1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "core.h" |
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16 | #include "lolgl.h" |
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17 | |
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18 | #if defined _WIN32 && defined USE_D3D9 |
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19 | # define FAR |
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20 | # define NEAR |
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21 | # include <d3d9.h> |
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22 | #endif |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | #if defined USE_D3D9 |
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27 | extern IDirect3DDevice9 *g_d3ddevice; |
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28 | #elif defined _XBOX |
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29 | extern D3DDevice *g_d3ddevice; |
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30 | #endif |
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31 | |
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32 | namespace lol |
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33 | { |
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34 | |
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35 | // |
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36 | // The VertexBufferData class |
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37 | // -------------------------- |
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38 | // |
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39 | |
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40 | class VertexBufferData |
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41 | { |
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42 | friend class VertexBuffer; |
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43 | friend class VertexDeclaration; |
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44 | |
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45 | size_t m_size; |
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46 | |
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47 | #if defined USE_D3D9 |
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48 | IDirect3DVertexBuffer9 *m_vbo; |
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49 | #elif defined _XBOX |
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50 | D3DVertexBuffer *m_vbo; |
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51 | #else |
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52 | GLuint m_vbo; |
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53 | uint8_t *m_memory; |
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54 | #endif |
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55 | }; |
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56 | |
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57 | // |
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58 | // The VertexDeclaration class |
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59 | // --------------------------- |
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60 | // |
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61 | |
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62 | VertexStreamBase const VertexStreamBase::Empty; |
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63 | |
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64 | VertexDeclaration::VertexDeclaration(VertexStreamBase const &s1, |
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65 | VertexStreamBase const &s2, |
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66 | VertexStreamBase const &s3, |
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67 | VertexStreamBase const &s4, |
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68 | VertexStreamBase const &s5, |
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69 | VertexStreamBase const &s6, |
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70 | VertexStreamBase const &s7, |
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71 | VertexStreamBase const &s8, |
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72 | VertexStreamBase const &s9, |
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73 | VertexStreamBase const &s10, |
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74 | VertexStreamBase const &s11, |
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75 | VertexStreamBase const &s12) : m_count(0) |
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76 | { |
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77 | if (&s1 != &VertexStreamBase::Empty) AddStream(s1); |
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78 | if (&s2 != &VertexStreamBase::Empty) AddStream(s2); |
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79 | if (&s3 != &VertexStreamBase::Empty) AddStream(s3); |
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80 | if (&s4 != &VertexStreamBase::Empty) AddStream(s4); |
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81 | if (&s5 != &VertexStreamBase::Empty) AddStream(s5); |
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82 | if (&s6 != &VertexStreamBase::Empty) AddStream(s6); |
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83 | if (&s7 != &VertexStreamBase::Empty) AddStream(s7); |
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84 | if (&s8 != &VertexStreamBase::Empty) AddStream(s8); |
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85 | if (&s9 != &VertexStreamBase::Empty) AddStream(s9); |
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86 | if (&s10 != &VertexStreamBase::Empty) AddStream(s10); |
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87 | if (&s11 != &VertexStreamBase::Empty) AddStream(s11); |
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88 | if (&s12 != &VertexStreamBase::Empty) AddStream(s12); |
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89 | Initialize(); |
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90 | } |
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91 | |
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92 | VertexDeclaration::~VertexDeclaration() |
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93 | { |
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94 | #if defined _XBOX || defined USE_D3D9 |
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95 | # if defined USE_D3D9 |
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96 | IDirect3DVertexDeclaration9 *vdecl = (IDirect3DVertexDeclaration9 *)m_data; |
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97 | # elif defined _XBOX |
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98 | D3DVertexDeclaration *vdecl = (D3DVertexDeclaration *)m_data; |
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99 | # endif |
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100 | |
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101 | if (FAILED(vdecl->Release())) |
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102 | Abort(); |
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103 | #else |
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104 | |
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105 | #endif |
