Last change
on this file since 1310 was
1310,
checked in by sam, 10 years ago
|
core: tick methods now use seconds, like any sane system.
|
File size:
802 bytes
|
Line | |
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1 | // |
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2 | // Orbital |
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3 | // |
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4 | // Copyright: (c) 2012 Various People |
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5 | // |
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6 | |
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7 | #if !defined __ORBITAL_H__ |
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8 | #define __ORBITAL_H__ |
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9 | |
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10 | #include "mesh.h" |
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11 | #include "particlesystem.h" |
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12 | #include "camera.h" |
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13 | |
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14 | class Orbital : public WorldEntity |
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15 | { |
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16 | public: |
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17 | Orbital(); |
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18 | virtual ~Orbital(); |
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19 | |
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20 | char const *GetName() { return "<orbital>"; } |
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21 | |
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22 | protected: |
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23 | virtual void TickGame(float seconds); |
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24 | virtual void TickDraw(float seconds); |
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25 | |
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26 | private: |
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27 | Mesh m; |
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28 | float m_auto_cam_timer; |
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29 | float m_horizontal_angle_speed; |
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30 | float m_vertical_angle_speed; |
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31 | float m_roll_angle_speed; |
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32 | |
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33 | float m_horizontal_angle; |
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34 | float m_vertical_angle; |
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35 | float m_roll_angle; |
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36 | |
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37 | mat4 m_modelview, m_proj; |
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38 | mat3 m_normalmat; |
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39 | |
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40 | ParticleSystem *m_particlesystem; |
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41 | Camera *m_camera; |
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42 | |
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43 | bool m_ready; |
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44 | }; |
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45 | |
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46 | #endif // __ORBITAL_H__ |
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47 | |
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