | * specifying MIX_CHANNEL_POST for a channel. |
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317 | * returns zero if error (no such channel or effect), nonzero if removed. |
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318 | * Error messages can be retrieved from Mix_GetError(). |
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319 | */ |
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320 | extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); |
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321 | |
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322 | |
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323 | /* You may not need to call this explicitly, unless you need to stop all |
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324 | * effects from processing in the middle of a chunk's playback. Note that |
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325 | * this will also shut off some internal effect processing, since |
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326 | * Mix_SetPanning() and others may use this API under the hood. This is |
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327 | * called internally when a channel completes playback. |
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328 | * Posteffects are never implicitly unregistered as they are for channels, |
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329 | * but they may be explicitly unregistered through this function by |
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330 | * specifying MIX_CHANNEL_POST for a channel. |
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331 | * returns zero if error (no such channel), nonzero if all effects removed. |
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332 | * Error messages can be retrieved from Mix_GetError(). |
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333 | */ |
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334 | extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); |
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335 | |
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336 | |
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337 | #define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" |
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338 | |
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339 | /* |
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340 | * These are the internally-defined mixing effects. They use the same API that |
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341 | * effects defined in the application use, but are provided here as a |
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342 | * convenience. Some effects can reduce their quality or use more memory in |
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343 | * the name of speed; to enable this, make sure the environment variable |
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344 | * MIX_EFFECTSMAXSPEED (see above) is defined before you call |
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345 | * Mix_OpenAudio(). |
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346 | */ |
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347 | |
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348 | |
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349 | /* Set the panning of a channel. The left and right channels are specified |
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350 | * as integers between 0 and 255, quietest to loudest, respectively. |
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351 | * |
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352 | * Technically, this is just individual volume control for a sample with |
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353 | * two (stereo) channels, so it can be used for more than just panning. |
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354 | * If you want real panning, call it like this: |
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355 | * |
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356 | * Mix_SetPanning(channel, left, 255 - left); |
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357 | * |
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358 | * ...which isn't so hard. |
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359 | * |
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360 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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361 | * the panning will be done to the final mixed stream before passing it on |
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362 | * to the audio device. |
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363 | * |
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364 | * This uses the Mix_RegisterEffect() API internally, and returns without |
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365 | * registering the effect function if the audio device is not configured |
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366 | * for stereo output. Setting both (left) and (right) to 255 causes this |
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367 | * effect to be unregistered, since that is the data's normal state. |
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368 | * |
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369 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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370 | * nonzero if panning effect enabled. Note that an audio device in mono |
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371 | * mode is a no-op, but this call will return successful in that case. |
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372 | * Error messages can be retrieved from Mix_GetError(). |
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373 | */ |
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374 | extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); |
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375 | |
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376 | |
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377 | /* Set the position of a channel. (angle) is an integer from 0 to 360, that |
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378 | * specifies the location of the sound in relation to the listener. (angle) |
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379 | * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). |
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380 | * Angle 0 is due north, and rotates clockwise as the value increases. |
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381 | * For efficiency, the precision of this effect may be limited (angles 1 |
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382 | * through 7 might all produce the same effect, 8 through 15 are equal, etc). |
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383 | * (distance) is an integer between 0 and 255 that specifies the space |
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384 | * between the sound and the listener. The larger the number, the further |
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385 | * away the sound is. Using 255 does not guarantee that the channel will be |
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386 | * culled from the mixing process or be completely silent. For efficiency, |
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387 | * the precision of this effect may be limited (distance 0 through 5 might |
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388 | * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) |
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389 | * and (distance) to 0 unregisters this effect, since the data would be |
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390 | * unchanged. |
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391 | * |
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392 | * If you need more precise positional audio, consider using OpenAL for |
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393 | * spatialized effects instead of SDL_mixer. This is only meant to be a |
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394 | * basic effect for simple "3D" games. |
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395 | * |
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396 | * If the audio device is configured for mono output, then you won't get |
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397 | * any effectiveness from the angle; however, distance attenuation on the |
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398 | * channel will still occur. While this effect will function with stereo |
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399 | * voices, it makes more sense to use voices with only one channel of sound, |
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400 | * so when they are mixed through this effect, the positioning will sound |
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401 | * correct. You can convert them to mono through SDL before giving them to |
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402 | * the mixer in the first place if you like. |
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403 | * |
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404 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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405 | * the positioning will be done to the final mixed stream before passing it |
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406 | * on to the audio device. |
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407 | * |
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408 | * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). |
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409 | * |
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410 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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411 | * nonzero if position effect is enabled. |
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412 | * Error messages can be retrieved from Mix_GetError(). |
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413 | */ |
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414 | extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); |
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415 | |
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416 | |
