Last change
on this file since 1447 was
1447,
checked in by sam, 11 years ago
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neercs: create a skeleton for neercs.
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File size:
962 bytes
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1 | // |
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2 | // Monsterz |
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3 | // |
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4 | // Copyright: (c) 2005-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #if defined _XBOX |
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16 | # define _USE_MATH_DEFINES /* for M_PI */ |
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17 | # include <xtl.h> |
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18 | #elif defined _WIN32 |
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19 | # define _USE_MATH_DEFINES /* for M_PI */ |
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20 | # define WIN32_LEAN_AND_MEAN |
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21 | # include <windows.h> |
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22 | #endif |
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23 | |
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24 | #include <cmath> |
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25 | #include <cstdlib> |
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26 | #include <ctime> |
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27 | |
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28 | #include "core.h" |
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29 | |
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30 | using namespace std; |
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31 | using namespace lol; |
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32 | |
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33 | #include "../neercs.h" |
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34 | #include "render.h" |
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35 | |
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36 | Render::Render() |
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37 | { |
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38 | } |
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39 | |
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40 | void Render::TickGame(float seconds) |
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41 | { |
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42 | Entity::TickGame(seconds); |
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43 | } |
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44 | |
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45 | void Render::TickDraw(float seconds) |
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46 | { |
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47 | Entity::TickDraw(seconds); |
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48 | } |
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49 | |
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50 | Render::~Render() |
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51 | { |
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52 | } |
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53 | |
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