1 | // |
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2 | // Orbital |
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3 | // |
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4 | // Copyright: (c) 2012 Various People |
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5 | // |
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6 | |
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7 | #if defined HAVE_CONFIG_H |
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8 | # include "config.h" |
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9 | #endif |
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10 | |
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11 | #if defined _WIN32 |
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12 | # include <direct.h> |
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13 | #endif |
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14 | |
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15 | #if USE_SDL && defined __APPLE__ |
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16 | # include <SDL_main.h> |
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17 | #endif |
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18 | |
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19 | #include "core.h" |
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20 | #include "loldebug.h" |
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21 | |
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22 | using namespace std; |
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23 | using namespace lol; |
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24 | |
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25 | #include "orbital.h" |
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26 | #include "mesh.h" |
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27 | #include "particlesystem.h" |
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28 | #include "camera.h" |
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29 | |
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30 | Orbital::Orbital() |
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31 | { |
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32 | for (int j = 0; j < 20; j++) |
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33 | { |
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34 | for (int i = 0; i < 20; i++) |
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35 | { |
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36 | m.SendCommand(((i + j) % 2) ? "sc.3,.7,.9,1,scb.3,.7,.9,1" |
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37 | : "sc.3,.3,.7,1,scb.3,.3,.7,1"); |
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38 | m.SendCommand("ac4,2,44,40,0,0,ty-1,ad4,40,0,ry45"); |
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39 | m.Scale(vec3(std::sqrt(0.5f))); |
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40 | m.Translate(vec3(i * 44 - 440, -50, j * 44 - 440)); |
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41 | m.Flush(); |
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42 | } |
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43 | } |
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44 | |
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45 | /* Yellow sphere */ |
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46 | m.SendCommand("sc1,1,0,1,asph10,30,20,24"); |
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47 | m.SendCommand("t0,0,-60,fl"); |
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48 | |
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49 | /* Pink box */ |
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50 | m.SendCommand("sc1,0,1,1,afcb10,10,10,1,rx45,rz45"); |
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51 | m.SendCommand("t-20,-20,0,fl"); |
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52 | |
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53 | /* Large meteor */ |
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54 | m.SendCommand("sc0,0,0.3,1,afcb30,30,30,5,ry45,rx45,afcb30,30,30,5"); |
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55 | m.SendCommand("t40,40,0,fl"); |
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56 | |
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57 | /* Grey/red bonus */ |
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58 | m.SendCommand("sc0.6,0.7,0.8,1,afcb7,4,7,0.6,sc1,0,0.3,1,afcb4,7,4,0.6"); |
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59 | m.SendCommand("t-40,20,-30,fl"); |
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60 | |
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61 | /* Orange/white alien */ |
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62 | m.SendCommand("sc1,0.7,0,1,afcb12,3,10,0.4,tz3,sc1,1,1,1,afcb2,10,10,0.4"); |
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63 | m.SendCommand("rx20,ry30,t0,40,-20,fl"); |
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64 | |
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65 | /* Tank body + tank head */ |
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66 | m.SendCommand("sc0.1,0.1,0,1,ab6,6,15,ty-2,sc1,1,1,1,afcb4,5,16,0.4,tx4,tx60,mx,tx120,fl,sc0.2,0.7,0,1,afcb8,7,10,0.4,tz-4,tx60,fl"); |
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67 | m.SendCommand("sc0.2,0.7,0,1,afcb3,6,10,0.4,tx-8,afcb3,6,10,0.4,tx4,ty10,tx60,fl,sc1,1,1,1,afcb3,6,10,0.4,rx-30,ty10,tx60,fl"); |
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68 | |
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69 | /* Orange player ship */ |
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70 | m.SendCommand("sc1,.5,0,1"); |
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71 | m.SendCommand("afcb5,1,3,0.6,fl,sc1,1,1,1,afcb1,5,3,0.6,tz-1,irb"); |
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72 | m.SendCommand("sc1,.5,0,1"); |
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73 | m.SendCommand("afcb3,6,7,.4,t0,0,7,sc1,1,1,1,afcb3,4,4,.4,t4,0,-4,mx,fl"); |
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74 | m.SendCommand("sc1,.5,0,1"); |
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75 | m.SendCommand("afcb3,6,5,.4,sc1,1,1,1,afcb2,3,9,.4,fl"); |
