1 | // |
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2 | // ToukyDemo |
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3 | // |
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4 | // Copyright: (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> |
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5 | // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> |
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6 | // (c) 2012 Sam Hocevar <sam@hocevar.net> |
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7 | // |
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8 | |
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9 | #if defined HAVE_CONFIG_H |
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10 | # include "config.h" |
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11 | #endif |
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12 | |
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13 | #if defined _WIN32 |
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14 | # include <direct.h> |
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15 | #endif |
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16 | |
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17 | #if defined _XBOX |
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18 | # define _USE_MATH_DEFINES /* for M_PI */ |
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19 | # include <xtl.h> |
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20 | # undef near /* Fuck Microsoft */ |
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21 | # undef far /* Fuck Microsoft again */ |
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22 | #elif defined _WIN32 |
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23 | # define _USE_MATH_DEFINES /* for M_PI */ |
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24 | # define WIN32_LEAN_AND_MEAN |
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25 | # include <windows.h> |
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26 | # undef near /* Fuck Microsoft */ |
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27 | # undef far /* Fuck Microsoft again */ |
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28 | #else |
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29 | # include <cmath> |
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30 | #endif |
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31 | |
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32 | #include "core.h" |
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33 | #include "loldebug.h" |
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34 | #include <cstdio> |
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35 | |
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36 | using namespace lol; |
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37 | |
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38 | #include "ToukyDemo.h" |
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39 | |
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40 | ToukyDemo::ToukyDemo(bool editor) |
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41 | { |
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42 | /* Create a camera that matches the settings of XNA ToukyDemo */ |
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43 | m_camera = new Camera(vec3(0.f, 600.f, 0.f), |
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44 | vec3(0.f, 0.f, 0.f), |
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45 | vec3(0, 0, -1)); |
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46 | //m_camera->SetRotation(quat::fromeuler_yxz(0.f, -30.f, 0.f)); |
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47 | m_camera->SetPerspective(120.f, 1280.f, 960.f, .1f, 1000.f); |
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48 | m_camera->SetOrtho(1280.f / 6, 960.f / 6, -1000.f, 1000.f); |
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49 | Ticker::Ref(m_camera); |
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50 | |
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51 | m_URO = new UserReactiveObject(); |
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52 | m_URO->m_position = vec3(.0f, -80.0f, .0f); |
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53 | Ticker::Ref(m_URO); |
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54 | |
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55 | m_Character = new Character(); |
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56 | m_Character->m_position = vec3(.0f, 10.0f, 40.0f); |
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57 | Ticker::Ref(m_Character); |
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58 | m_URO->InfluenceEntityRegistration(true, m_Character); |
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59 | |
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60 | m_ready = false; |
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61 | } |
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62 | |
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63 | void ToukyDemo::TickGame(float seconds) |
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64 | { |
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65 | WorldEntity::TickGame(seconds); |
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66 | |
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67 | if (Input::GetButtonState(27 /*SDLK_ESCAPE*/)) |
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68 | Ticker::Shutdown(); |
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69 | } |
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70 | |
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71 | void ToukyDemo::TickDraw(float seconds) |
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72 | { |
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73 | WorldEntity::TickDraw(seconds); |
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74 | |
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75 | if (!m_ready) |
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76 | { |
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77 | /* FIXME: this object never cleans up */ |
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78 | m_ready = true; |
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79 | } |
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80 | |
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81 | Video::SetClearColor(vec4(0.0f, 0.0f, 0.12f, 1.0f)); |
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82 | } |
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83 | |
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84 | ToukyDemo::~ToukyDemo() |
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85 | { |
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86 | m_URO->InfluenceEntityRegistration(false, m_Character); |
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87 | |
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88 | Ticker::Unref(m_camera); |
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89 | Ticker::Unref(m_URO); |
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90 | Ticker::Unref(m_Character); |
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91 | } |
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92 | |
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93 | int main(int argc, char **argv) |
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94 | { |
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95 | Application app("ToukyDemo", ivec2(800, 600), 60.0f); |
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96 | |
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97 | #if defined _MSC_VER && !defined _XBOX |
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98 | _chdir(".."); |
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99 | #elif defined _WIN32 && !defined _XBOX |
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100 | _chdir("../.."); |
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101 | #endif |
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102 | |
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103 | new ToukyDemo(argc > 1); |
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104 | app.ShowPointer(false); |
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105 | |
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106 | app.Run(); |
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107 | |
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108 | return EXIT_SUCCESS; |
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109 | } |
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110 | |
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