1 | // |
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2 | // Monsterz |
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3 | // |
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4 | // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdio> |
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16 | #include <cmath> |
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17 | |
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18 | #include "core.h" |
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19 | |
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20 | using namespace std; |
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21 | using namespace lol; |
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22 | |
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23 | #include "piece.h" |
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24 | #include "monsterz.h" |
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25 | |
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26 | /* |
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27 | * Piece implementation class |
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28 | */ |
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29 | |
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30 | class PieceData |
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31 | { |
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32 | friend class Piece; |
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33 | |
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34 | private: |
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35 | Piece::piece_t piece; |
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36 | |
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37 | TileSet *tileset; |
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38 | Emitter *emitter; |
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39 | Piece *above, *below; |
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40 | ivec2 size, cell, pos, pos_src, pos_dst, off, off_src; |
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41 | int id; |
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42 | float speed, timer; |
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43 | |
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44 | struct |
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45 | { |
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46 | /* The idle loop */ |
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47 | float idle, idle_max; |
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48 | /* Piece is blinking */ |
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49 | float blink; |
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50 | /* Piece is popping */ |
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51 | float pop; |
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52 | } |
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53 | timers; |
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54 | |
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55 | enum |
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56 | { |
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57 | /* Piece is idle, at its normal position */ |
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58 | IDLE, |
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59 | /* Piece is being grabbed */ |
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60 | GRAB, |
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61 | /* Piece was released after a grab */ |
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62 | UNGRAB, |
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63 | MOVE, |
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64 | POP, |
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65 | DEAD, |
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66 | } |
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67 | state; |
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68 | |
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69 | char namebuf[40]; |
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70 | }; |
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71 | |
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72 | /* |
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73 | * Public Piece class |
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74 | */ |
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75 | |
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76 | Piece::Piece(piece_t piece, Emitter *emitter, ivec2 cell, int id) |
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77 | : data(new PieceData()) |
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78 | { |
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79 | data->piece = piece; |
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80 | |
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81 | data->emitter = emitter; |
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82 | Ticker::Ref(emitter); |
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83 | data->above = NULL; |
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84 | data->below = NULL; |
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85 | data->cell = cell; |
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86 | data->state = PieceData::IDLE; |
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87 | data->timers.idle = 0.0f; |
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88 | data->timers.idle_max = RandF(DELAY_IDLE); |
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89 | data->timers.blink = RandF(2 * DELAY_BLINK); |
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90 | data->timers.pop = 0.0f; |
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91 | |
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92 | switch (data->piece) |
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93 | { |
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94 | case PIECE_HUNT: |
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95 | data->size = 48; |
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96 | data->tileset = Tiler::Register(PNG_TILES, data->size, 0, 1.0f); |
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97 | data->id = 80 + 20 * id; |
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98 | break; |
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99 | } |
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100 | |
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101 | data->pos = data->cell * data->size; |
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102 | data->off = 0; |
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103 | } |
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104 | |
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105 | char const *Piece::GetName() |
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106 | { |
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107 | sprintf(data->namebuf, "<piece> %ix%i @ %i,%i", |
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108 | data->size.x, data->size.y, data->cell.x, data->cell.y); |
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109 | return data->namebuf; |
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110 | } |
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111 | |
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112 | void Piece::SetCell(ivec2 cell) { data->cell = cell; } |
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113 | ivec2 Piece::GetCell() const { return data->cell; } |
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114 | |
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115 | void Piece::SetPos(ivec2 pos) { data->pos = pos; } |
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116 | ivec2 Piece::GetPos() const { return data->pos; } |
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117 | |
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118 | ivec2 Piece::GetOffset() const { return data->off; } |
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119 | ivec2 Piece::GetSize() const { return data->size; } |
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120 | |
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121 | ivec2 Piece::GetShift() const |
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122 | { |
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123 | return data->pos + data->off - data->cell * data->size; |
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124 | } |
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125 | |
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126 | void Piece::SetAbove(Piece *above) |
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127 | { |
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128 | Piece *old = data->above; |
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129 | |
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130 | if (above == old) |
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131 | return; |
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132 | |
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133 | if (old) |
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134 | Ticker::Unref(old); |
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135 | data->above = above; |
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136 | if (above) |
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137 | Ticker::Ref(above); |
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138 | |
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139 | if (old) |
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140 | old->SetBelow(NULL); |
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141 | if (above) |
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142 | above->SetBelow(this); |
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143 | } |
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144 | |
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145 | Piece *Piece::GetAbove() const |
