Last change
on this file since 259 was
259,
checked in by sam, 11 years ago
|
Slightly change the ...Data initialisation in classes.
|
-
Property svn:keywords set to
Id
|
File size:
1.2 KB
|
Line | |
---|
1 | // |
---|
2 | // Deus Hax (working title) |
---|
3 | // Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
---|
4 | // |
---|
5 | |
---|
6 | #if defined HAVE_CONFIG_H |
---|
7 | # include "config.h" |
---|
8 | #endif |
---|
9 | |
---|
10 | #include <cstdio> |
---|
11 | |
---|
12 | #include "core.h" |
---|
13 | #include "game.h" |
---|
14 | |
---|
15 | /* |
---|
16 | * Game implementation class |
---|
17 | */ |
---|
18 | |
---|
19 | class GameData |
---|
20 | { |
---|
21 | friend class Game; |
---|
22 | |
---|
23 | private: |
---|
24 | Map *map; |
---|
25 | int x, y; |
---|
26 | int mousex, mousey; |
---|
27 | int done; |
---|
28 | |
---|
29 | Scene *scene; |
---|
30 | }; |
---|
31 | |
---|
32 | /* |
---|
33 | * Public Game class |
---|
34 | */ |
---|
35 | |
---|
36 | Game::Game(char const *mapname) |
---|
37 | : data(new GameData()) |
---|
38 | { |
---|
39 | data->map = new Map(mapname); |
---|
40 | data->x = data->y = 0; |
---|
41 | data->done = 0; |
---|
42 | data->scene = NULL; |
---|
43 | } |
---|
44 | |
---|
45 | Game::~Game() |
---|
46 | { |
---|
47 | delete data->map; |
---|
48 | delete data; |
---|
49 | } |
---|
50 | |
---|
51 | void Game::TickGame(float deltams) |
---|
52 | { |
---|
53 | Entity::TickGame(deltams); |
---|
54 | } |
---|
55 | |
---|
56 | void Game::TickDraw(float deltams) |
---|
57 | { |
---|
58 | Entity::TickDraw(deltams); |
---|
59 | |
---|
60 | GetScene(); |
---|
61 | |
---|
62 | data->map->Render(data->scene, -data->mousex, -data->mousey, 0); |
---|
63 | data->scene->Render(); |
---|
64 | |
---|
65 | delete data->scene; |
---|
66 | data->scene = NULL; |
---|
67 | } |
---|
68 | |
---|
69 | Scene *Game::GetScene() |
---|
70 | { |
---|
71 | if (!data->scene) |
---|
72 | data->scene = new Scene(45.0f); |
---|
73 | return data->scene; |
---|
74 | } |
---|
75 | |
---|
76 | void Game::SetMouse(int x, int y) |
---|
77 | { |
---|
78 | data->mousex = x; |
---|
79 | data->mousey = y; |
---|
80 | } |
---|
81 | |
---|
82 | void Game::Quit() |
---|
83 | { |
---|
84 | data->done = 1; |
---|
85 | } |
---|
86 | |
---|
87 | int Game::Finished() |
---|
88 | { |
---|
89 | return data->done; |
---|
90 | } |
---|
91 | |
---|
Note: See
TracBrowser
for help on using the repository browser.