Last change
on this file since 210 was
210,
checked in by sam, 13 years ago
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Allow for different priorities in game and draw tick levels.
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-
Property svn:keywords set to
Id
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File size:
541 bytes
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Line | |
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1 | // |
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2 | // Deus Hax (working title) |
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3 | // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> |
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4 | // |
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5 | |
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6 | // |
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7 | // The DebugSprite class |
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8 | // --------------------- |
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9 | // |
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10 | |
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11 | #if !defined __DH_DEBUGSPRITE_H__ |
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12 | #define __DH_DEBUGSPRITE_H__ |
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13 | |
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14 | #include "entity.h" |
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15 | #include "game.h" |
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16 | |
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17 | class DebugSpriteData; |
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18 | |
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19 | class DebugSprite : public Entity |
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20 | { |
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21 | public: |
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22 | DebugSprite(Game *game); |
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23 | virtual ~DebugSprite(); |
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24 | |
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25 | protected: |
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26 | virtual void TickGame(float deltams); |
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27 | virtual void TickDraw(float deltams); |
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28 | |
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29 | private: |
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30 | DebugSpriteData *data; |
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31 | }; |
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32 | |
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33 | #endif // __DH_DEBUGSPRITE_H__ |
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34 | |
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