source: trunk/monsterz @ 339

Name Size Rev Age Author Last Change
../
sound 300   10 years sam Move Monsterz artwork to a subdirectory.
gfx 336   10 years sam Repack title animations to save some space. Can be done even better.
art 338   10 years sam Smile animations by Luc.
mash.h 840 bytes 312   10 years sam Create the WorldEntity class, for objects with world coordinates.
piece.h 1.1 KB 312   10 years sam Create the WorldEntity class, for objects with world coordinates.
board.h 922 bytes 314   10 years sam Board size and number of available pieces is now a parameter of the …
mash.cpp 3.6 KB 314   10 years sam Board size and number of available pieces is now a parameter of the …
monsterz.h 2.1 KB 322   10 years sam Implement title screen animations.
board.cpp 16.4 KB 331   10 years sam Add an Interface class that displays the general interface.
interface.h 775 bytes 331   10 years sam Add an Interface class that displays the general interface.
monsterz.cpp 1.9 KB 332   10 years sam Implement the title screen. Click on it to start a game.
title.h 786 bytes 332   10 years sam Implement the title screen. Click on it to start a game.
piece.cpp 7.7 KB 337   10 years sam Fix an off-by-one error in animation frame computations.
title.cpp 7.0 KB 337   10 years sam Fix an off-by-one error in animation frame computations.
fusion.cpp 5.7 KB 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
fusion.h 766 bytes 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
interface.cpp 2.6 KB 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
Makefile.am 957 bytes 339   10 years sam Start working on a new gameplay, codenamed "Fusion".
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