Last change
on this file since 1046 was
1046,
checked in by sam, 12 years ago
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core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
|
-
Property svn:keywords set to
Id
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File size:
1.4 KB
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1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cmath> |
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16 | |
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17 | #include "core.h" |
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18 | #include "../../image/image-private.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | namespace lol |
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23 | { |
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24 | |
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25 | /* |
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26 | * Image implementation class |
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27 | */ |
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28 | |
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29 | DECLARE_IMAGE_LOADER(DummyImageData, 0) |
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30 | { |
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31 | public: |
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32 | virtual bool Open(char const *); |
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33 | virtual bool Close(); |
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34 | |
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35 | virtual void *GetData() const; |
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36 | |
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37 | private: |
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38 | uint8_t *pixels; |
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39 | }; |
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40 | |
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41 | /* |
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42 | * Public Image class |
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43 | */ |
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44 | |
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45 | bool DummyImageData::Open(char const *path) |
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46 | { |
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47 | size = ivec2(256); |
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48 | format = Image::FORMAT_RGBA; |
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49 | pixels = (uint8_t *)malloc(256 * 256 * 4 * sizeof(*pixels)); |
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50 | uint8_t *parser = pixels; |
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51 | for (int j = 0; j < 256; j++) |
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52 | for (int i = 0; i < 256; i++) |
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53 | { |
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54 | *parser++ = ((i ^ j) & 1) * 0xff; |
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55 | *parser++ = (uint8_t)i; |
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56 | *parser++ = (uint8_t)j; |
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57 | *parser++ = (((i >> 4) ^ (j >> 4)) & 1) * 0xff; |
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58 | } |
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59 | |
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60 | return true; |
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61 | } |
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62 | |
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63 | bool DummyImageData::Close() |
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64 | { |
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65 | free(pixels); |
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66 | |
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67 | return true; |
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68 | } |
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69 | |
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70 | void * DummyImageData::GetData() const |
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71 | { |
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72 | return pixels; |
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73 | } |
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74 | |
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75 | } /* namespace lol */ |
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76 | |
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