1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdlib> |
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16 | |
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17 | #if defined _XBOX |
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18 | # include <xtl.h> |
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19 | # undef near /* Fuck Microsoft */ |
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20 | # undef far /* Fuck Microsoft again */ |
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21 | #elif defined _WIN32 |
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22 | # if defined USE_D3D9 |
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23 | # include <d3d9.h> |
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24 | # endif |
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25 | # define WIN32_LEAN_AND_MEAN |
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26 | # include <windows.h> |
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27 | # undef near /* Fuck Microsoft */ |
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28 | # undef far /* Fuck Microsoft again */ |
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29 | #endif |
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30 | |
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31 | #include "core.h" |
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32 | #include "lolgl.h" |
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33 | |
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34 | /* FIXME: find a way to pass g_hwnd from the windowing system */ |
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35 | #if defined USE_D3D9 |
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36 | extern HWND g_hwnd; |
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37 | #elif defined _XBOX |
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38 | HWND g_hwnd = 0; |
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39 | #endif |
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40 | |
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41 | namespace lol |
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42 | { |
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43 | |
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44 | /* |
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45 | * The global g_renderer object, initialised by Video::Init |
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46 | */ |
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47 | |
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48 | Renderer *g_renderer = nullptr; |
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49 | |
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50 | /* |
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51 | * Private RendererData class |
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52 | */ |
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53 | |
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54 | class RendererData |
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55 | { |
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56 | friend class Renderer; |
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57 | |
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58 | private: |
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59 | ibox2 m_viewport; |
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60 | vec4 m_clear_color; |
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61 | float m_clear_depth; |
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62 | AlphaFunc m_alpha_func; |
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63 | float m_alpha_value; |
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64 | BlendFunc m_blend_src, m_blend_dst; |
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65 | DepthFunc m_depth_func; |
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66 | CullMode m_cull_mode; |
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67 | PolygonMode m_polygon_mode; |
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68 | |
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69 | private: |
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70 | #if defined USE_D3D9 |
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71 | IDirect3D9 *m_d3d_ctx; |
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72 | IDirect3DDevice9 *m_d3d_dev; |
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73 | #elif defined _XBOX |
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74 | Direct3D *m_d3d_ctx; |
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75 | D3DDevice *m_d3d_dev; |
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76 | #endif |
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77 | }; |
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78 | |
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79 | /* |
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80 | * Public Renderer class |
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81 | */ |
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82 | |
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83 | Renderer::Renderer(ivec2 size) |
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84 | : m_data(new RendererData()) |
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85 | { |
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86 | #if defined USE_D3D9 || defined _XBOX |
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87 | /* Create Direct3D context */ |
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88 | m_data->m_d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION); |
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89 | if (!m_data->m_d3d_ctx) |
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90 | { |
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91 | Log::Error("cannot initialise D3D\n"); |
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92 | exit(EXIT_FAILURE); |
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93 | } |
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94 | |
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95 | /* Create Direct3D device */ |
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96 | # if defined _XBOX |
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97 | XVIDEO_MODE VideoMode; |
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98 | XGetVideoMode(&VideoMode); |
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99 | size = lol::min(size, ivec2(VideoMode.dwDisplayWidth, |
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100 | VideoMode.dwDisplayHeight)); |
