1 | // |
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2 | // Deus Hax (working title) |
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3 | // Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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4 | // |
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5 | |
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6 | #if defined HAVE_CONFIG_H |
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7 | # include "config.h" |
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8 | #endif |
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9 | |
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10 | #include <cmath> |
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11 | |
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12 | #include "core.h" |
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13 | |
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14 | using namespace std; |
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15 | using namespace lol; |
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16 | |
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17 | #include "debugsprite.h" |
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18 | |
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19 | /* |
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20 | * DebugSprite implementation class |
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21 | */ |
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22 | |
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23 | class DebugSpriteData |
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24 | { |
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25 | friend class DebugSprite; |
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26 | |
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27 | private: |
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28 | Game *game; |
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29 | TileSet *tileset; |
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30 | vec3 pos; |
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31 | }; |
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32 | |
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33 | /* |
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34 | * Public DebugSprite class |
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35 | */ |
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36 | |
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37 | DebugSprite::DebugSprite(Game *game) |
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38 | : data(new DebugSpriteData()) |
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39 | { |
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40 | data->game = game; |
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41 | Ticker::Ref(game); |
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42 | data->tileset = Tiler::Register("deushax/art/test/character-dress.png", |
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43 | 32, 0, sqrtf(2)); |
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44 | data->pos = vec3(320, 206, 0); |
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45 | } |
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46 | |
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47 | void DebugSprite::TickGame(float deltams) |
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48 | { |
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49 | Entity::TickGame(deltams); |
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50 | |
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51 | vec3 move = deltams * (vec3)Input::GetAxis(0); |
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52 | data->pos = data->pos + move * vec3(0.1f * sqrtf(2.0f), .1f, 0.1f); |
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53 | } |
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54 | |
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55 | void DebugSprite::TickDraw(float deltams) |
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56 | { |
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57 | Entity::TickDraw(deltams); |
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58 | |
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59 | ivec3 pos = (ivec3)data->pos; |
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60 | |
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61 | Scene::GetDefault()->AddTile(data->tileset, 31, pos + ivec3(-16, 0, 0), 1); |
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62 | Scene::GetDefault()->AddTile(data->tileset, 15, pos + ivec3(-16, 0, 32), 1); |
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63 | } |
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64 | |
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65 | DebugSprite::~DebugSprite() |
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66 | { |
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67 | Ticker::Unref(data->game); |
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68 | Tiler::Deregister(data->tileset); |
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69 | delete data; |
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70 | } |
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71 | |
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