1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | #include "lolgl.h" |
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17 | |
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18 | #if defined _WIN32 && defined USE_D3D9 |
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19 | # define FAR |
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20 | # define NEAR |
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21 | # include <d3d9.h> |
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22 | #endif |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | #if defined USE_D3D9 |
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27 | extern IDirect3DDevice9 *g_d3ddevice; |
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28 | #elif defined _XBOX |
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29 | extern D3DDevice *g_d3ddevice; |
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30 | #endif |
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31 | |
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32 | namespace lol |
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33 | { |
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34 | |
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35 | // |
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36 | // The IndexBufferData class |
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37 | // ------------------------- |
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38 | // |
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39 | |
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40 | class IndexBufferData |
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41 | { |
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42 | friend class IndexBuffer; |
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43 | |
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44 | size_t m_size; |
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45 | |
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46 | #if defined USE_D3D9 |
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47 | IDirect3DIndexBuffer9 *m_ibo; |
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48 | #elif defined _XBOX |
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49 | D3DIndexBuffer *m_ibo; |
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50 | #else |
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51 | GLuint m_ibo; |
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52 | uint8_t *m_memory; |
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53 | #endif |
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54 | }; |
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55 | |
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56 | // |
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57 | // The IndexBuffer class |
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58 | // ---------------------- |
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59 | // |
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60 | |
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61 | IndexBuffer::IndexBuffer(size_t size) |
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62 | : m_data(new IndexBufferData) |
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63 | { |
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64 | m_data->m_size = size; |
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65 | if (!size) |
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66 | return; |
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67 | #if defined USE_D3D9 || defined _XBOX |
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68 | if (FAILED(g_d3ddevice->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY, |
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69 | D3DFMT_INDEX16, D3DPOOL_MANAGED, |
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70 | &m_data->m_ibo, NULL))) |
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71 | Abort(); |
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72 | #else |
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73 | glGenBuffers(1, &m_data->m_ibo); |
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74 | m_data->m_memory = new uint8_t[size]; |
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75 | #endif |
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76 | } |
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77 | |
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78 | IndexBuffer::~IndexBuffer() |
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79 | { |
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80 | if (m_data->m_size) |
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81 | { |
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82 | #if defined USE_D3D9 || defined _XBOX |
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83 | if (FAILED(m_data->m_ibo->Release())) |
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84 | Abort(); |
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85 | #else |
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86 | glDeleteBuffers(1, &m_data->m_ibo); |
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87 | delete[] m_data->m_memory; |
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88 | #endif |
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89 | } |
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90 | delete m_data; |
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91 | } |
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92 | |
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93 | void *IndexBuffer::Lock(size_t offset, size_t size) |
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94 | { |
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95 | if (!m_data->m_size) |
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96 | return NULL; |
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97 | |
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98 | #if defined USE_D3D9 || defined _XBOX |
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99 | void *ret; |
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100 | if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0))) |
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101 | Abort(); |
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102 | return ret; |
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103 | #else |
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104 | return m_data->m_memory + offset; |
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105 | #endif |
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106 | } |
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107 | |
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108 | void IndexBuffer::Unlock() |
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109 | { |
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110 | if (!m_data->m_size) |
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111 | return; |
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112 | |
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113 | #if defined USE_D3D9 || defined _XBOX |
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114 | if (FAILED(m_data->m_ibo->Unlock())) |
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115 | Abort(); |
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116 | #else |
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117 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo); |
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118 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_data->m_size, m_data->m_memory, |
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119 | GL_STATIC_DRAW); |
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120 | #endif |
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121 | } |
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122 | |
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123 | void IndexBuffer::Bind() |
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124 | { |
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125 | if (!m_data->m_size) |
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126 | return; |
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127 | |
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128 | #if defined USE_D3D9 || defined _XBOX |
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129 | if (FAILED(g_d3ddevice->SetIndices(m_data->m_ibo))) |
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130 | Abort(); |
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131 | #else |
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132 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo); |
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133 | /* XXX: not necessary because we kept track of the size */ |
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134 | //int size; |
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135 | //glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); |
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136 | #endif |
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137 | } |
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138 | |
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139 | void IndexBuffer::Unbind() |
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140 | { |
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141 | if (!m_data->m_size) |
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142 | return; |
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143 | |
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144 | #if defined USE_D3D9 || defined _XBOX |
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145 | if (FAILED(g_d3ddevice->SetIndices(NULL))) |
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146 | Abort(); |
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147 | #else |
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148 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
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149 | #endif |
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150 | } |
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151 | |
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152 | } /* namespace lol */ |
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153 | |
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