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101 | # endif |
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102 | D3DPRESENT_PARAMETERS d3dpp; |
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103 | memset(&d3dpp, 0, sizeof(d3dpp)); |
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104 | d3dpp.BackBufferWidth = size.x; |
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105 | d3dpp.BackBufferHeight = size.y; |
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106 | d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; |
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107 | d3dpp.BackBufferCount = 1; |
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108 | d3dpp.hDeviceWindow = g_hwnd; |
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109 | # if defined USE_SDL |
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110 | d3dpp.Windowed = TRUE; |
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111 | # endif |
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112 | d3dpp.EnableAutoDepthStencil = TRUE; |
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113 | d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
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114 | d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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115 | d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
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116 | |
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117 | HRESULT hr = m_data->m_d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, g_hwnd, |
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118 | D3DCREATE_HARDWARE_VERTEXPROCESSING, |
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119 | &d3dpp, &m_data->m_d3d_dev); |
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120 | if (FAILED(hr)) |
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121 | { |
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122 | Log::Error("cannot create D3D device\n"); |
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123 | exit(EXIT_FAILURE); |
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124 | } |
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125 | |
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126 | #else |
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127 | # if defined USE_GLEW && !defined __APPLE__ |
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128 | /* Initialise GLEW if necessary */ |
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129 | GLenum glerr = glewInit(); |
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130 | if (glerr != GLEW_OK) |
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131 | { |
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132 | Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr)); |
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133 | exit(EXIT_FAILURE); |
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134 | } |
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135 | # endif |
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136 | #endif |
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137 | |
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138 | /* Initialise rendering states */ |
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139 | m_data->m_viewport = ibox2(0, 0, 0, 0); |
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140 | SetViewport(ibox2(vec2(0), size)); |
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141 | |
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142 | m_data->m_clear_color = vec4(-1.f); |
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143 | SetClearColor(vec4(0.1f, 0.2f, 0.3f, 1.0f)); |
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144 | |
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145 | m_data->m_clear_depth = -1.f; |
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146 | SetClearDepth(1.f); |
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147 | |
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148 | m_data->m_alpha_func = AlphaFunc::Never; |
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149 | m_data->m_alpha_value = -1.0f; |
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150 | SetAlphaFunc(AlphaFunc::Disabled, 0.0f); |
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151 | |
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152 | m_data->m_blend_src = BlendFunc::Disabled; |
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153 | m_data->m_blend_dst = BlendFunc::Disabled; |
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154 | SetBlendFunc(BlendFunc::SrcAlpha, BlendFunc::OneMinusSrcAlpha); |
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155 | |
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156 | m_data->m_depth_func = DepthFunc::Disabled; |
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157 | SetDepthFunc(DepthFunc::LessOrEqual); |
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158 | |
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159 | m_data->m_cull_mode = CullMode::Disabled; |
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160 | SetCullMode(CullMode::Clockwise); |
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161 | |
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162 | m_data->m_polygon_mode = PolygonMode::Point; |
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163 | SetPolygonMode(PolygonMode::Fill); |
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164 | |
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165 | /* Add some rendering states that we don't export to the user */ |
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166 | #if defined USE_D3D9 || defined _XBOX |
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167 | /* TODO */ |
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168 | #else |
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169 | # if defined HAVE_GL_2X && !defined __APPLE__ |
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170 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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171 | # endif |
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172 | #endif |
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173 | } |
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174 | |
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175 | Renderer::~Renderer() |
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176 | { |
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177 | delete m_data; |
