source: trunk/src/Makefile.am @ 1036

Last change on this file since 1036 was 1036, checked in by sam, 11 years ago

build: allow to build without the PS3-specific files.

File size: 1.6 KB
Line 
1
2noinst_LIBRARIES = liblol.a
3
4liblol_a_SOURCES = \
5    core.h matrix.cpp matrix.h tiler.cpp tiler.h dict.cpp dict.h \
6    audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
7    map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
8    tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
9    timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
10    world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
11    text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
12    worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp half.h \
13    platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
14    real.cpp real.h \
15    \
16    lol/unit.h \
17    \
18    eglapp.cpp eglapp.h \
19    \
20    $(ps3_sources) \
21    $(sdl_sources) \
22    \
23    shader/shader.cpp shader/shader.h \
24    \
25    image/image.cpp image/image.h image/image-private.h \
26    image/codec/android-image.cpp \
27    image/codec/gdiplus-image.cpp \
28    image/codec/ios-image.cpp \
29    image/codec/sdl-image.cpp \
30    image/codec/ps3-image.cpp \
31    image/codec/dummy-image.cpp \
32    \
33    loldebug.h \
34    debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
35    debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
36    debug/quad.cpp debug/quad.h
37liblol_a_CPPFLAGS = @LOL_CFLAGS@
38
39sdl_sources =  \
40    platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
41    platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
42
43if HAVE_PS3
44ps3_sources =  \
45    platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
46    platform/ps3/ps3input.cpp platform/ps3/ps3input.h
47endif
48
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