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106 | } |
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107 | |
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108 | void VertexDeclaration::Bind() |
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109 | { |
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110 | #if defined _XBOX || defined USE_D3D9 |
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111 | # if defined USE_D3D9 |
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112 | IDirect3DVertexDeclaration9 *vdecl = (IDirect3DVertexDeclaration9 *)m_data; |
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113 | # elif defined _XBOX |
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114 | D3DVertexDeclaration *vdecl = (D3DVertexDeclaration *)m_data; |
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115 | # endif |
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116 | |
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117 | if (FAILED(g_d3ddevice->SetVertexDeclaration(vdecl))) |
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118 | Abort(); |
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119 | #else |
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120 | /* FIXME: Nothing to do? */ |
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121 | #endif |
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122 | } |
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123 | |
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124 | void VertexDeclaration::DrawElements(MeshPrimitive type, int skip, int count) |
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125 | { |
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126 | if (count <= 0) |
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127 | return; |
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128 | |
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129 | #if defined _XBOX || defined USE_D3D9 |
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130 | g_d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 1); |
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131 | g_d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
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132 | g_d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
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133 | if (FAILED(g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW))) |
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134 | Abort(); |
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135 | switch (type) |
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136 | { |
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137 | case MeshPrimitive::Triangles: |
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138 | if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_TRIANGLELIST, skip, count))) |
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139 | Abort(); |
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140 | break; |
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141 | case MeshPrimitive::Points: |
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142 | if (FAILED(g_d3ddevice->DrawPrimitive(D3DPT_POINTLIST, skip, count))) |
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143 | Abort(); |
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144 | break; |
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145 | } |
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146 | #else |
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147 | glFrontFace(GL_CCW); |
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148 | glEnable(GL_CULL_FACE); |
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149 | # if defined HAVE_GL_2X && !defined __APPLE__ |
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150 | /* FIXME: this has nothing to do here! */ |
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151 | glEnable(GL_ALPHA_TEST); |
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152 | glAlphaFunc(GL_GEQUAL, 0.01f); |
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153 | # endif |
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154 | glEnable(GL_BLEND); |
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155 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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156 | |
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157 | switch (type) |
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158 | { |
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159 | case MeshPrimitive::Triangles: |
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160 | glDrawArrays(GL_TRIANGLES, skip * 3, count * 3); |
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161 | break; |
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162 | case MeshPrimitive::Points: |
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163 | glDrawArrays(GL_POINTS, skip, count); |
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164 | break; |
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165 | } |
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166 | # if defined HAVE_GL_2X && !defined __APPLE__ |
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167 | /* FIXME: this has nothing to do here! */ |
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168 | glDisable(GL_ALPHA_TEST); |
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169 | # endif |
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170 | #endif |
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171 | } |
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172 | |
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173 | void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase, |
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174 | int vskip, int vcount, |
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175 | int skip, int count) |
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176 | { |
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177 | if (count <= 0) |
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178 | return; |
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179 | |
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180 | #if defined _XBOX || defined USE_D3D9 |
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181 | g_d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 1); |
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182 | g_d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |
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183 | g_d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |
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184 | g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW); |
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185 | switch (type) |
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186 | { |
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187 | case MeshPrimitive::Triangles: |
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188 | if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, vbase, vskip, vcount, skip, count))) |
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189 | Abort(); |
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190 | break; |
