1 | // LOL |
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2 | |
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3 | #if defined HAVE_CONFIG_H |
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4 | # include "config.h" |
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5 | #endif |
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6 | |
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7 | #if defined _WIN32 |
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8 | # include <direct.h> |
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9 | #endif |
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10 | |
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11 | #if defined _XBOX |
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12 | # define _USE_MATH_DEFINES /* for M_PI */ |
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13 | # include <xtl.h> |
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14 | # undef near /* Fuck Microsoft */ |
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15 | # undef far /* Fuck Microsoft again */ |
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16 | #elif defined _WIN32 |
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17 | # define _USE_MATH_DEFINES /* for M_PI */ |
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18 | # define WIN32_LEAN_AND_MEAN |
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19 | # include <windows.h> |
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20 | # undef near /* Fuck Microsoft */ |
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21 | # undef far /* Fuck Microsoft again */ |
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22 | #else |
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23 | # include <cmath> |
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24 | #endif |
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25 | |
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26 | #include "core.h" |
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27 | |
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28 | using namespace std; |
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29 | using namespace lol; |
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30 | |
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31 | |
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32 | #include "demo-jnat.h" |
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33 | |
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34 | |
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35 | |
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36 | DemoJnat::DemoJnat() |
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37 | { |
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38 | m_angle = 0; |
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39 | |
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40 | // set color |
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41 | m_mesh.Compile("sc#221 scb#1c1"); |
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42 | m_mesh.AppendFlatChamfBox(vec3(1000, 10, 500), 1.f); |
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43 | |
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44 | m_player = new Player(); |
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45 | Ticker::Ref(m_player); |
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46 | |
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47 | /* Center everything -- is it needed? */ |
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48 | //m_mesh.Compile("tx4 tz4"); |
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49 | |
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50 | m_camera = new Camera(vec3(0.f, 600.f, 0.f), |
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51 | vec3(0.f, 0.f, 0.f), |
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52 | vec3(0, 1, 0)); |
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53 | m_camera->SetPerspective(70.f, 960.f, 600.f, .1f, 1000.f); |
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54 | m_camera->SetTarget(vec3(0.f, 0.f, 0.f)); |
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55 | m_camera->SetPosition(vec3(0.f, 80.f, -100.f)); |
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56 | Ticker::Ref(m_camera); |
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57 | |
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58 | m_ready = false; |
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59 | } |
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60 | |
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61 | DemoJnat::~DemoJnat(){ |
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62 | Ticker::Unref(m_player); |
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63 | } |
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64 | |
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65 | void DemoJnat::TickGame(float seconds) |
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66 | { |
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67 | WorldEntity::TickGame(seconds); |
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68 | |
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69 | |
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70 | // exit |
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71 | if (Input::GetButtonState(27 /*SDLK_ESCAPE*/)) |
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72 | Ticker::Shutdown(); |
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73 | |
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74 | m_angle = 0; |
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75 | |
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76 | m_camera->SetTarget(m_player->m_position); |
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77 | |
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78 | mat4 anim = mat4::rotate(m_angle, vec3(0, 1, 0)); |
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79 | mat4 model = mat4::translate(vec3(0, 0, 0)); |
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80 | |
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81 | m_matrix = model * anim; |
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82 | } |
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83 | |
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84 | void DemoJnat::TickDraw(float seconds) |
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85 | { |
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86 | WorldEntity::TickDraw(seconds); |
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87 | |
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88 | if (!m_ready) |
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89 | { |
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90 | m_mesh.MeshConvert(); |
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91 | m_ready = true; |
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92 | } |
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93 | |
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94 | Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
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95 | |
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96 | m_mesh.Render(m_matrix); |
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97 | } |
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98 | |
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99 | |
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100 | int main(int argc, char **argv) |
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101 | { |
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102 | Application app("Jnat Demo", ivec2(960, 600), 60.0f); |
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103 | new DemoJnat(); |
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104 | app.Run(); |
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105 | |
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106 | return EXIT_SUCCESS; |
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107 | } |
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108 | |
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