source: trunk/src/core.h @ 905

Last change on this file since 905 was 905, checked in by sam, 11 years ago

core: a few compilation fixes for non-GCC compilers.

  • Property svn:keywords set to Id
File size: 1.7 KB
Line 
1//
2// Lol Engine
3//
4// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
5//   This program is free software; you can redistribute it and/or
6//   modify it under the terms of the Do What The Fuck You Want To
7//   Public License, Version 2, as published by Sam Hocevar. See
8//   http://sam.zoy.org/projects/COPYING.WTFPL for more details.
9//
10
11//
12// The main header
13// ---------------
14//
15
16#if !defined __LOL_CORE_H__
17#define __LOL_CORE_H__
18
19// CPU features
20#undef LOL_FEATURE_CHEAP_BRANCHES
21#undef LOL_FEATURE_VERY_CHEAP_BRANCHES
22
23#if !defined __CELLOS_LV2__
24#   define LOL_FEATURE_CHEAP_BRANCHES
25#endif
26
27// Optimisation helpers
28#if defined __GNUC__
29#   define __likely(x)   __builtin_expect(!!(x), 1)
30#   define __unlikely(x) __builtin_expect(!!(x), 0)
31#   define INLINEATTR __attribute__((always_inline))
32#   define FP_USE(x) __asm__("" : "+m" (x))
33#else
34#   define __likely(x)   x
35#   define __unlikely(x) x
36#   define INLINEATTR
37#   define FP_USE(x) (void)(x)
38#endif
39
40// Base types
41#include "trig.h"
42#include "half.h"
43#include "matrix.h"
44#include "numeric.h"
45#include "timer.h"
46
47// Static classes
48#include "log.h"
49#include "platform.h"
50#include "video.h"
51#include "audio.h"
52#include "scene.h"
53#include "input.h"
54#include "profiler.h"
55
56// Entities
57#include "entity.h"
58#include "worldentity.h"
59
60#include "emitter.h"
61#include "font.h"
62#include "gradient.h"
63#include "sample.h"
64#include "sprite.h"
65#include "text.h"
66#include "tileset.h"
67#include "world.h"
68
69// Other objects
70#include "hash.h"
71#include "dict.h"
72#include "map.h"
73#include "layer.h"
74#include "shader/shader.h"
75#include "image/image.h"
76
77// Managers
78#include "ticker.h"
79#include "forge.h"
80#include "tiler.h"
81#include "sampler.h"
82
83#endif // __LOL_CORE_H__
84
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