1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | #include "lolgl.h" |
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17 | |
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18 | #if defined _WIN32 && defined USE_D3D9 |
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19 | # define FAR |
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20 | # define NEAR |
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21 | # include <d3d9.h> |
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22 | #endif |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | #if defined USE_D3D9 |
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27 | extern IDirect3DDevice9 *g_d3ddevice; |
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28 | #elif defined _XBOX |
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29 | extern D3DDevice *g_d3ddevice; |
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30 | #endif |
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31 | |
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32 | namespace lol |
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33 | { |
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34 | |
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35 | // |
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36 | // The TextureData class |
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37 | // --------------------- |
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38 | // |
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39 | |
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40 | class TextureData |
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41 | { |
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42 | friend class Texture; |
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43 | |
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44 | ivec2 m_size; |
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45 | PixelFormat m_format; |
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46 | |
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47 | #if defined USE_D3D9 |
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48 | IDirect3DTexture9 *m_tex; |
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49 | #elif defined _XBOX |
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50 | D3DTexture *m_tex; |
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51 | #else |
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52 | GLuint m_texid; |
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53 | GLint m_internal_format; |
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54 | GLenum m_gl_format, m_gl_type; |
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55 | #endif |
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56 | }; |
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57 | |
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58 | // |
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59 | // The Texture class |
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60 | // ----------------- |
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61 | // |
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62 | |
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63 | #define GET_CLAMPED(array, index) \ |
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64 | array[std::max(0, std::min((int)(index), \ |
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65 | (int)sizeof(array) / (int)sizeof(*array)))] |
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66 | |
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67 | Texture::Texture(ivec2 size, PixelFormat format) |
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68 | : m_data(new TextureData) |
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69 | { |
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70 | m_data->m_size = size; |
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71 | m_data->m_format = format; |
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72 | |
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73 | #if defined USE_D3D9 || defined _XBOX |
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74 | static int const d3d_formats[] = |
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75 | { |
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76 | /* Unknown */ |
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77 | D3DFMT_UNKNOWN, |
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78 | |
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79 | /* R8G8B8 */ |
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80 | D3DFMT_R8G8B8, |
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81 | |
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82 | /* A8R8G8B8 */ |
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83 | # if defined USE_D3D9 |
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84 | D3DFMT_A8R8G8B8, |
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85 | # else |
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86 | /* By default the X360 will swizzle the texture. Ask for linear. */ |
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87 | D3DFMT_LIN_A8R8G8B8, |
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88 | # endif |
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89 | }; |
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90 | |
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91 | int d3d_format = GET_CLAMPED(d3d_formats, format); |
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92 | # if defined USE_D3D9 |
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93 | int d3d_usage = D3DUSAGE_DYNAMIC; |
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94 | # else |
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95 | int d3d_usage = D3DUSAGE_WRITEONLY; |
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96 | # endif |
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97 | |
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98 | g_d3ddevice->CreateTexture(m_data->m_size.x, m_data->m_size.y, 1, |
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99 | d3d_usage, d3d_format, |
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100 | D3DPOOL_DEFAULT, &m_data->m_tex, NULL); |
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101 | #else |
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102 | static struct |
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103 | { |
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104 | GLint internal_format; |
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105 | GLenum format, type; |
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106 | } |
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107 | const gl_formats[] = |
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108 | { |
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109 | /* Unknown */ |
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110 | { 0, 0, 0 }, |
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111 | |
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112 | /* R8G8B8 */ |
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113 | { GL_RGB, GL_RGB, GL_UNSIGNED_BYTE }, |
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114 | |
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115 | /* A8R8G8B8 */ |
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116 | #if __CELLOS_LV2__ |
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117 | { GL_ARGB_SCE, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV }, |
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118 | #elif defined __native_client__ || defined HAVE_GLES_2X |
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119 | { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE }, |
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120 | #else |
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121 | /* Seems efficient for little endian textures */ |
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122 | { GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV }, |
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123 | #endif |
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124 | |
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125 | /* A8B8G8R8 */ |
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126 | #if __CELLOS_LV2__ |
