source: trunk/deushax/debugsprite.cpp @ 612

Last change on this file since 612 was 297, checked in by sam, 12 years ago

Use monster eyes as particles for the exploding effect.

  • Property svn:keywords set to Id
File size: 1.4 KB
Line 
1//
2// Deus Hax (working title)
3// Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
4//
5
6#if defined HAVE_CONFIG_H
7#   include "config.h"
8#endif
9
10#include <cstdio>
11#include <cmath>
12
13#include "core.h"
14#include "debugsprite.h"
15
16/*
17 * DebugSprite implementation class
18 */
19
20class DebugSpriteData
21{
22    friend class DebugSprite;
23
24private:
25    Game *game;
26    int tiler;
27    float3 pos;
28};
29
30/*
31 * Public DebugSprite class
32 */
33
34DebugSprite::DebugSprite(Game *game)
35  : data(new DebugSpriteData())
36{
37    data->game = game;
38    Ticker::Ref(game);
39    data->tiler = Tiler::Register("art/test/character-dress.png",
40                                  32, 32, sqrtf(2));
41    data->pos = float3(320, 206, 0);
42}
43
44void DebugSprite::TickGame(float deltams)
45{
46    Entity::TickGame(deltams);
47
48    float3 move = deltams * (float3)Input::GetAxis(0);
49    data->pos = data->pos + move * float3(0.1f * sqrtf(2.0f), .1f, 0.1f);
50}
51
52void DebugSprite::TickDraw(float deltams)
53{
54    Entity::TickDraw(deltams);
55
56    int3 pos = (int3)data->pos;
57
58    Scene::GetDefault()->AddTile((data->tiler << 16) | 31,
59                                 pos.x - 16, pos.y, pos.z, 1);
60    Scene::GetDefault()->AddTile((data->tiler << 16) | 15,
61                                 pos.x - 16, pos.y, pos.z + 32, 1);
62}
63
64DebugSprite::~DebugSprite()
65{
66    Ticker::Unref(data->game);
67    Tiler::Deregister(data->tiler);
68    delete data;
69}
70
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