source: trunk/monsterz @ 297

Name Size Rev Age Author Last Change
../
applause.wav 88.4 KB 252   11 years sam Add old Monsterz samples.
background.png 6.0 KB 269   11 years sam Convert NPOT textures in code.
board.cpp 10.4 KB 297   11 years sam Use monster eyes as particles for the exploding effect.
board.h 566 bytes 294   11 years sam Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
board.png 1.8 KB 217   11 years sam New cute Monsterz tiles by Luc ADR.
boing.wav 53.4 KB 252   11 years sam Add old Monsterz samples.
click.wav 1.1 KB 252   11 years sam Add old Monsterz samples.
ding.wav 49.8 KB 252   11 years sam Add old Monsterz samples.
duh.wav 7.3 KB 252   11 years sam Add old Monsterz samples.
game.cpp 1.0 KB 289   11 years sam Change the way the Scene object works.
game.h 825 bytes 289   11 years sam Change the way the Scene object works.
grunt.wav 8.9 KB 252   11 years sam Add old Monsterz samples.
laugh.wav 11.7 KB 252   11 years sam Add old Monsterz samples.
logo.png 14.7 KB 255   11 years sam New tiles from Luc, with a smaller mouse pointer.
Makefile.am 480 bytes 283   11 years sam Ship Monsterz PNG and WAV files.
mash.cpp 3.6 KB 297   11 years sam Use monster eyes as particles for the exploding effect.
mash.h 570 bytes 297   11 years sam Use monster eyes as particles for the exploding effect.
monsterz.cpp 1.9 KB 253   11 years sam Add preliminary support for sound samples. Implement click.
monsterz.h 1.1 KB 287   11 years sam Replace a few hardcoded time values with <monsterz.h> constants.
piece.cpp 7.1 KB 297   11 years sam Use monster eyes as particles for the exploding effect.
piece.h 879 bytes 297   11 years sam Use monster eyes as particles for the exploding effect.
pop.wav 8.2 KB 252   11 years sam Add old Monsterz samples.
tiles.png 67.8 KB 284   11 years sam New exploding sprites by Luc. Added to the data but not yet to the code.
warning.wav 65.2 KB 252   11 years sam Add old Monsterz samples.
whip.wav 3.1 KB 252   11 years sam Add old Monsterz samples.
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