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178 | } |
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179 | |
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180 | void *Renderer::GetDevice() |
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181 | { |
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182 | #if defined USE_D3D9 || defined _XBOX |
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183 | return m_data->m_d3d_dev; |
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184 | #else |
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185 | return nullptr; |
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186 | #endif |
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187 | } |
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188 | |
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189 | /* |
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190 | * Buffer clearing |
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191 | */ |
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192 | |
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193 | void Renderer::Clear(ClearMask mask) |
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194 | { |
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195 | #if defined USE_D3D9 || defined _XBOX |
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196 | int m = 0; |
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197 | if (mask & ClearMask::Color) |
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198 | m |= D3DCLEAR_TARGET; |
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199 | if (mask & ClearMask::Depth) |
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200 | m |= D3DCLEAR_ZBUFFER; |
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201 | if (mask & ClearMask::Stencil) |
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202 | m |= D3DCLEAR_STENCIL; |
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203 | |
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204 | vec3 tmp = 255.999f * GetClearColor().rgb; |
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205 | D3DCOLOR clear_color = D3DCOLOR_XRGB((int)tmp.r, (int)tmp.g, (int)tmp.b); |
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206 | |
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207 | if (FAILED(m_data->m_d3d_dev->Clear(0, nullptr, m, clear_color, |
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208 | GetClearDepth(), 0))) |
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209 | Abort(); |
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210 | #else |
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211 | GLbitfield m = 0; |
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212 | if (mask & ClearMask::Color) |
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213 | m |= GL_COLOR_BUFFER_BIT; |
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214 | if (mask & ClearMask::Depth) |
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215 | m |= GL_DEPTH_BUFFER_BIT; |
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216 | if (mask & ClearMask::Stencil) |
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217 | m |= GL_STENCIL_BUFFER_BIT; |
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218 | glClear(m); |
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219 | #endif |
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220 | } |
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221 | |
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222 | /* |
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223 | * Viewport dimensions |
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224 | */ |
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225 | |
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226 | void Renderer::SetViewport(ibox2 viewport) |
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227 | { |
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228 | if (m_data->m_viewport == viewport) |
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229 | return; |
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230 | |
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231 | #if defined USE_D3D9 || defined _XBOX |
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232 | D3DVIEWPORT9 vp = { viewport.A.x, viewport.A.y, |
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233 | viewport.B.x, viewport.B.y, |
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234 | 0.0f, 1.0f }; |
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235 | m_data->m_d3d_dev->SetViewport(&vp); |
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236 | #else |
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237 | glViewport(viewport.A.x, viewport.A.y, viewport.B.x, viewport.B.y); |
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238 | #endif |
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239 | |
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240 | m_data->m_viewport = viewport; |
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241 | } |
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242 | |
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243 | ibox2 Renderer::GetViewport() const |
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244 | { |
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245 | return m_data->m_viewport; |
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246 | } |
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247 | |
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248 | /* |
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249 | * Clear color |
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250 | */ |
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251 | |
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252 | void Renderer::SetClearColor(vec4 color) |
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253 | { |
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254 | if (m_data->m_clear_color == color) |
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255 | return; |
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256 | |
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257 | #if defined USE_D3D9 || defined _XBOX |
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258 | /* Nothing to do */ |
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259 | #else |
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260 | glClearColor(color.r, color.g, color.b, color.a); |
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261 | #endif |
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262 | |