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191 | case MeshPrimitive::Points: |
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192 | if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_POINTLIST, vbase, vskip, vcount, skip, count))) |
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193 | Abort(); |
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194 | break; |
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195 | } |
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196 | #else |
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197 | # if defined HAVE_GL_2X && !defined __APPLE__ |
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198 | /* FIXME: this has nothing to do here! */ |
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199 | glEnable(GL_ALPHA_TEST); |
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200 | glAlphaFunc(GL_GEQUAL, 0.01f); |
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201 | # endif |
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202 | glEnable(GL_BLEND); |
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203 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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204 | |
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205 | switch (type) |
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206 | { |
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207 | case MeshPrimitive::Triangles: |
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208 | /* FIXME: ignores most of the arguments! */ |
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209 | glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_SHORT, 0); |
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210 | break; |
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211 | case MeshPrimitive::Points: |
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212 | /* FIXME: ignores most of the arguments! */ |
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213 | glDrawElements(GL_POINTS, count, GL_UNSIGNED_SHORT, 0); |
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214 | break; |
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215 | } |
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216 | # if defined HAVE_GL_2X && !defined __APPLE__ |
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217 | /* FIXME: this has nothing to do here! */ |
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218 | glDisable(GL_ALPHA_TEST); |
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219 | # endif |
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220 | #endif |
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221 | } |
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222 | |
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223 | void VertexDeclaration::Unbind() |
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224 | { |
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225 | #if defined _XBOX || defined USE_D3D9 |
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226 | int stream = -1; |
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227 | for (int i = 0; i < m_count; i++) |
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228 | if (m_streams[i].index != stream) |
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229 | { |
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230 | stream = m_streams[i].index; |
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231 | if (FAILED(g_d3ddevice->SetStreamSource(stream, 0, 0, 0))) |
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232 | Abort(); |
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233 | } |
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234 | if (FAILED(g_d3ddevice->SetVertexDeclaration(NULL))) |
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235 | Abort(); |
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236 | #elif !defined __CELLOS_LV2__ |
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237 | /* FIXME: we need to unbind what we bound */ |
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238 | //glDisableVertexAttribArray(m_attrib); |
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239 | /* FIXME: temporary kludge */ |
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240 | for (int i = 0; i < 12; i++) |
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241 | glDisableVertexAttribArray(i); |
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242 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
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243 | /* FIXME: only useful for VAOs */ |
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244 | //glBindBuffer(GL_ARRAY_BUFFER, 0); |
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245 | /* Or: */ |
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246 | //glDisableVertexAttribArray(m_attrib); |
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247 | #else |
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248 | /* Or even: */ |
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249 | glDisableClientState(GL_VERTEX_ARRAY); |
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250 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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251 | glDisableClientState(GL_NORMAL_ARRAY); |
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252 | glDisableClientState(GL_COLOR_ARRAY); |
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253 | #endif |
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254 | } |
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255 | |
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256 | void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, |
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257 | ShaderAttrib attr2, |
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258 | ShaderAttrib attr3, |
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259 | ShaderAttrib attr4, |
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260 | ShaderAttrib attr5, |
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261 | ShaderAttrib attr6, |
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262 | ShaderAttrib attr7, |
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263 | ShaderAttrib attr8, |
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264 | ShaderAttrib attr9, |
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265 | ShaderAttrib attr10, |
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266 | ShaderAttrib attr11, |
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267 | ShaderAttrib attr12) |
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268 | { |
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269 | if (!vb->m_data->m_size) |
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270 | return; |
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271 | |
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272 | #if defined _XBOX || defined USE_D3D9 |
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273 | /* Only the first item is required to know which stream this |
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274 | * is about; the rest of the information is stored in the |
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275 | * vertex declaration already. */ |
