Last change
on this file since 909 was
909,
checked in by sam, 11 years ago
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core: implement the FP_USE() macro on x86, amd64 and powerpc.
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Property svn:keywords set to
Id
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File size:
1.9 KB
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The main header |
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13 | // --------------- |
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14 | // |
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15 | |
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16 | #if !defined __LOL_CORE_H__ |
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17 | #define __LOL_CORE_H__ |
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18 | |
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19 | // CPU features |
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20 | #undef LOL_FEATURE_CHEAP_BRANCHES |
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21 | #undef LOL_FEATURE_VERY_CHEAP_BRANCHES |
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22 | |
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23 | #if !defined __CELLOS_LV2__ |
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24 | # define LOL_FEATURE_CHEAP_BRANCHES |
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25 | #endif |
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26 | |
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27 | // Optimisation helpers |
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28 | #if defined __GNUC__ |
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29 | # define __likely(x) __builtin_expect(!!(x), 1) |
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30 | # define __unlikely(x) __builtin_expect(!!(x), 0) |
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31 | # define INLINEATTR __attribute__((always_inline)) |
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32 | # if defined __CELLOS_LV2__ |
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33 | # define FP_USE(x) __asm__("" : "+f" (x)) |
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34 | # elif defined __x86_64__ |
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35 | # define FP_USE(x) __asm__("" : "+x" (x)) |
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36 | # elif defined __i386__ |
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37 | # define FP_USE(x) __asm__("" : "+t" (x)) |
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38 | # endif |
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39 | #else |
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40 | # define __likely(x) x |
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41 | # define __unlikely(x) x |
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42 | # define INLINEATTR |
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43 | # define FP_USE(x) (void)(x) |
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44 | #endif |
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45 | |
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46 | // Base types |
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47 | #include "trig.h" |
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48 | #include "half.h" |
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49 | #include "matrix.h" |
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50 | #include "numeric.h" |
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51 | #include "timer.h" |
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52 | |
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53 | // Static classes |
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54 | #include "log.h" |
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55 | #include "platform.h" |
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56 | #include "video.h" |
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57 | #include "audio.h" |
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58 | #include "scene.h" |
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59 | #include "input.h" |
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60 | #include "profiler.h" |
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61 | |
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62 | // Entities |
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63 | #include "entity.h" |
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64 | #include "worldentity.h" |
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65 | |
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66 | #include "emitter.h" |
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67 | #include "font.h" |
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68 | #include "gradient.h" |
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69 | #include "sample.h" |
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70 | #include "sprite.h" |
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71 | #include "text.h" |
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72 | #include "tileset.h" |
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73 | #include "world.h" |
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74 | |
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75 | // Other objects |
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76 | #include "hash.h" |
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77 | #include "dict.h" |
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78 | #include "map.h" |
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79 | #include "layer.h" |
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80 | #include "shader/shader.h" |
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81 | #include "image/image.h" |
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82 | |
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83 | // Managers |
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84 | #include "ticker.h" |
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85 | #include "forge.h" |
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86 | #include "tiler.h" |
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87 | #include "sampler.h" |
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88 | |
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89 | #endif // __LOL_CORE_H__ |
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90 | |
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