source: trunk/orbital/orbital.vcxproj @ 1510

Last change on this file since 1510 was 1510, checked in by sam, 9 years ago

easymesh: move the Mesh builder into the engine core.

File size: 3.2 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|x64">
9      <Configuration>Debug</Configuration>
10      <Platform>x64</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Debug|Xbox 360">
13      <Configuration>Debug</Configuration>
14      <Platform>Xbox 360</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|Win32">
17      <Configuration>Release</Configuration>
18      <Platform>Win32</Platform>
19    </ProjectConfiguration>
20    <ProjectConfiguration Include="Release|x64">
21      <Configuration>Release</Configuration>
22      <Platform>x64</Platform>
23    </ProjectConfiguration>
24    <ProjectConfiguration Include="Release|Xbox 360">
25      <Configuration>Release</Configuration>
26      <Platform>Xbox 360</Platform>
27    </ProjectConfiguration>
28  </ItemGroup>
29  <ItemGroup>
30    <ClInclude Include="generated\gun-parser.h" />
31    <ClInclude Include="gun.h" />
32    <ClInclude Include="Lolnament.h" />
33    <ClInclude Include="gun-compiler.h" />
34    <ClInclude Include="orbital.h" />
35    <ClInclude Include="particlesystem.h" />
36    <ClInclude Include="player.h" />
37    <ClInclude Include="snake.h" />
38    <ClInclude Include="starfield.h" />
39    <ClInclude Include="tank.h" />
40  </ItemGroup>
41  <ItemGroup>
42    <ClCompile Include="generated\gun-parser.cpp" />
43    <ClCompile Include="generated\gun-scanner.cpp" />
44    <ClCompile Include="generated\location.hh" />
45    <ClCompile Include="generated\position.hh" />
46    <ClCompile Include="generated\stack.hh" />
47    <ClCompile Include="gun-compiler.cpp" />
48    <ClCompile Include="gun.cpp" />
49    <ClCompile Include="orbital.cpp" />
50  </ItemGroup>
51  <ItemGroup>
52    <ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">
53      <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
54    </ProjectReference>
55  </ItemGroup>
56  <ItemGroup>
57    <None Include="gun-scanner.l" />
58    <None Include="gun-parser.y" />
59  </ItemGroup>
60  <PropertyGroup Label="Globals">
61    <ProjectGuid>{ee203b88-44cf-4859-9d42-7a5f40fecb52}</ProjectGuid>
62    <ConfigurationType>Application</ConfigurationType>
63    <Keyword>Win32Proj</Keyword>
64  </PropertyGroup>
65  <Import Project="$(SolutionDir)\Lol.Core.Config.props" />
66  <ImportGroup Label="ExtensionSettings">
67    <Import Project="$(SolutionDir)\Lol.Fx.props" />
68  </ImportGroup>
69  <ImportGroup Label="PropertySheets">
70    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
71    <Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
72  </ImportGroup>
73  <PropertyGroup Label="UserMacros" />
74  <Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
75  <ItemDefinitionGroup />
76  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
77  <ImportGroup Label="ExtensionTargets">
78    <Import Project="$(SolutionDir)\Lol.Fx.targets" />
79  </ImportGroup>
80</Project>
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