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276 | uint32_t usage = (attr1.m_flags >> 16) & 0xffff; |
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277 | uint32_t index = attr1.m_flags & 0xffff; |
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278 | |
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279 | /* Find the stream number */ |
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280 | int usage_index = 0, stream = -1; |
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281 | for (int i = 0; i < m_count; i++) |
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282 | if (m_streams[i].usage == usage) |
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283 | if (usage_index++ == index) |
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284 | { |
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285 | stream = m_streams[i].index; |
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286 | break; |
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287 | } |
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288 | |
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289 | /* Compute this stream's stride */ |
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290 | int stride = 0; |
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291 | for (int i = 0; i < m_count; i++) |
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292 | if (stream == m_streams[i].index) |
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293 | stride += m_streams[i].size; |
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294 | |
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295 | /* Now we know the stream index and the element stride */ |
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296 | /* FIXME: precompute most of the crap above! */ |
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297 | if (stream >= 0) |
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298 | { |
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299 | if (FAILED(g_d3ddevice->SetStreamSource(stream, vb->m_data->m_vbo, 0, stride))) |
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300 | Abort(); |
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301 | } |
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302 | #else |
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303 | glBindBuffer(GL_ARRAY_BUFFER, vb->m_data->m_vbo); |
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304 | ShaderAttrib l[12] = { attr1, attr2, attr3, attr4, attr5, attr6, |
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305 | attr7, attr8, attr9, attr10, attr11, attr12 }; |
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306 | for (int n = 0; n < 12 && l[n].m_flags != (uint64_t)0 - 1; n++) |
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307 | { |
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308 | uint32_t reg = l[n].m_flags >> 32; |
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309 | uint32_t usage = (l[n].m_flags >> 16) & 0xffff; |
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310 | uint32_t index = l[n].m_flags & 0xffff; |
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311 | |
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312 | # if !defined __CELLOS_LV2__ |
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313 | glEnableVertexAttribArray((GLint)reg); |
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314 | # else |
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315 | switch (usage) |
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316 | { |
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317 | case VertexUsage::Position: |
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318 | glEnableClientState(GL_VERTEX_ARRAY); |
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319 | break; |
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320 | case VertexUsage::TexCoord: |
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321 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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322 | break; |
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323 | case VertexUsage::Normal: |
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324 | glEnableClientState(GL_NORMAL_ARRAY); |
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325 | break; |
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326 | case VertexUsage::Color: |
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327 | glEnableClientState(GL_COLOR_ARRAY); |
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328 | break; |
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329 | } |
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330 | # endif |
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331 | |
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332 | /* We need to parse the whole vertex declaration to retrieve |
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333 | * the information. It sucks. */ |
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334 | |
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335 | int attr_index = 0, usage_index = 0; |
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336 | /* First, find the stream index */ |
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337 | for (; attr_index < m_count; attr_index++) |
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338 | if (m_streams[attr_index].usage == usage) |
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339 | if (usage_index++ == index) |
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340 | break; |
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341 | |
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342 | /* Now compute the stride and offset up to this stream index */ |
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343 | int stride = 0, offset = 0; |
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344 | for (int i = 0; i < m_count; i++) |
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345 | if (m_streams[i].index == m_streams[attr_index].index) |
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346 | { |
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347 | stride += m_streams[i].size; |
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348 | if (i < attr_index) |
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349 | offset += m_streams[i].size; |
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350 | } |
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351 | |
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352 | /* Finally, we need to retrieve the type of the data */ |
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353 | # if !defined GL_DOUBLE |
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354 | # define GL_DOUBLE 0 |
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355 | # endif |
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356 | static struct { GLint size; GLenum type; } const tlut[] = |
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357 | { |
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358 | { 0, 0 }, |
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359 | { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, /* half */ |
