source: trunk/src/Makefile.am @ 103

Last change on this file since 103 was 103, checked in by sam, 11 years ago

Reimplement the SDL input as a ticked asset object.

File size: 821 bytes
Line 
1
2noinst_PROGRAMS = test-map editor
3
4noinst_LIBRARIES = libcommon.a
5
6libcommon_a_SOURCES = \
7    game.cpp game.h tiler.cpp tiler.h tileset.cpp tileset.h \
8    scene.cpp scene.h font.cpp font.h layer.cpp layer.h map.cpp map.h \
9    joystick.cpp joystick.h asset.cpp asset.h ticker.cpp ticker.h
10libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image`
11
12test_map_SOURCES = test-map.cpp sdlvideo.cpp sdlvideo.h sdlinput.cpp sdlinput.h
13test_map_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image`
14test_map_LDADD = libcommon.a
15test_map_LDFLAGS = `pkg-config --libs sdl gl SDL_image`
16
17editor_SOURCES = gtk/editor.cpp gtk/gtkvideo.cpp gtk/gtkvideo.h
18editor_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image gtk+-2.0 gtkgl-2.0`
19editor_LDADD = libcommon.a
20editor_LDFLAGS = `pkg-config --libs sdl gl gtk+-2.0 gtkgl-2.0 SDL_image`
21
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