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146 | { |
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147 | return data->above; |
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148 | } |
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149 | |
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150 | void Piece::SetBelow(Piece *below) |
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151 | { |
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152 | Piece *old = data->below; |
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153 | |
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154 | if (below == old) |
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155 | return; |
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156 | |
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157 | if (old) |
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158 | Ticker::Unref(old); |
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159 | data->below = below; |
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160 | if (below) |
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161 | Ticker::Ref(below); |
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162 | |
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163 | if (old) |
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164 | old->SetAbove(NULL); |
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165 | if (below) |
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166 | below->SetAbove(this); |
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167 | } |
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168 | |
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169 | Piece *Piece::GetBelow() const |
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170 | { |
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171 | return data->below; |
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172 | } |
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173 | |
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174 | int Piece::IsDead() const |
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175 | { |
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176 | return data->state == PieceData::DEAD; |
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177 | } |
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178 | |
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179 | int Piece::Pop() |
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180 | { |
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181 | switch (data->state) |
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182 | { |
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183 | case PieceData::IDLE: |
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184 | case PieceData::GRAB: |
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185 | case PieceData::UNGRAB: |
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186 | case PieceData::MOVE: |
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187 | case PieceData::POP: |
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188 | data->state = PieceData::POP; |
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189 | data->timers.pop = DELAY_DUH + DELAY_POP; |
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190 | return 1; |
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191 | default: |
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192 | return 0; |
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193 | } |
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194 | } |
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195 | |
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196 | int Piece::Grab(ivec2 dir) |
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197 | { |
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198 | switch (data->state) |
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199 | { |
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200 | case PieceData::UNGRAB: |
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201 | case PieceData::MOVE: |
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202 | /* Only allow swaps when piece is close enough to its target cell. */ |
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203 | if (GetShift().sqlen() > data->size.sqlen() / 8) |
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204 | return 0; |
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205 | /* Fall through */ |
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206 | case PieceData::IDLE: |
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207 | case PieceData::GRAB: |
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208 | data->state = PieceData::GRAB; |
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209 | data->off += dir; |
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210 | return 1; |
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211 | default: |
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212 | return 0; |
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213 | } |
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214 | } |
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215 | |
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216 | int Piece::Ungrab(ivec2 pos) |
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217 | { |
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218 | switch (data->state) |
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219 | { |
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220 | case PieceData::IDLE: |
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221 | case PieceData::GRAB: |
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222 | case PieceData::UNGRAB: |
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223 | case PieceData::MOVE: |
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224 | data->state = PieceData::UNGRAB; |
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225 | data->speed = 0.4f; |
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226 | data->timer = 0.0f; |
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227 | data->off = data->off_src = data->off + data->pos - pos; |
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228 | data->pos = data->pos_src = data->pos_dst = pos; |
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229 | return 1; |
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230 | default: |
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231 | return 0; |
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232 | } |
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233 | } |
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234 | |
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235 | int Piece::Move(ivec2 pos) |
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236 | { |
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237 | switch (data->state) |
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238 | { |
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239 | case PieceData::IDLE: |
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240 | case PieceData::UNGRAB: |
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241 | case PieceData::MOVE: |
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242 | data->state = PieceData::MOVE; |
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243 | data->speed = 0.3f; |
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244 | data->timer = 0.0f; |
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245 | data->pos_src = data->pos; |
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246 | data->pos_dst = pos; |
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247 | data->off_src = data->off; |
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248 | return 1; |
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249 | case PieceData::GRAB: |
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250 | default: |
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251 | return 0; |
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252 | } |
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253 | } |
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254 | |
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255 | void Piece::TickGame(float deltams) |
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256 | { |
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257 | data->timers.blink -= deltams; |
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258 | if (data->timers.blink < 0.0f) |
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259 | data->timers.blink = RandF(DELAY_BLINK, 2 * DELAY_BLINK); |
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260 | |
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261 | data->timers.idle -= deltams; |
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262 | if (data->timers.idle < 0.0f) |
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263 | data->timers.idle = data->timers.idle_max |
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264 | = RandF(DELAY_IDLE, 2 * DELAY_IDLE); |
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265 | |
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266 | data->timers.pop -= deltams; |
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267 | |
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268 | switch (data->state) |
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269 | { |
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270 | case PieceData::IDLE: |
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271 | case PieceData::GRAB: |
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272 | break; |
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273 | case PieceData::UNGRAB: |
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274 | case PieceData::MOVE: |
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275 | { |
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276 | data->timer += deltams; |
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277 | |
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278 | ivec2 trip = data->pos_dst - data->pos_src; |