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360 | { 1, GL_FLOAT }, { 2, GL_FLOAT }, { 3, GL_FLOAT }, |
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361 | { 4, GL_FLOAT }, /* float */ |
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362 | { 1, GL_DOUBLE }, { 2, GL_DOUBLE }, { 3, GL_DOUBLE }, |
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363 | { 4, GL_DOUBLE }, /* double */ |
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364 | { 1, GL_BYTE }, { 2, GL_BYTE }, { 3, GL_BYTE }, |
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365 | { 4, GL_BYTE }, /* int8_t */ |
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366 | { 1, GL_UNSIGNED_BYTE }, { 2, GL_UNSIGNED_BYTE }, |
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367 | { 3, GL_UNSIGNED_BYTE }, { 4, GL_UNSIGNED_BYTE }, /* uint8_t */ |
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368 | { 1, GL_SHORT }, { 2, GL_SHORT }, { 3, GL_SHORT }, |
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369 | { 4, GL_SHORT }, /* int16_t */ |
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370 | { 1, GL_UNSIGNED_SHORT }, { 2, GL_UNSIGNED_SHORT }, { 3, |
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371 | GL_UNSIGNED_SHORT }, { 4, GL_UNSIGNED_SHORT }, /* uint16_t */ |
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372 | { 1, GL_INT }, { 2, GL_INT }, { 3, GL_INT }, |
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373 | { 4, GL_INT }, /* int32_t */ |
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374 | { 1, GL_UNSIGNED_INT }, { 2, GL_UNSIGNED_INT }, |
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375 | { 3, GL_UNSIGNED_INT }, { 4, GL_UNSIGNED_INT }, /* uint32_t */ |
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376 | }; |
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377 | |
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378 | int type_index = m_streams[attr_index].stream_type; |
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379 | if (type_index < 0 || type_index >= sizeof(tlut) / sizeof(*tlut)) |
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380 | type_index = 0; |
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381 | |
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382 | |
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383 | # if !defined __CELLOS_LV2__ |
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384 | if (tlut[type_index].type == GL_FLOAT |
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385 | || tlut[type_index].type == GL_DOUBLE |
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386 | || tlut[type_index].type == GL_BYTE |
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387 | || tlut[type_index].type == GL_UNSIGNED_BYTE) |
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388 | { |
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389 | /* Normalize unsigned bytes by default, because it's usually |
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390 | * some color information. */ |
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391 | GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE) |
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392 | || (tlut[type_index].type == GL_BYTE); |
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393 | glVertexAttribPointer((GLint)reg, tlut[type_index].size, |
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394 | tlut[type_index].type, normalize, |
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395 | stride, (GLvoid const *)(uintptr_t)offset); |
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396 | } |
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397 | # if defined GL_VERSION_3_0 |
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398 | else |
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399 | { |
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400 | glVertexAttribIPointer((GLint)reg, tlut[type_index].size, |
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401 | tlut[type_index].type, |
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402 | stride, (GLvoid const *)(uintptr_t)offset); |
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403 | } |
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404 | # endif |
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405 | # else |
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406 | switch (usage) |
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407 | { |
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408 | case VertexUsage::Position: |
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409 | glVertexPointer(tlut[type_index].size, tlut[type_index].type, |
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410 | stride, (GLvoid const *)(uintptr_t)offset); |
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411 | break; |
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412 | case VertexUsage::Normal: |
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413 | glNormalPointer(tlut[type_index].type, |
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414 | stride, (GLvoid const *)(uintptr_t)offset); |
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415 | break; |
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416 | case VertexUsage::Color: |
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417 | glColorPointer(tlut[type_index].size, tlut[type_index].type, |
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418 | stride, (GLvoid const *)(uintptr_t)offset); |
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419 | break; |
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420 | } |
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421 | # endif |
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422 | } |
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423 | #endif |
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424 | } |
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425 | |
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426 | void VertexDeclaration::Initialize() |
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427 | { |
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428 | #if defined _XBOX || defined USE_D3D9 |
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429 | static D3DVERTEXELEMENT9 const end_element[] = { D3DDECL_END() }; |
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430 | static D3DDECLTYPE const X = D3DDECLTYPE_UNUSED; |
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431 | static D3DDECLTYPE const tlut[] = |
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432 | { |
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433 | D3DDECLTYPE_UNUSED, |
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434 | X, D3DDECLTYPE_FLOAT16_2, X, D3DDECLTYPE_FLOAT16_4, /* half */ |
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435 | D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT3, |
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436 | D3DDECLTYPE_FLOAT4, /* float */ |
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437 | X, X, X, X, /* double */ |
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438 | X, X, X, X, /* int8_t */ |
