source:
trunk/deushax
@
1063
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
art | 959 | 11 years | build: add svn:ignore properties where needed. | ||
concept | 785 | 12 years | deushax: move everything DeusHax-related to its own subdirectory. | ||
doc | 785 | 12 years | deushax: move everything DeusHax-related to its own subdirectory. | ||
gfx | 959 | 11 years | build: add svn:ignore properties where needed. | ||
gtk | 863 | 11 years | core: rename vec2i to ivec2 etc. to better match GLSL. | ||
maps | 959 | 11 years | build: add svn:ignore properties where needed. | ||
debugsprite.cpp | 1.3 KB | 1046 | 11 years | core: split vector operations into linear and non-linear so that we … | |
debugsprite.h | 541 bytes | 221 | 12 years | Complete Lol Engine / Deus Hax / Monsterz split. | |
deushax.cpp | 944 bytes | 1040 | 11 years | core: write a generic application class. | |
game.cpp | 1.1 KB | 735 | 12 years | core: get rid of now useless <cstdio> includes. | |
game.h | 587 bytes | 289 | 12 years | Change the way the Scene object works. | |
Makefile.am | 858 bytes | 878 | 11 years | build: clean up .self files and allow to build the benchmark on the PS3. | |
mapviewer.cpp | 1.0 KB | 735 | 12 years | core: get rid of now useless <cstdio> includes. | |
mapviewer.h | 662 bytes | 289 | 12 years | Change the way the Scene object works. |
|
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