1 | // |
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2 | // Deus Hax (working title) |
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3 | // Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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4 | // |
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5 | |
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6 | #if defined HAVE_CONFIG_H |
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7 | # include "config.h" |
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8 | #endif |
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9 | |
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10 | #include <cstdio> |
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11 | #include <cmath> |
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12 | |
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13 | #include "core.h" |
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14 | #include "debugsprite.h" |
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15 | |
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16 | /* |
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17 | * DebugSprite implementation class |
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18 | */ |
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19 | |
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20 | class DebugSpriteData |
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21 | { |
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22 | friend class DebugSprite; |
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23 | |
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24 | private: |
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25 | Game *game; |
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26 | int tiler; |
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27 | float3 pos; |
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28 | }; |
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29 | |
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30 | /* |
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31 | * Public DebugSprite class |
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32 | */ |
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33 | |
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34 | DebugSprite::DebugSprite(Game *game) |
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35 | : data(new DebugSpriteData()) |
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36 | { |
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37 | data->game = game; |
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38 | Ticker::Ref(game); |
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39 | data->tiler = Tiler::Register("art/test/character-dress.png", |
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40 | 32, 32, sqrtf(2)); |
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41 | data->pos = float3(320, 206, 0); |
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42 | } |
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43 | |
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44 | void DebugSprite::TickGame(float deltams) |
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45 | { |
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46 | Entity::TickGame(deltams); |
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47 | |
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48 | float3 move = deltams * (float3)Input::GetAxis(0); |
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49 | data->pos = data->pos + move * float3(0.1f * sqrtf(2.0f), .1f, 0.1f); |
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50 | } |
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51 | |
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52 | void DebugSprite::TickDraw(float deltams) |
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53 | { |
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54 | Entity::TickDraw(deltams); |
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55 | |
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56 | int3 pos = (int3)data->pos; |
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57 | |
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58 | Scene::GetDefault()->AddTile((data->tiler << 16) | 31, |
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59 | pos.x - 16, pos.y, pos.z, 1); |
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60 | Scene::GetDefault()->AddTile((data->tiler << 16) | 15, |
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61 | pos.x - 16, pos.y, pos.z + 32, 1); |
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62 | } |
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63 | |
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64 | DebugSprite::~DebugSprite() |
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65 | { |
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66 | Ticker::Unref(data->game); |
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67 | Tiler::Deregister(data->tiler); |
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68 | delete data; |
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69 | } |
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70 | |
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