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263 | m_data->m_clear_color = color; |
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264 | } |
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265 | |
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266 | vec4 Renderer::GetClearColor() const |
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267 | { |
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268 | return m_data->m_clear_color; |
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269 | } |
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270 | |
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271 | /* |
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272 | * Clear depth |
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273 | */ |
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274 | |
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275 | void Renderer::SetClearDepth(float depth) |
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276 | { |
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277 | if (m_data->m_clear_depth == depth) |
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278 | return; |
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279 | |
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280 | #if defined USE_D3D9 || defined _XBOX |
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281 | /* Nothing to do */ |
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282 | #elif defined HAVE_GLES_2X |
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283 | glClearDepthf(depth); |
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284 | #else |
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285 | glClearDepth(depth); |
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286 | #endif |
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287 | |
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288 | m_data->m_clear_depth = depth; |
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289 | } |
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290 | |
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291 | float Renderer::GetClearDepth() const |
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292 | { |
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293 | return m_data->m_clear_depth; |
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294 | } |
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295 | |
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296 | /* |
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297 | * Alpha testing |
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298 | */ |
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299 | |
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300 | void Renderer::SetAlphaFunc(AlphaFunc func, float alpha) |
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301 | { |
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302 | if (m_data->m_alpha_func == func && m_data->m_alpha_value == alpha) |
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303 | return; |
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304 | |
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305 | #if defined USE_D3D9 || defined _XBOX |
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306 | switch (func) |
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307 | { |
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308 | case AlphaFunc::Disabled: |
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309 | break; /* Nothing to do */ |
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310 | case AlphaFunc::Never: |
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311 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_NEVER); |
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312 | break; |
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313 | case AlphaFunc::Less: |
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314 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESS); |
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315 | break; |
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316 | case AlphaFunc::Equal: |
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317 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_EQUAL); |
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318 | break; |
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319 | case AlphaFunc::LessOrEqual: |
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320 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESSEQUAL); |
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321 | break; |
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322 | case AlphaFunc::Greater: |
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323 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); |
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324 | break; |
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325 | case AlphaFunc::NotEqual: |
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326 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_NOTEQUAL); |
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327 | break; |
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328 | case AlphaFunc::GreaterOrEqual: |
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329 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL); |
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330 | break; |
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331 | case AlphaFunc::Always: |
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332 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); |
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333 | break; |
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334 | } |
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335 | |
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336 | if (func == AlphaFunc::Disabled) |
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337 | { |
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338 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
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339 | } |
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340 | else |
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341 | { |
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342 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); |
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343 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHAREF, |
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344 | (DWORD)(alpha * 255.999f)); |
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345 | } |