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76 | m.SendCommand("scb1,1,1,1,ac4,15,.2,.6,1,1,tz-2,ac4,15,.2,.6,1,1,rx90,t0,-2,-7,fl"); |
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77 | |
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78 | /* Orange fire */ |
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79 | m.SendCommand("sc1,1,0,1,scb1,0,0,0,at4,1,s1.5,1,4,tz-13,ad6,5.8,1"); |
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80 | m.SendCommand("t-40,-40,0,fl"); |
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81 | |
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82 | /* Lasers */ |
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83 | m.SendCommand("sc1,1,1,1,scb0,0,0,1,aq8,1,sx0.25,tx-3,sc1,0,0,1,scb0,0,0,1,aq8,1,tx4,sz50,sx0.3,tz-200,mx,as10,12,8,1,1,ty60,fl"); |
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84 | |
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85 | /* Thrusters */ |
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86 | m.SendCommand("sc0,1,1,scb0,0,0,1,ac5,15,0,1.5,0,1,ac7,35,1.1,4,0,1,rx90,t-3,0,27,mx"); |
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87 | m.SendCommand("fl"); |
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88 | |
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89 | m_particlesystem = new ParticleSystem(); |
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90 | m_camera = new Camera(vec3(0, 200, 300), |
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91 | vec3(0, 0, 0), |
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92 | vec3(0, 1, 0)); |
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93 | |
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94 | m_auto_cam_timer = 0.0f; |
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95 | |
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96 | m_horizontal_angle = 0; |
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97 | m_vertical_angle = 0; |
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98 | m_roll_angle = 0; |
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99 | |
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100 | m_horizontal_angle_speed = 0.0f; |
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101 | m_vertical_angle_speed = 0.0f; |
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102 | m_roll_angle_speed = 0.0f; |
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103 | |
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104 | m_ready = false; |
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105 | |
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106 | Ticker::Ref(m_particlesystem); |
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107 | Ticker::Ref(m_camera); |
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108 | } |
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109 | |
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110 | void Orbital::TickGame(float deltams) |
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111 | { |
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112 | WorldEntity::TickGame(deltams); |
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113 | |
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114 | //TEMP : Convert DT to seconds |
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115 | deltams /= 1000.0f; |
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116 | |
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117 | if (Input::GetButtonState(27 /*SDLK_ESCAPE*/)) |
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118 | Ticker::Shutdown(); |
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119 | |
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120 | if (m_auto_cam_timer > 0.0f) |
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121 | m_auto_cam_timer -= deltams; |
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122 | |
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123 | //Doing the query with actual values, cause I want to stay SDL-free for now. |
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124 | int HMovement = Input::GetButtonState(276 /*SDLK_LEFT*/) - Input::GetButtonState(275 /*SDLK_RIGHT*/); |
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125 | int VMovement = Input::GetButtonState(273 /*SDLK_UP*/) - Input::GetButtonState(274 /*SDLK_DOWN*/); |
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126 | int RMovement = Input::GetButtonState(256 /*SDLK_KP0*/) - Input::GetButtonState(305 /*SDLK_RCTRL*/); |
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127 | |
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128 | float new_horizontal_angle_speed = 0.0f; |
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129 | float new_vertical_angle_speed = 0.0f; |
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130 | float new_roll_angle_speed = 0.0f; |
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131 | |
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132 | if (HMovement != 0 || VMovement != 0 || RMovement != 0) |
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133 | { |
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134 | new_horizontal_angle_speed = ((float)HMovement) * 50.0f; |
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135 | new_vertical_angle_speed = ((float)VMovement) * 50.0f; |
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136 | new_roll_angle_speed = ((float)RMovement) * 50.0f; |
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137 | m_auto_cam_timer = 2.0f; |
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138 | } |
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139 | else if (m_auto_cam_timer <= 0.0f) |
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140 | { |
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141 | new_horizontal_angle_speed = 40.0f; |
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142 | new_vertical_angle_speed = max<float>(min<float>(-m_vertical_angle, 20.0f), -20.0f); |
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143 | new_roll_angle_speed = max<float>(min<float>(-m_roll_angle, 40.0f), -40.0f); |
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144 | } |
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145 | |
