source: trunk/src/bullet/btBulletCollisionCommon.h @ 1572

Last change on this file since 1572 was 1570, checked in by sam, 11 years ago

core: add the whole BulletPhysics source code to the engine core, because
that’s precisely how they want us to use it.

  • Property svn:keywords set to Id
File size: 3.4 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BULLET_COLLISION_COMMON_H
17#define BULLET_COLLISION_COMMON_H
18
19///Common headerfile includes for Bullet Collision Detection
20
21///Bullet's btCollisionWorld and btCollisionObject definitions
22#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
23#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
24
25///Collision Shapes
26#include "BulletCollision/CollisionShapes/btBoxShape.h"
27#include "BulletCollision/CollisionShapes/btSphereShape.h"
28#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
29#include "BulletCollision/CollisionShapes/btCylinderShape.h"
30#include "BulletCollision/CollisionShapes/btConeShape.h"
31#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
32#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
33#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
34#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
35#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
36#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
37#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
38#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
39#include "BulletCollision/CollisionShapes/btCompoundShape.h"
40#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
41#include "BulletCollision/CollisionShapes/btEmptyShape.h"
42#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
43#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
44
45///Narrowphase Collision Detector
46#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
47
48//btSphereBoxCollisionAlgorithm is broken, use gjk for now
49//#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
50#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
51
52///Dispatching and generation of collision pairs (broadphase)
53#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
54#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
55#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
56#include "BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h"
57#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
58
59///Math library & Utils
60#include "LinearMath/btQuaternion.h"
61#include "LinearMath/btTransform.h"
62#include "LinearMath/btDefaultMotionState.h"
63#include "LinearMath/btQuickprof.h"
64#include "LinearMath/btIDebugDraw.h"
65#include "LinearMath/btSerializer.h"
66
67
68#endif //BULLET_COLLISION_COMMON_H
69
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