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346 | #elif defined GL_VERSION_1_1 |
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347 | switch (func) |
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348 | { |
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349 | case AlphaFunc::Disabled: |
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350 | break; /* Nothing to do */ |
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351 | case AlphaFunc::Never: |
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352 | glAlphaFunc(GL_NEVER, alpha); break; |
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353 | case AlphaFunc::Less: |
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354 | glAlphaFunc(GL_LESS, alpha); break; |
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355 | case AlphaFunc::Equal: |
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356 | glAlphaFunc(GL_EQUAL, alpha); break; |
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357 | case AlphaFunc::LessOrEqual: |
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358 | glAlphaFunc(GL_LEQUAL, alpha); break; |
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359 | case AlphaFunc::Greater: |
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360 | glAlphaFunc(GL_GREATER, alpha); break; |
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361 | case AlphaFunc::NotEqual: |
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362 | glAlphaFunc(GL_NOTEQUAL, alpha); break; |
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363 | case AlphaFunc::GreaterOrEqual: |
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364 | glAlphaFunc(GL_GEQUAL, alpha); break; |
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365 | case AlphaFunc::Always: |
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366 | glAlphaFunc(GL_ALWAYS, alpha); break; |
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367 | } |
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368 | |
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369 | if (func == AlphaFunc::Disabled) |
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370 | glDisable(GL_ALPHA_TEST); |
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371 | else |
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372 | glEnable(GL_ALPHA_TEST); |
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373 | #else |
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374 | /* XXX: alpha test not available in GL ES and deprecated anyway. */ |
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375 | #endif |
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376 | |
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377 | m_data->m_alpha_func = func; |
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378 | m_data->m_alpha_value = alpha; |
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379 | } |
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380 | |
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381 | AlphaFunc Renderer::GetAlphaFunc() const |
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382 | { |
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383 | return m_data->m_alpha_func; |
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384 | } |
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385 | |
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386 | float Renderer::GetAlphaValue() const |
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387 | { |
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388 | return m_data->m_alpha_value; |
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389 | } |
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390 | |
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391 | /* |
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392 | * Blend function |
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393 | */ |
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394 | |
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395 | void Renderer::SetBlendFunc(BlendFunc src, BlendFunc dst) |
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396 | { |
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397 | if (m_data->m_blend_src == src && m_data->m_blend_dst == dst) |
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398 | return; |
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399 | |
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400 | #if defined USE_D3D9 || defined _XBOX |
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401 | D3DBLEND s1[2] = { D3DBLEND_ONE, D3DBLEND_ZERO }; |
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402 | BlendFunc s2[2] = { src, dst }; |
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403 | |
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404 | for (int i = 0; i < 2; ++i) |
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405 | { |
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406 | switch (s2[i]) |
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407 | { |
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408 | case BlendFunc::Disabled: |
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409 | break; /* Nothing to do */ |
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410 | case BlendFunc::Zero: |
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411 | s1[i] = D3DBLEND_ZERO; break; |
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412 | case BlendFunc::One: |
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413 | s1[i] = D3DBLEND_ONE; break; |
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414 | case BlendFunc::SrcColor: |
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415 | s1[i] = D3DBLEND_SRCCOLOR; break; |
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416 | case BlendFunc::OneMinusSrcColor: |
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417 | s1[i] = D3DBLEND_INVSRCCOLOR; break; |
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418 | case BlendFunc::DstColor: |
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419 | s1[i] = D3DBLEND_DESTCOLOR; break; |
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420 | case BlendFunc::OneMinusDstColor: |
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421 | s1[i] = D3DBLEND_INVDESTCOLOR; break; |
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422 | case BlendFunc::SrcAlpha: |
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423 | s1[i] = D3DBLEND_SRCALPHA; break; |
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424 | case BlendFunc::OneMinusSrcAlpha: |