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127 | { GL_ARGB_SCE, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV }, |
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128 | #elif defined __native_client__ || defined HAVE_GLES_2X |
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129 | /* FIXME: if GL_RGBA is not available, we should advertise |
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130 | * this format as "not available" on this platform. */ |
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131 | { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE }, |
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132 | #else |
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133 | /* Seems efficient for little endian textures */ |
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134 | { GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV }, |
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135 | #endif |
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136 | }; |
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137 | |
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138 | m_data->m_internal_format = GET_CLAMPED(gl_formats, format).internal_format; |
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139 | m_data->m_gl_format = GET_CLAMPED(gl_formats, format).format; |
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140 | m_data->m_gl_type = GET_CLAMPED(gl_formats, format).type; |
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141 | |
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142 | glGenTextures(1, &m_data->m_texid); |
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143 | glBindTexture(GL_TEXTURE_2D, m_data->m_texid); |
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144 | |
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145 | # if defined __CELLOS_LV2__ |
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146 | /* We need this hint because by default the storage type is |
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147 | * GL_TEXTURE_SWIZZLED_GPU_SCE. */ |
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148 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ALLOCATION_HINT_SCE, |
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149 | GL_TEXTURE_TILED_GPU_SCE); |
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150 | # endif |
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151 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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152 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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153 | #endif |
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154 | } |
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155 | |
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156 | void Texture::Bind() |
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157 | { |
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158 | #if defined _XBOX || defined USE_D3D9 |
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159 | g_d3ddevice->SetTexture(0, m_data->m_tex); |
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160 | #else |
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161 | # if !defined HAVE_GLES_2X |
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162 | glEnable(GL_TEXTURE_2D); |
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163 | # endif |
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164 | glBindTexture(GL_TEXTURE_2D, m_data->m_texid); |
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165 | #endif |
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166 | } |
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167 | |
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168 | void Texture::SetData(void *data) |
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169 | { |
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170 | #if defined _XBOX || defined USE_D3D9 |
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171 | D3DLOCKED_RECT rect; |
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172 | # if defined USE_D3D9 |
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173 | m_data->m_tex->LockRect(0, &rect, NULL, D3DLOCK_DISCARD); |
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174 | # else |
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175 | m_data->m_tex->LockRect(0, &rect, NULL, 0); |
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176 | # endif |
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177 | |
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178 | memcpy(rect.pBits, data, rect.Pitch * m_data->m_size.y); |
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179 | |
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180 | m_data->m_tex->UnlockRect(0); |
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181 | |
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182 | #else |
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183 | glTexImage2D(GL_TEXTURE_2D, 0, m_data->m_internal_format, |
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184 | m_data->m_size.x, m_data->m_size.y, 0, |
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185 | m_data->m_gl_format, m_data->m_gl_type, data); |
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186 | #endif |
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187 | } |
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188 | |
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189 | void Texture::SetSubData(ivec2 origin, ivec2 size, void *data) |
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190 | { |
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191 | #if defined _XBOX || defined USE_D3D9 |
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192 | D3DLOCKED_RECT rect; |
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193 | m_data->m_tex->LockRect(0, &rect, NULL, 0); |
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194 | |
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195 | for (int j = 0; j < size.y; j++) |
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196 | { |
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197 | uint8_t *dst = (uint8_t *)rect.pBits + (origin.y + j) * rect.Pitch; |
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198 | /* FIXME: the source or destination pitch isn't necessarily 4! */ |
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199 | uint8_t *src = (uint8_t *)data + j * size.x * 4; |
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200 | memcpy(dst, src, size.x * 4); |
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201 | } |
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202 | |
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203 | m_data->m_tex->UnlockRect(0); |
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204 | |
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205 | #else |
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206 | glTexSubImage2D(GL_TEXTURE_2D, 0, origin.x, origin.y, size.x, size.y, |
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207 | m_data->m_gl_format, m_data->m_gl_type, data); |
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208 | #endif |
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209 | } |
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210 | |
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211 | Texture::~Texture() |
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212 | { |
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213 | #if defined USE_D3D9 || defined _XBOX |
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214 | m_data->m_tex->Release(); |
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215 | #else |
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216 | glDeleteTextures(1, &m_data->m_texid); |
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217 | #endif |
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218 | |
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219 | delete m_data; |
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220 | } |
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221 | |
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222 | } /* namespace lol */ |
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223 | |
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