source: trunk/src/core.h @ 653

Last change on this file since 653 was 653, checked in by sam, 10 years ago

More shader crap for GLSL 1.30. Still disabled.

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File size: 1.0 KB
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1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The main header
13// ---------------
14//
15
16#if !defined __DH_CORE_H__
17#define __DH_CORE_H__
18
19// Temporary stuff
20//#define SHADER_CRAP 1
21
22// Base types
23#include "matrix.h"
24#include "numeric.h"
25#include "timer.h"
26
27// Static classes
28#include "video.h"
29#include "audio.h"
30#include "scene.h"
31#include "input.h"
32#include "profiler.h"
33
34// Entities
35#include "entity.h"
36#include "emitter.h"
37#include "font.h"
38#include "sample.h"
39#include "text.h"
40#include "tileset.h"
41#include "worldentity.h"
42#include "world.h"
43
44// Other objects
45#include "dict.h"
46#include "map.h"
47#include "layer.h"
48
49// Managers
50#include "ticker.h"
51#include "forge.h"
52#include "tiler.h"
53#include "sampler.h"
54
55#endif // __DH_CORE_H__
56
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