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417 | /* Set the "distance" of a channel. (distance) is an integer from 0 to 255 |
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418 | * that specifies the location of the sound in relation to the listener. |
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419 | * Distance 0 is overlapping the listener, and 255 is as far away as possible |
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420 | * A distance of 255 does not guarantee silence; in such a case, you might |
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421 | * want to try changing the chunk's volume, or just cull the sample from the |
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422 | * mixing process with Mix_HaltChannel(). |
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423 | * For efficiency, the precision of this effect may be limited (distances 1 |
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424 | * through 7 might all produce the same effect, 8 through 15 are equal, etc). |
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425 | * (distance) is an integer between 0 and 255 that specifies the space |
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426 | * between the sound and the listener. The larger the number, the further |
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427 | * away the sound is. |
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428 | * Setting (distance) to 0 unregisters this effect, since the data would be |
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429 | * unchanged. |
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430 | * If you need more precise positional audio, consider using OpenAL for |
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431 | * spatialized effects instead of SDL_mixer. This is only meant to be a |
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432 | * basic effect for simple "3D" games. |
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433 | * |
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434 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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435 | * the distance attenuation will be done to the final mixed stream before |
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436 | * passing it on to the audio device. |
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437 | * |
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438 | * This uses the Mix_RegisterEffect() API internally. |
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439 | * |
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440 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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441 | * nonzero if position effect is enabled. |
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442 | * Error messages can be retrieved from Mix_GetError(). |
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443 | */ |
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444 | extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); |
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445 | |
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446 | |
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447 | /* |
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448 | * !!! FIXME : Haven't implemented, since the effect goes past the |
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449 | * end of the sound buffer. Will have to think about this. |
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450 | * --ryan. |
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451 | */ |
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452 | #if 0 |
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453 | /* Causes an echo effect to be mixed into a sound. (echo) is the amount |
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454 | * of echo to mix. 0 is no echo, 255 is infinite (and probably not |
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455 | * what you want). |
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456 | * |
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457 | * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and |
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458 | * the reverbing will be done to the final mixed stream before passing it on |
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459 | * to the audio device. |
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460 | * |
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461 | * This uses the Mix_RegisterEffect() API internally. If you specify an echo |
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462 | * of zero, the effect is unregistered, as the data is already in that state. |
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463 | * |
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464 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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465 | * nonzero if reversing effect is enabled. |
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466 | * Error messages can be retrieved from Mix_GetError(). |
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467 | */ |
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468 | extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); |
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469 | #endif |
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470 | |
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471 | /* Causes a channel to reverse its stereo. This is handy if the user has his |
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472 | * speakers hooked up backwards, or you would like to have a minor bit of |
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473 | * psychedelia in your sound code. :) Calling this function with (flip) |
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474 | * set to non-zero reverses the chunks's usual channels. If (flip) is zero, |
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475 | * the effect is unregistered. |
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476 | * |
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477 | * This uses the Mix_RegisterEffect() API internally, and thus is probably |
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478 | * more CPU intensive than having the user just plug in his speakers |
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479 | * correctly. Mix_SetReverseStereo() returns without registering the effect |
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480 | * function if the audio device is not configured for stereo output. |
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481 | * |
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482 | * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used |
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483 | * on the final mixed stream before sending it on to the audio device (a |
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484 | * posteffect). |
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485 | * |
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486 | * returns zero if error (no such channel or Mix_RegisterEffect() fails), |
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487 | * nonzero if reversing effect is enabled. Note that an audio device in mono |
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488 | * mode is a no-op, but this call will return successful in that case. |
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489 | * Error messages can be retrieved from Mix_GetError(). |
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490 | */ |
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491 | extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); |
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492 | |
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493 | /* end of effects API. --ryan. */ |
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494 | |
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495 | |
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496 | /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate |
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497 | them dynamically to the next sample if requested with a -1 value below. |
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498 | Returns the number of reserved channels. |
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499 | */ |
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500 | extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); |
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501 | |
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502 | /* Channel grouping functions */ |
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503 | |
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504 | /* Attach a tag to a channel. A tag can be assigned to several mixer |
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505 | channels, to form groups of channels. |
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506 | If 'tag' is -1, the tag is removed (actually -1 is the tag used to |
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507 | represent the group of all the channels). |
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508 | Returns true if everything was OK. |
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509 | */ |
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510 | extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); |
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511 | /* Assign several consecutive channels to a group */ |
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512 | extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); |
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513 | /* Finds the first available channel in a group of channels, |
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514 | returning -1 if none are available. |
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515 | */ |
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516 | extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); |
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517 | /* Returns the number of channels in a group. This is also a subtle |
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518 | way to get the total number of channels when 'tag' is -1 |
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519 | */ |
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520 | extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); |
