source: trunk/neercs/video/render.cpp @ 1447

Last change on this file since 1447 was 1447, checked in by sam, 11 years ago

neercs: create a skeleton for neercs.

File size: 962 bytes
Line 
1//
2// Monsterz
3//
4// Copyright: (c) 2005-2012 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#if defined _XBOX
16#   define _USE_MATH_DEFINES /* for M_PI */
17#   include <xtl.h>
18#elif defined _WIN32
19#   define _USE_MATH_DEFINES /* for M_PI */
20#   define WIN32_LEAN_AND_MEAN
21#   include <windows.h>
22#endif
23
24#include <cmath>
25#include <cstdlib>
26#include <ctime>
27
28#include "core.h"
29
30using namespace std;
31using namespace lol;
32
33#include "../neercs.h"
34#include "render.h"
35
36Render::Render()
37{
38}
39
40void Render::TickGame(float seconds)
41{
42    Entity::TickGame(seconds);
43}
44
45void Render::TickDraw(float seconds)
46{
47    Entity::TickDraw(seconds);
48}
49
50Render::~Render()
51{
52}
53
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