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279 | float pos_time = trip.len() / data->speed; |
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280 | float t = pos_time ? data->timer / pos_time : 1.0f; |
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281 | if (t >= 1.0f) |
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282 | t = 1.0f; |
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283 | data->pos = data->pos_src + (t * trip + 0.5f); |
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284 | |
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285 | float off_time = data->off_src.len() / data->speed; |
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286 | t = off_time ? data->timer / off_time : 1.0f; |
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287 | if (t >= 1.0f) |
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288 | t = 1.0f; |
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289 | data->off = (1.0f - t) * data->off_src; |
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290 | |
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291 | /* If the piece below is blocking us, clamp our position and |
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292 | * start falling again. */ |
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293 | if (data->state == PieceData::MOVE && data->below |
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294 | && data->pos.y < data->below->data->pos.y + data->size.y) |
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295 | { |
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296 | data->pos.y = data->below->data->pos.y + data->size.y; |
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297 | data->pos_src = data->pos; |
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298 | data->off_src = data->off; |
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299 | data->timer = 0.0f; |
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300 | } |
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301 | if (data->timer > pos_time + 200.0f && data->timer > off_time + 200.0f) |
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302 | data->state = PieceData::IDLE; |
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303 | break; |
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304 | } |
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305 | case PieceData::POP: |
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306 | /* If piece has finished its pop animation, spawn particles and |
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307 | * kill the piece. */ |
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308 | if (data->timers.pop < 0.0f) |
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309 | { |
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310 | vec3 pos(data->pos.x + 24, data->pos.y + 72, 5); |
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311 | int start = data->id + 12; |
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312 | int stop = data->id + 15; |
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313 | for (int id = start; id < stop; id++) |
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314 | { |
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315 | float angle = RandF(-1.2f, 1.2f); |
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316 | float speed = RandF(0.3f, 0.5f); |
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317 | vec3 vel(speed * sinf(angle), speed * cosf(angle), 0.0f); |
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318 | data->emitter->AddParticle(id, pos, vel); |
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319 | } |
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320 | |
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321 | data->state = PieceData::DEAD; |
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322 | } |
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323 | break; |
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324 | case PieceData::DEAD: |
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325 | /* If piece is dead, there's nothing we can do. */ |
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326 | break; |
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327 | } |
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328 | Entity::TickGame(deltams); |
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329 | } |
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330 | |
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331 | void Piece::TickDraw(float deltams) |
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332 | { |
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333 | Entity::TickDraw(deltams); |
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334 | |
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335 | int id = data->id, off = 0; |
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336 | int x = data->pos.x + data->off.x + 24; |
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337 | int y = data->pos.y + data->off.y + 72; |
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338 | int z = 2; |
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339 | |
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340 | /* Optional modifiers */ |
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341 | switch (data->state) |
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342 | { |
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343 | case PieceData::IDLE: |
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344 | { |
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345 | off = data->timers.idle * 3 / data->timers.idle_max; |
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346 | if (off < 0) off = 0; |
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347 | if (off > 2) off = 2; |
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348 | if (data->timers.blink < DURATION_BLINK) off = 3; |
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349 | break; |
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350 | } |
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351 | case PieceData::GRAB: |
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352 | off = 3; |
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353 | z = 10; |
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354 | break; |
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355 | case PieceData::UNGRAB: |
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356 | if ((data->cell * data->size - data->pos_src).sqlen() |
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357 | > data->size.sqlen() / 8) |
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358 | off = 7; |
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359 | z = 8; |
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360 | break; |
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361 | case PieceData::MOVE: |
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362 | z = 3; |
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363 | break; |
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364 | case PieceData::POP: |
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365 | { |
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366 | off = 4 - (int)(data->timers.pop * 5 / DELAY_POP); |
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367 | if (off < 0) off = 0; |
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368 | if (off > 4) off = 4; |
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369 | off += 7; |
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370 | break; |
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371 | } |
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372 | case PieceData::DEAD: |
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373 | break; |
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374 | } |
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375 | |
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376 | /* Only change image if the required frame is available */ |
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377 | switch (data->piece) |
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378 | { |
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379 | case PIECE_HUNT: |
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380 | id += off; |
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381 | break; |
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382 | } |
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383 | |
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384 | if (data->state != PieceData::DEAD) |
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385 | Scene::GetDefault()->AddTile(data->tileset, id, ivec3(x, y, z), 0); |
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386 | |
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387 | if (data->state == PieceData::GRAB && Platform::GetMouseCount()) |
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388 | Scene::GetDefault()->AddTile(data->tileset, 0, ivec3(x, y, 9), 0); |
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389 | } |
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390 | |
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391 | Piece::~Piece() |
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392 | { |
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393 | if (data->above) |
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394 | Ticker::Unref(data->above); |
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395 | if (data->below) |
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396 | Ticker::Unref(data->below); |
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397 | Ticker::Unref(data->emitter); |
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398 | Tiler::Deregister(data->tileset); |
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399 | delete data; |
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400 | } |
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401 | |
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