1 | // |
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2 | // Monsterz |
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3 | // |
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4 | // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdio> |
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16 | #include <cmath> |
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17 | #include <cstdlib> |
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18 | #include <ctime> |
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19 | |
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20 | #include "core.h" |
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21 | #include "interface.h" |
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22 | #include "title.h" |
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23 | #include "board.h" |
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24 | #include "monsterz.h" |
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25 | |
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26 | /* |
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27 | * Interface implementation class |
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28 | */ |
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29 | |
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30 | class InterfaceData |
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31 | { |
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32 | friend class Interface; |
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33 | |
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34 | private: |
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35 | Title *title; |
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36 | Board *board; |
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37 | int screen, tiles; |
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38 | |
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39 | enum |
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40 | { |
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41 | INIT, |
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42 | TITLE, |
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43 | GAME, |
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44 | } |
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45 | state; |
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46 | }; |
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47 | |
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48 | /* |
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49 | * Public Interface class |
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50 | */ |
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51 | |
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52 | Interface::Interface() |
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53 | : data(new InterfaceData()) |
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54 | { |
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55 | data->title = NULL; |
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56 | data->board = NULL; |
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57 | data->screen = Tiler::Register(PNG_BACKGROUND, 640, 480, 1.0f); |
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58 | data->tiles = Tiler::Register(PNG_TILES, 48, 48, 1.0f); |
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59 | data->state = InterfaceData::INIT; |
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60 | |
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61 | position = int3(0, 0, 1); |
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62 | bbox[0] = position; |
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63 | bbox[1] = bbox[0] + int3(640, 480, 0); |
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64 | } |
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65 | |
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66 | void Interface::TickGame(float deltams) |
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67 | { |
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68 | WorldEntity::TickGame(deltams); |
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69 | |
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70 | switch (data->state) |
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71 | { |
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72 | case InterfaceData::INIT: |
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73 | data->title = new Title(); |
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74 | Ticker::Ref(data->title); |
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75 | data->state = InterfaceData::TITLE; |
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76 | break; |
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77 | case InterfaceData::TITLE: |
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78 | if (data->title->IsClicked()) |
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79 | { |
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80 | Ticker::Unref(data->title); |
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81 | data->title = NULL; |
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82 | data->board = new Board(Board::GAME_FUSION, int2(6, 8), 3, 12); |
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83 | //data->board = new Board(Board::GAME_HUNT, int2(8, 8), 8, 8); |
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84 | Ticker::Ref(data->board); |
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85 | data->state = InterfaceData::GAME; |
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86 | } |
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87 | break; |
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88 | case InterfaceData::GAME: |
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89 | break; |
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90 | } |
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91 | } |
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92 | |
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93 | void Interface::TickDraw(float deltams) |
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94 | { |
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95 | WorldEntity::TickDraw(deltams); |
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96 | |
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97 | int2 mouse = Input::GetMousePos(); |
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98 | |
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99 | Scene::GetDefault()->AddTile((data->screen << 16) | 0, 0, 0, 10, 0); |
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100 | |
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101 | if (mouse.x >= 0 && mouse.y >= 0) |
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102 | { |
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103 | int2 m = mouse + int2(-6, 6 - 48); |
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104 | Scene::GetDefault()->AddTile((data->tiles << 16) | 22, m.x, m.y, 20, 0); |
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105 | } |
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106 | } |
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107 | |
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108 | Interface::~Interface() |
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109 | { |
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110 | if (data->title) |
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111 | Ticker::Unref(data->title); |
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112 | if (data->board) |
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113 | Ticker::Unref(data->board); |
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114 | Tiler::Deregister(data->tiles); |
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115 | Tiler::Deregister(data->screen); |
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116 | delete data; |
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117 | } |
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118 | |
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