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425 | s1[i] = D3DBLEND_INVSRCALPHA; break; |
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426 | case BlendFunc::DstAlpha: |
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427 | s1[i] = D3DBLEND_DESTALPHA; break; |
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428 | case BlendFunc::OneMinusDstAlpha: |
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429 | s1[i] = D3DBLEND_INVDESTALPHA; break; |
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430 | /* FiXME: these can be supported using D3DPBLENDCAPS_BLENDFACTOR */ |
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431 | case BlendFunc::ConstantColor: |
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432 | ASSERT(0, "BlendFunc::ConstantColor not supported"); |
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433 | break; |
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434 | case BlendFunc::OneMinusConstantColor: |
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435 | ASSERT(0, "BlendFunc::OneMinusConstantColor not supported"); |
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436 | break; |
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437 | case BlendFunc::ConstantAlpha: |
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438 | ASSERT(0, "BlendFunc::ConstantAlpha not supported"); |
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439 | break; |
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440 | case BlendFunc::OneMinusConstantAlpha: |
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441 | ASSERT(0, "BlendFunc::OneMinusConstantAlpha not supported"); |
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442 | break; |
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443 | } |
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444 | } |
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445 | |
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446 | if (src == BlendFunc::Disabled) |
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447 | { |
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448 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHABLENDENABLE, 0); |
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449 | } |
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450 | else |
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451 | { |
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452 | m_data->m_d3d_dev->SetRenderState(D3DRS_ALPHABLENDENABLE, 1); |
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453 | m_data->m_d3d_dev->SetRenderState(D3DRS_SRCBLEND, s1[0]); |
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454 | m_data->m_d3d_dev->SetRenderState(D3DRS_DESTBLEND, s1[1]); |
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455 | } |
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456 | #else |
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457 | GLenum s1[2] = { GL_ONE, GL_ZERO }; |
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458 | BlendFunc s2[2] = { src, dst }; |
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459 | |
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460 | for (int i = 0; i < 2; ++i) |
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461 | { |
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462 | switch (s2[i]) |
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463 | { |
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464 | case BlendFunc::Disabled: |
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465 | break; /* Nothing to do */ |
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466 | case BlendFunc::Zero: |
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467 | s1[i] = GL_ZERO; break; |
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468 | case BlendFunc::One: |
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469 | s1[i] = GL_ONE; break; |
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470 | case BlendFunc::SrcColor: |
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471 | s1[i] = GL_SRC_COLOR; break; |
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472 | case BlendFunc::OneMinusSrcColor: |
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473 | s1[i] = GL_ONE_MINUS_SRC_COLOR; break; |
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474 | case BlendFunc::DstColor: |
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475 | s1[i] = GL_DST_COLOR; break; |
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476 | case BlendFunc::OneMinusDstColor: |
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477 | s1[i] = GL_ONE_MINUS_DST_COLOR; break; |
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478 | case BlendFunc::SrcAlpha: |
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479 | s1[i] = GL_SRC_ALPHA; break; |
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480 | case BlendFunc::OneMinusSrcAlpha: |
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481 | s1[i] = GL_ONE_MINUS_SRC_ALPHA; break; |
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482 | case BlendFunc::DstAlpha: |
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483 | s1[i] = GL_DST_ALPHA; break; |
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484 | case BlendFunc::OneMinusDstAlpha: |
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485 | s1[i] = GL_ONE_MINUS_DST_ALPHA; break; |
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486 | case BlendFunc::ConstantColor: |
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487 | s1[i] = GL_CONSTANT_COLOR; break; |
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488 | case BlendFunc::OneMinusConstantColor: |
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489 | s1[i] = GL_ONE_MINUS_CONSTANT_COLOR; break; |
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490 | case BlendFunc::ConstantAlpha: |
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491 | s1[i] = GL_CONSTANT_ALPHA; break; |
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492 | case BlendFunc::OneMinusConstantAlpha: |
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493 | s1[i] = GL_ONE_MINUS_CONSTANT_ALPHA; break; |
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494 | } |
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495 | } |
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496 | |
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497 | if (src == BlendFunc::Disabled) |
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498 | { |
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499 | glDisable(GL_BLEND); |
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500 | } |
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501 | else |
