Last change
on this file since 1301 was
1301,
checked in by sam, 11 years ago
|
orbital: create a Camera class where we will hide the complexity.
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File size:
550 bytes
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Line | |
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1 | #if !defined __ORBITAL_H__ |
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2 | #define __ORBITAL_H__ |
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3 | |
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4 | #include "mesh.h" |
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5 | #include "particlesystem.h" |
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6 | #include "camera.h" |
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7 | |
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8 | class Orbital : public WorldEntity |
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9 | { |
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10 | public: |
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11 | Orbital(); |
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12 | virtual ~Orbital(); |
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13 | |
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14 | char const *GetName() { return "<orbital>"; } |
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15 | |
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16 | protected: |
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17 | virtual void TickGame(float deltams); |
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18 | virtual void TickDraw(float deltams); |
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19 | |
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20 | private: |
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21 | Mesh m; |
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22 | float m_angle; |
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23 | mat4 m_modelview, m_proj; |
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24 | mat3 m_normalmat; |
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25 | |
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26 | ParticleSystem *m_particlesystem; |
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27 | Camera *m_camera; |
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28 | |
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29 | bool m_ready; |
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30 | }; |
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31 | |
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32 | #endif // __ORBITAL_H__ |
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33 | |
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