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439 | X, X, X, D3DDECLTYPE_UBYTE4N, /* uint8_t */ |
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440 | X, D3DDECLTYPE_SHORT2N, X, D3DDECLTYPE_SHORT4N, /* int16_t */ |
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441 | X, D3DDECLTYPE_USHORT2N, X, D3DDECLTYPE_USHORT4N, /* uint16_t */ |
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442 | X, X, X, X, /* int32_t */ |
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443 | X, X, X, X, /* uint32_t */ |
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444 | }; |
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445 | static D3DDECLUSAGE const ulut[] = |
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446 | { |
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447 | D3DDECLUSAGE_POSITION, |
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448 | D3DDECLUSAGE_BLENDWEIGHT, |
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449 | D3DDECLUSAGE_BLENDINDICES, |
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450 | D3DDECLUSAGE_NORMAL, |
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451 | D3DDECLUSAGE_PSIZE, |
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452 | D3DDECLUSAGE_TEXCOORD, |
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453 | D3DDECLUSAGE_TANGENT, |
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454 | D3DDECLUSAGE_BINORMAL, |
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455 | D3DDECLUSAGE_TESSFACTOR, |
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456 | #if defined _XBOX |
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457 | D3DDECLUSAGE_TEXCOORD, /* FIXME: nonexistent */ |
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458 | #else |
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459 | D3DDECLUSAGE_POSITIONT, |
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460 | #endif |
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461 | D3DDECLUSAGE_COLOR, |
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462 | D3DDECLUSAGE_FOG, |
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463 | D3DDECLUSAGE_DEPTH, |
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464 | D3DDECLUSAGE_SAMPLE, |
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465 | }; |
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466 | |
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467 | D3DVERTEXELEMENT9 elements[12 + 1]; |
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468 | for (int n = 0; n < m_count; n++) |
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469 | { |
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470 | elements[n].Stream = m_streams[n].index; |
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471 | elements[n].Offset = 0; |
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472 | for (int i = 0; i < n; i++) |
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473 | if (m_streams[i].index == m_streams[n].index) |
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474 | elements[n].Offset += m_streams[i].size; |
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475 | |
---|
476 | if (m_streams[n].stream_type >= 0 |
---|
477 | && m_streams[n].stream_type < sizeof(tlut) / sizeof(*tlut)) |
---|
478 | elements[n].Type = tlut[m_streams[n].stream_type]; |
---|
479 | else |
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480 | elements[n].Type = D3DDECLTYPE_UNUSED; |
---|
481 | |
---|
482 | elements[n].Method = D3DDECLMETHOD_DEFAULT; |
---|
483 | |
---|
484 | if (m_streams[n].usage >= 0 |
---|
485 | && m_streams[n].usage < sizeof(ulut) / sizeof(*ulut)) |
---|
486 | elements[n].Usage = ulut[m_streams[n].usage]; |
---|
487 | else |
---|
488 | elements[n].Usage = D3DDECLUSAGE_POSITION; |
---|
489 | |
---|
490 | elements[n].UsageIndex = 0; |
---|
491 | for (int i = 0; i < n; i++) |
---|
492 | if (elements[i].Stream == elements[n].Stream |
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493 | && elements[i].Usage == elements[n].Usage) |
---|
494 | elements[n].UsageIndex++; |
---|
495 | } |
---|
496 | elements[m_count] = end_element[0]; |
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497 | |
---|
498 | # if defined USE_D3D9 |
---|
499 | IDirect3DVertexDeclaration9 *vdecl; |
---|
500 | # elif defined _XBOX |
---|
501 | D3DVertexDeclaration *vdecl; |
---|
502 | # endif |
---|
503 | |
---|
504 | if (FAILED(g_d3ddevice->CreateVertexDeclaration(elements, &vdecl))) |
---|
505 | Abort(); |
---|
506 | |
---|
507 | m_data = vdecl; |
---|
508 | #else |
---|
509 | |
---|
510 | #endif |
---|
511 | } |
---|
512 | |
---|
513 | void VertexDeclaration::AddStream(VertexStreamBase const &s) |
---|
514 | { |
---|
515 | int index = m_count ? m_streams[m_count - 1].index + 1 : 0; |
---|
516 | |
---|
517 | for (int i = 0; s.m_streams[i].size; i++) |
---|
518 | { |
---|
519 | m_streams[m_count].stream_type = s.m_streams[i].stream_type; |
---|
520 | m_streams[m_count].usage = s.m_streams[i].usage; |
---|
521 | m_streams[m_count].size = s.m_streams[i].size; |
---|
522 | m_streams[m_count].index = index; |
---|
523 | m_count++; |
---|
524 | } |
---|
525 | } |
---|
526 | |
---|
527 | // |
---|
528 | // The VertexBuffer class |
---|
529 | // ---------------------- |
---|
530 | // |
---|
531 | |
---|
532 | VertexBuffer::VertexBuffer(size_t size) |
---|
533 | : m_data(new VertexBufferData) |
---|
534 | { |
---|
535 | m_data->m_size = size; |
---|
536 | if (!size) |
---|
537 | return; |
---|
538 | #if defined USE_D3D9 || defined _XBOX |
---|
539 | if (FAILED(g_d3ddevice->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, NULL, |
---|
540 | D3DPOOL_MANAGED, &m_data->m_vbo, NULL))) |
---|
541 | Abort(); |
---|
542 | #else |
---|
543 | glGenBuffers(1, &m_data->m_vbo); |
---|
544 | m_data->m_memory = new uint8_t[size]; |
---|
545 | #endif |
---|
546 | } |
---|
547 | |
---|
548 | VertexBuffer::~VertexBuffer() |
---|
549 | { |
---|
550 | if (m_data->m_size) |
---|
551 | { |
---|
552 | #if defined USE_D3D9 || defined _XBOX |
---|
553 | if (FAILED(m_data->m_vbo->Release())) |
---|
554 | Abort(); |
---|
555 | #else |
---|
556 | glDeleteBuffers(1, &m_data->m_vbo); |
---|
557 | delete[] m_data->m_memory; |
---|
558 | #endif |
---|
559 | } |
---|
560 | delete m_data; |
---|
561 | } |
---|
562 | |
---|
563 | void *VertexBuffer::Lock(size_t offset, size_t size) |
---|
564 | { |
---|
565 | if (!m_data->m_size) |
---|
566 | return NULL; |
---|
567 | #if defined USE_D3D9 || defined _XBOX |
---|
568 | void *ret; |
---|
569 | if (FAILED(m_data->m_vbo->Lock(offset, size, (void **)&ret, 0))) |
---|
570 | Abort(); |
---|
571 | return ret; |
---|
572 | #else |
---|
573 | return m_data->m_memory + offset; |
---|
574 | #endif |
---|
575 | } |
---|
576 | |
---|
577 | void VertexBuffer::Unlock() |
---|
578 | { |
---|
579 | if (!m_data->m_size) |
---|
580 | return; |
---|
581 | #if defined USE_D3D9 || defined _XBOX |
---|
582 | if (FAILED(m_data->m_vbo->Unlock())) |
---|
583 | Abort(); |
---|
584 | #else |
---|
585 | glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo); |
---|
586 | glBufferData(GL_ARRAY_BUFFER, m_data->m_size, m_data->m_memory, |
---|
587 | GL_STATIC_DRAW); |
---|
588 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
---|
589 | #endif |
---|
590 | } |
---|
591 | |
---|
592 | } /* namespace lol */ |
---|
593 | |
---|