1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Entity class |
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13 | // --------------- |
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14 | // Entities are objects that can be ticked by the game loop and/or the render |
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15 | // loop. Entities are implemented as one or several linked lists. See the |
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16 | // Ticker class for the ticking logic and the linked list implementation. |
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17 | // |
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18 | |
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19 | #if !defined __LOL_ENTITY_H__ |
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20 | #define __LOL_ENTITY_H__ |
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21 | |
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22 | #include <stdint.h> |
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23 | |
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24 | namespace lol |
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25 | { |
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26 | |
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27 | class Entity |
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28 | { |
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29 | friend class Ticker; |
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30 | friend class TickerData; |
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31 | friend class Dict; |
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32 | |
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33 | protected: |
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34 | Entity(); |
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35 | virtual ~Entity(); |
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36 | |
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37 | virtual char const *GetName(); |
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38 | inline int IsDestroying() { return destroy; } |
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39 | |
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40 | virtual void TickGame(float deltams); |
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41 | virtual void TickDraw(float deltams); |
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42 | |
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43 | enum |
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44 | { |
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45 | GAMEGROUP_BEFORE = 0, |
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46 | GAMEGROUP_DEFAULT, |
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47 | GAMEGROUP_AFTER, |
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48 | // Must be the last element |
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49 | GAMEGROUP_END |
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50 | } |
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51 | gamegroup; |
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52 | |
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53 | enum |
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54 | { |
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55 | DRAWGROUP_BEFORE = GAMEGROUP_END, |
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56 | DRAWGROUP_DEFAULT, |
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57 | DRAWGROUP_HUD, |
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58 | DRAWGROUP_CAPTURE, |
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59 | // Must be the last element |
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60 | DRAWGROUP_END |
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61 | } |
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62 | drawgroup; |
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63 | |
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64 | static int const GAMEGROUP_BEGIN = 0; |
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65 | static int const DRAWGROUP_BEGIN = GAMEGROUP_END; |
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66 | static int const ALLGROUP_END = DRAWGROUP_END; |
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67 | |
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68 | #if !LOL_RELEASE |
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69 | enum |
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70 | { |
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71 | STATE_IDLE = 0, |
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72 | STATE_PRETICK_GAME, |
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73 | STATE_POSTTICK_GAME, |
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74 | STATE_PRETICK_DRAW, |
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75 | STATE_POSTTICK_DRAW, |
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76 | } |
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77 | state; |
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78 | #endif |
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79 | |
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80 | // Emcee begin |
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81 | private: |
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82 | void SetState(uint32_t newstate); |
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83 | void SetStateWhenMatch(uint32_t newstate, |
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84 | Entity *other_entity, uint32_t other_state); |
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85 | virtual uint32_t OnStateChanged(uint32_t newstate) |
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86 | { |
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87 | return m_state = newstate; |
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88 | } |
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89 | |
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90 | uint32_t m_state; |
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91 | // Emcee end |
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92 | |
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93 | private: |
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94 | Entity *gamenext, *drawnext, *autonext; |
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95 | int ref, autorelease, destroy; |
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96 | }; |
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97 | |
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98 | } /* namespace lol */ |
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99 | |
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100 | #endif // __LOL_ENTITY_H__ |
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101 | |
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