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521 | /* Finds the "oldest" sample playing in a group of channels */ |
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522 | extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); |
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523 | /* Finds the "most recent" (i.e. last) sample playing in a group of channels */ |
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524 | extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); |
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525 | |
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526 | /* Play an audio chunk on a specific channel. |
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527 | If the specified channel is -1, play on the first free channel. |
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528 | If 'loops' is greater than zero, loop the sound that many times. |
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529 | If 'loops' is -1, loop inifinitely (~65000 times). |
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530 | Returns which channel was used to play the sound. |
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531 | */ |
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532 | #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) |
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533 | /* The same as above, but the sound is played at most 'ticks' milliseconds */ |
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534 | extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); |
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535 | extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); |
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536 | |
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537 | /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ |
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538 | extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); |
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539 | extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); |
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540 | #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) |
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541 | extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); |
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542 | |
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543 | /* Set the volume in the range of 0-128 of a specific channel or chunk. |
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544 | If the specified channel is -1, set volume for all channels. |
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545 | Returns the original volume. |
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546 | If the specified volume is -1, just return the current volume. |
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547 | */ |
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548 | extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); |
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549 | extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); |
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550 | extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); |
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551 | |
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552 | /* Halt playing of a particular channel */ |
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553 | extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); |
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554 | extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); |
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555 | extern DECLSPEC int SDLCALL Mix_HaltMusic(void); |
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556 | |
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557 | /* Change the expiration delay for a particular channel. |
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558 | The sample will stop playing after the 'ticks' milliseconds have elapsed, |
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559 | or remove the expiration if 'ticks' is -1 |
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560 | */ |
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561 | extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); |
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562 | |
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563 | /* Halt a channel, fading it out progressively till it's silent |
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564 | The ms parameter indicates the number of milliseconds the fading |
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565 | will take. |
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566 | */ |
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567 | extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); |
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568 | extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); |
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569 | extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); |
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570 | |
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571 | /* Query the fading status of a channel */ |
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572 | extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); |
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573 | extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); |
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574 | |
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575 | /* Pause/Resume a particular channel */ |
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576 | extern DECLSPEC void SDLCALL Mix_Pause(int channel); |
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577 | extern DECLSPEC void SDLCALL Mix_Resume(int channel); |
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578 | extern DECLSPEC int SDLCALL Mix_Paused(int channel); |
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579 | |
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580 | /* Pause/Resume the music stream */ |
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581 | extern DECLSPEC void SDLCALL Mix_PauseMusic(void); |
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582 | extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); |
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583 | extern DECLSPEC void SDLCALL Mix_RewindMusic(void); |
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584 | extern DECLSPEC int SDLCALL Mix_PausedMusic(void); |
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585 | |
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586 | /* Set the current position in the music stream. |
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587 | This returns 0 if successful, or -1 if it failed or isn't implemented. |
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588 | This function is only implemented for MOD music formats (set pattern |
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589 | order number) and for OGG music (set position in seconds), at the |
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590 | moment. |
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591 | */ |
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592 | extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); |
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593 | |
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594 | /* Check the status of a specific channel. |
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595 | If the specified channel is -1, check all channels. |
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596 | */ |
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597 | extern DECLSPEC int SDLCALL Mix_Playing(int channel); |
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598 | extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); |
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599 | |
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600 | /* Stop music and set external music playback command */ |
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601 | extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); |
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602 | |
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603 | /* Synchro value is set by MikMod from modules while playing */ |
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604 | extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); |
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605 | extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); |
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606 | |
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607 | /* Get the Mix_Chunk currently associated with a mixer channel |
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608 | Returns NULL if it's an invalid channel, or there's no chunk associated. |
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609 | */ |
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610 | extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); |
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611 | |
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612 | /* Close the mixer, halting all playing audio */ |
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613 | extern DECLSPEC void SDLCALL Mix_CloseAudio(void); |
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614 | |
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615 | /* We'll use SDL for reporting errors */ |
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616 | #define Mix_SetError SDL_SetError |
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617 | #define Mix_GetError SDL_GetError |
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618 | |
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619 | /* Ends C function definitions when using C++ */ |
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620 | #ifdef __cplusplus |
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621 | } |
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622 | #endif |
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623 | #include "close_code.h" |
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624 | |
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625 | #endif /* _SDL_MIXER_H */ |
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