Last change
on this file since 210 was
210,
checked in by sam, 12 years ago
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Allow for different priorities in game and draw tick levels.
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-
Property svn:keywords set to
Id
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File size:
1.0 KB
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Line | |
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1 | // |
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2 | // Deus Hax (working title) |
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3 | // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> |
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4 | // |
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5 | |
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6 | #if defined HAVE_CONFIG_H |
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7 | # include "config.h" |
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8 | #endif |
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9 | |
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10 | #include <cstdlib> |
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11 | #include <cstdio> |
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12 | |
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13 | #include "core.h" |
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14 | |
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15 | /* |
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16 | * Public Entity class |
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17 | */ |
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18 | |
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19 | Entity::Entity() : |
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20 | gamenext(0), |
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21 | drawnext(0), |
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22 | ref(0), |
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23 | destroy(0) |
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24 | { |
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25 | #if !FINAL_RELEASE |
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26 | state = STATE_IDLE; |
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27 | #endif |
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28 | gamegroup = GAMEGROUP_DEFAULT; |
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29 | drawgroup = DRAWGROUP_DEFAULT; |
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30 | Ticker::Register(this); |
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31 | } |
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32 | |
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33 | Entity::~Entity() |
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34 | { |
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35 | #if !FINAL_RELEASE |
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36 | if (!destroy) |
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37 | fprintf(stderr, "ERROR: entity destructor called directly\n"); |
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38 | #endif |
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39 | } |
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40 | |
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41 | char const *Entity::GetName() |
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42 | { |
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43 | return "<entity>"; |
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44 | } |
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45 | |
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46 | void Entity::TickGame(float deltams) |
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47 | { |
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48 | #if !FINAL_RELEASE |
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49 | if (state != STATE_PRETICK_GAME) |
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50 | fprintf(stderr, "ERROR: invalid entity game tick\n"); |
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51 | state = STATE_POSTTICK_GAME; |
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52 | #endif |
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53 | } |
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54 | |
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55 | void Entity::TickDraw(float deltams) |
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56 | { |
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57 | #if !FINAL_RELEASE |
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58 | if (state != STATE_PRETICK_DRAW) |
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59 | fprintf(stderr, "ERROR: invalid entity draw tick\n"); |
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60 | state = STATE_POSTTICK_DRAW; |
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61 | #endif |
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62 | } |
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63 | |
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