source: trunk/src/Makefile.am @ 1117

Last change on this file since 1117 was 1117, checked in by sam, 11 years ago

math: move the Remez algorithm implementation to the core.

File size: 2.1 KB
Line 
1
2noinst_LIBRARIES = liblol.a
3
4liblol_a_SOURCES = \
5    core.h matrix.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
6    audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
7    map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
8    tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
9    timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
10    world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
11    text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
12    worldentity.cpp worldentity.h gradient.cpp gradient.h half.cpp half.h \
13    platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
14    \
15    lol/unit.h \
16    lol/math/matrix.h lol/math/real.h lol/math/remez.h \
17    \
18    application/application.cpp application/application.h \
19    eglapp.cpp eglapp.h \
20    \
21    $(ps3_sources) \
22    $(nacl_sources) \
23    $(sdl_sources) \
24    \
25    shader/shader.cpp shader/shader.h \
26    thread/threadbase.h thread/thread.h \
27    gpu/vbo.cpp gpu/vbo.h \
28    \
29    image/image.cpp image/image.h image/image-private.h \
30    image/codec/android-image.cpp \
31    image/codec/gdiplus-image.cpp \
32    image/codec/ios-image.cpp \
33    image/codec/sdl-image.cpp \
34    image/codec/ps3-image.cpp \
35    image/codec/dummy-image.cpp \
36    \
37    loldebug.h \
38    debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
39    debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
40    debug/quad.cpp debug/quad.h
41liblol_a_CPPFLAGS = @LOL_CFLAGS@
42
43sdl_sources = \
44    platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
45    platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
46
47if USE_NACL
48nacl_sources = \
49    platform/nacl/naclapp.cpp platform/nacl/naclapp.h \
50    platform/nacl/nacl_instance.cpp platform/nacl/nacl_instance.h \
51    platform/nacl/nacl_module.cpp \
52    platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
53    platform/nacl/opengl_context_ptrs.h
54endif
55
56if HAVE_PS3
57ps3_sources =  \
58    platform/ps3/threadbase.h \
59    platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
60    platform/ps3/ps3input.cpp platform/ps3/ps3input.h
61endif
62
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