1 | |
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2 | noinst_LIBRARIES = liblol.a |
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3 | |
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4 | liblol_a_SOURCES = \ |
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5 | core.h matrix.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \ |
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6 | audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \ |
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7 | map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \ |
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8 | tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \ |
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9 | timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \ |
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10 | world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \ |
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11 | text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \ |
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12 | worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp half.h \ |
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13 | platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \ |
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14 | \ |
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15 | lol/unit.h \ |
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16 | lol/math/matrix.h lol/math/real.h lol/math/remez.h \ |
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17 | \ |
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18 | application/application.cpp application/application.h \ |
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19 | eglapp.cpp eglapp.h \ |
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20 | \ |
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21 | $(ps3_sources) \ |
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22 | $(nacl_sources) \ |
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23 | $(sdl_sources) \ |
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24 | \ |
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25 | shader/shader.cpp shader/shader.h \ |
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26 | thread/threadbase.h thread/thread.h \ |
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27 | gpu/vbo.cpp gpu/vbo.h \ |
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28 | \ |
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29 | image/image.cpp image/image.h image/image-private.h \ |
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30 | image/codec/android-image.cpp \ |
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31 | image/codec/gdiplus-image.cpp \ |
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32 | image/codec/ios-image.cpp \ |
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33 | image/codec/sdl-image.cpp \ |
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34 | image/codec/ps3-image.cpp \ |
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35 | image/codec/dummy-image.cpp \ |
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36 | \ |
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37 | loldebug.h \ |
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38 | debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \ |
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39 | debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \ |
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40 | debug/quad.cpp debug/quad.h |
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41 | liblol_a_CPPFLAGS = @LOL_CFLAGS@ |
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42 | |
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43 | sdl_sources = \ |
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44 | platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \ |
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45 | platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h |
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46 | |
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47 | if USE_NACL |
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48 | nacl_sources = \ |
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49 | platform/nacl/naclapp.cpp platform/nacl/naclapp.h \ |
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50 | platform/nacl/nacl_instance.cpp platform/nacl/nacl_instance.h \ |
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51 | platform/nacl/nacl_module.cpp \ |
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52 | platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \ |
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53 | platform/nacl/opengl_context_ptrs.h |
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54 | endif |
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55 | |
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56 | if HAVE_PS3 |
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57 | ps3_sources = \ |
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58 | platform/ps3/threadbase.h \ |
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59 | platform/ps3/ps3app.cpp platform/ps3/ps3app.h \ |
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60 | platform/ps3/ps3input.cpp platform/ps3/ps3input.h |
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61 | endif |
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62 | |
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