source: trunk/monsterz/piece.h @ 261

Last change on this file since 261 was 261, checked in by sam, 10 years ago

Use a different speed when pieces are swapped and when they fall.

File size: 695 bytes
Line 
1//
2// Deus Hax (working title)
3// Copyright (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
4//
5
6//
7// The Piece class
8// ---------------
9//
10
11#if !defined __DH_PIECE_H__
12#define __DH_PIECE_H__
13
14#include "entity.h"
15#include "game.h"
16
17class PieceData;
18
19class Piece : public Entity
20{
21public:
22    Piece(Game *game, Int2 cell, int id);
23    virtual ~Piece();
24
25    void SetCell(Int2 cell);
26    Int2 GetPos() const;
27    int GetId() const;
28
29    int Blink();
30    int Pop();
31    int Grab(Int2 dir);
32    int Ungrab();
33    int Goto(Int2 dir, float speed);
34
35protected:
36    virtual void TickGame(float deltams);
37    virtual void TickDraw(float deltams);
38
39private:
40    PieceData *data;
41};
42
43#endif // __DH_PIECE_H__
44
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