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502 | { |
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503 | glEnable(GL_BLEND); |
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504 | glBlendFunc(s1[0], s1[1]); |
---|
505 | } |
---|
506 | #endif |
---|
507 | |
---|
508 | m_data->m_blend_src = src; |
---|
509 | m_data->m_blend_dst = dst; |
---|
510 | } |
---|
511 | |
---|
512 | BlendFunc Renderer::GetBlendFuncSrc() const |
---|
513 | { |
---|
514 | return m_data->m_blend_src; |
---|
515 | } |
---|
516 | |
---|
517 | BlendFunc Renderer::GetBlendFuncDst() const |
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518 | { |
---|
519 | return m_data->m_blend_dst; |
---|
520 | } |
---|
521 | |
---|
522 | /* |
---|
523 | * Depth test |
---|
524 | */ |
---|
525 | |
---|
526 | void Renderer::SetDepthFunc(DepthFunc func) |
---|
527 | { |
---|
528 | if (m_data->m_depth_func == func) |
---|
529 | return; |
---|
530 | |
---|
531 | #if defined USE_D3D9 || defined _XBOX |
---|
532 | switch (func) |
---|
533 | { |
---|
534 | case DepthFunc::Disabled: |
---|
535 | break; /* Nothing to do */ |
---|
536 | case DepthFunc::Never: |
---|
537 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER); |
---|
538 | break; |
---|
539 | case DepthFunc::Less: |
---|
540 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS); |
---|
541 | break; |
---|
542 | case DepthFunc::Equal: |
---|
543 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL); |
---|
544 | break; |
---|
545 | case DepthFunc::LessOrEqual: |
---|
546 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); |
---|
547 | break; |
---|
548 | case DepthFunc::Greater: |
---|
549 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_GREATER); |
---|
550 | break; |
---|
551 | case DepthFunc::NotEqual: |
---|
552 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_NOTEQUAL); |
---|
553 | break; |
---|
554 | case DepthFunc::GreaterOrEqual: |
---|
555 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_GREATEREQUAL); |
---|
556 | break; |
---|
557 | case DepthFunc::Always: |
---|
558 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
---|
559 | break; |
---|
560 | } |
---|
561 | |
---|
562 | if (func == DepthFunc::Disabled) |
---|
563 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
---|
564 | else |
---|
565 | m_data->m_d3d_dev->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); |
---|
566 | #else |
---|
567 | switch (func) |
---|
568 | { |
---|
569 | case DepthFunc::Disabled: |
---|
570 | break; /* Nothing to do */ |
---|
571 | case DepthFunc::Never: |
---|
572 | glDepthFunc(GL_NEVER); break; |
---|
573 | case DepthFunc::Less: |
---|
574 | glDepthFunc(GL_LESS); break; |
---|
575 | case DepthFunc::Equal: |
---|
576 | glDepthFunc(GL_EQUAL); break; |
---|
577 | case DepthFunc::LessOrEqual: |
---|
578 | glDepthFunc(GL_LEQUAL); break; |
---|
579 | case DepthFunc::Greater: |
---|
580 | glDepthFunc(GL_GREATER); break; |
---|
581 | case DepthFunc::NotEqual: |
---|
582 | glDepthFunc(GL_NOTEQUAL); break; |
---|
583 | case DepthFunc::GreaterOrEqual: |
---|
584 | glDepthFunc(GL_GEQUAL); break; |
---|
585 | case DepthFunc::Always: |
---|
586 | glDepthFunc(GL_ALWAYS); break; |
---|
587 | } |
---|
588 | |
---|
589 | if (func == DepthFunc::Disabled) |
---|
590 | glDisable(GL_DEPTH_TEST); |
---|
591 | else |
---|
592 | glEnable(GL_DEPTH_TEST); |
---|
593 | #endif |
---|
594 | |
---|
595 | m_data->m_depth_func = func; |
---|
596 | } |
---|
597 | |
---|
598 | DepthFunc Renderer::GetDepthFunc() const |
---|
599 | { |
---|
600 | return m_data->m_depth_func; |
---|
601 | } |
---|
602 | |
---|
603 | /* |
---|
604 | * Face culling |
---|
605 | */ |
---|
606 | |
---|
607 | void Renderer::SetCullMode(CullMode mode) |
---|
608 | { |
---|
609 | if (m_data->m_cull_mode == mode) |
---|
610 | return; |
---|
611 | |
---|
612 | #if defined USE_D3D9 || defined _XBOX |
---|
613 | switch (mode) |
---|
614 | { |
---|
615 | case CullMode::Disabled: |
---|
616 | m_data->m_d3d_dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
---|
617 | break; |
---|
618 | case CullMode::Clockwise: |
---|
619 | m_data->m_d3d_dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW); |
---|
620 | break; |
---|
621 | case CullMode::CounterClockwise: |
---|
622 | m_data->m_d3d_dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); |
---|
623 | break; |
---|
624 | } |
---|
625 | #else |
---|
626 | switch (mode) |
---|
627 | { |
---|
628 | case CullMode::Disabled: |
---|
629 | glDisable(GL_CULL_FACE); |
---|
630 | break; |
---|
631 | case CullMode::Clockwise: |
---|
632 | glEnable(GL_CULL_FACE); |
---|
633 | glCullFace(GL_FRONT); |
---|
634 | glFrontFace(GL_CW); |
---|
635 | break; |
---|
636 | case CullMode::CounterClockwise: |
---|
637 | glEnable(GL_CULL_FACE); |
---|
638 | glCullFace(GL_FRONT); |
---|
639 | glFrontFace(GL_CCW); |
---|
640 | break; |
---|
641 | } |
---|
642 | #endif |
---|
643 | |
---|
644 | m_data->m_cull_mode = mode; |
---|
645 | } |
---|
646 | |
---|
647 | CullMode Renderer::GetCullMode() const |
---|
648 | { |
---|
649 | return m_data->m_cull_mode; |
---|
650 | } |
---|
651 | |
---|
652 | /* |
---|
653 | * Polygon rendering mode |
---|
654 | */ |
---|
655 | |
---|
656 | void Renderer::SetPolygonMode(PolygonMode mode) |
---|
657 | { |
---|
658 | if (m_data->m_polygon_mode == mode) |
---|
659 | return; |
---|
660 | |
---|
661 | #if defined USE_D3D9 || defined _XBOX |
---|
662 | switch (mode) |
---|
663 | { |
---|
664 | case PolygonMode::Point: |
---|
665 | m_data->m_d3d_dev->SetRenderState(D3DRS_FILLMODE, D3DFILL_POINT); |
---|
666 | break; |
---|
667 | case PolygonMode::Line: |
---|
668 | m_data->m_d3d_dev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); |
---|
669 | break; |
---|
670 | case PolygonMode::Fill: |
---|
671 | m_data->m_d3d_dev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
---|
672 | break; |
---|
673 | } |
---|
674 | #elif defined __CELLOS_LV2__ || defined GL_VERSION_1_1 |
---|
675 | switch (mode) |
---|
676 | { |
---|
677 | case PolygonMode::Point: |
---|
678 | glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); |
---|
679 | break; |
---|
680 | case PolygonMode::Line: |
---|
681 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
---|
682 | break; |
---|
683 | case PolygonMode::Fill: |
---|
684 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
---|
685 | break; |
---|
686 | } |
---|
687 | #endif |
---|
688 | |
---|
689 | m_data->m_polygon_mode = mode; |
---|
690 | } |
---|
691 | |
---|
692 | PolygonMode Renderer::GetPolygonMode() const |
---|
693 | { |
---|
694 | return m_data->m_polygon_mode; |
---|
695 | } |
---|
696 | |
---|
697 | } /* namespace lol */ |
---|
698 | |
---|