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146 | m_horizontal_angle_speed += (new_horizontal_angle_speed - m_horizontal_angle_speed) * (deltams / (deltams + 0.3f)); |
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147 | m_vertical_angle_speed += (new_vertical_angle_speed - m_vertical_angle_speed) * (deltams / (deltams + 0.3f)); |
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148 | m_roll_angle_speed += (new_roll_angle_speed - m_roll_angle_speed) * (deltams / (deltams + 0.3f)); |
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149 | |
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150 | m_horizontal_angle += m_horizontal_angle_speed * deltams; |
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151 | m_vertical_angle += new_vertical_angle_speed * deltams; |
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152 | m_roll_angle += new_roll_angle_speed * deltams; |
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153 | |
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154 | if (m_horizontal_angle > 180.0f) |
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155 | m_horizontal_angle -= 360.0f; |
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156 | else if (m_horizontal_angle < -180.0f) |
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157 | m_horizontal_angle += 360.0f; |
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158 | if (m_vertical_angle > 180.0f) |
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159 | m_vertical_angle -= 360.0f; |
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160 | else if (m_vertical_angle < -180.0f) |
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161 | m_vertical_angle += 360.0f; |
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162 | if (m_roll_angle > 180.0f) |
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163 | m_roll_angle -= 360.0f; |
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164 | else if (m_roll_angle < -180.0f) |
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165 | m_roll_angle += 360.0f; |
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166 | |
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167 | mat4 animH = mat4::rotate(m_horizontal_angle, vec3(0, 1, 0)); |
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168 | mat4 animV = mat4::rotate(m_vertical_angle, vec3(1, 0, 0)); |
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169 | mat4 animR = mat4::rotate(m_roll_angle, vec3(0, 0, 1)); |
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170 | mat4 model = mat4::translate(vec3(0)); |
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171 | |
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172 | m_modelview = m_camera->GetViewMatrix() * model * animV * animR * animH; |
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173 | m_proj = m_camera->GetProjMatrix(); |
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174 | m_normalmat = transpose(inverse(mat3(m_modelview))); |
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175 | } |
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176 | |
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177 | void Orbital::TickDraw(float deltams) |
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178 | { |
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179 | WorldEntity::TickDraw(deltams); |
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180 | |
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181 | if (!m_ready) |
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182 | { |
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183 | m.SendCommand("irb"); |
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184 | |
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185 | /* FIXME: this object never cleans up */ |
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186 | m_ready = true; |
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187 | } |
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188 | |
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189 | Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
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190 | |
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191 | m.Render(m_modelview, m_proj, m_normalmat); |
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192 | } |
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193 | |
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194 | Orbital::~Orbital() |
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195 | { |
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196 | Ticker::Unref(m_particlesystem); |
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197 | Ticker::Unref(m_camera); |
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198 | } |
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199 | |
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200 | int main(int argc, char **argv) |
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201 | { |
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202 | Application app("Orbital", ivec2(800, 600), 60.0f); |
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203 | |
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204 | #if defined _MSC_VER && !defined _XBOX |
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205 | _chdir(".."); |
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206 | #elif defined _WIN32 && !defined _XBOX |
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207 | _chdir("../.."); |
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208 | #endif |
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209 | |
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210 | new DebugFps(5, 5); |
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211 | new Orbital(); |
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212 | app.ShowPointer(false); |
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213 | |
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214 | app.Run(); |
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215 | |
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216 | return EXIT_SUCCESS; |
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217 | } |
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218 | |
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