1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://www.wtfpl.net/ for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Input static class |
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13 | // ---------------------- |
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14 | // |
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15 | |
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16 | #if !defined __LOL_INPUT_INPUT_H__ |
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17 | #define __LOL_INPUT_INPUT_H__ |
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18 | |
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19 | #include <cstring> |
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20 | #include <string.h> |
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21 | |
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22 | #include "core.h" |
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23 | |
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24 | #include "lol/math/vector.h" |
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25 | #include "input/keyboard.h" |
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26 | #include "input/stick.h" |
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27 | |
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28 | namespace lol |
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29 | { |
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30 | |
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31 | typedef std::string Action; |
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32 | static inline int ACTION_CMP(Action a, Action b) { return a.compare(b) == 0; } |
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33 | |
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34 | class WorldEntity; |
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35 | |
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36 | /* |
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37 | * The key enumeration values match libSDL's so that we can |
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38 | * easily pass information between Lol and SDL. |
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39 | */ |
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40 | struct Key |
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41 | { |
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42 | enum Value |
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43 | { |
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44 | /* ASCII mapped keys */ |
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45 | Unknown = 0, |
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46 | First = 0, |
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47 | Backspace = 8, |
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48 | Tab = (int)'\t', |
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49 | Clear = 12, |
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50 | Return = 13, |
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51 | Pause = 19, |
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52 | Escape = 27, |
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53 | Space = (int)' ', |
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54 | Exclaim = (int)'!', |
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55 | DoubleQuote = (int)'"', |
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56 | Hash = (int)'#', |
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57 | Dollar = (int)'$', |
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58 | Ampersand = (int)'&', |
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59 | Quote = (int)'\'', |
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60 | LeftParen = (int)'(', |
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61 | RightParen = (int)')', |
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62 | Asterisk = (int)'*', |
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63 | Plus = (int)'+', |
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64 | Comma = (int)',', |
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65 | Minus = (int)'-', |
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66 | Period = (int)'.', |
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67 | Slash = (int)'/', |
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68 | K0 = (int)'0', |
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69 | K1 = (int)'1', |
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70 | K2 = (int)'2', |
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71 | K3 = (int)'3', |
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72 | K4 = (int)'4', |
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73 | K5 = (int)'5', |
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74 | K6 = (int)'6', |
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75 | K7 = (int)'7', |
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76 | K8 = (int)'8', |
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77 | K9 = (int)'9', |
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78 | Colon = (int)':', |
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79 | Semicolon = (int)';', |
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80 | Less = (int)'<', |
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81 | Equals = (int)'=', |
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82 | Greater = (int)'>', |
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83 | Question = (int)'?', |
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84 | At = (int)'@', |
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85 | /* XXX: SDL decides to skip uppercase characters */ |
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86 | LeftBracket = (int)'[', |
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87 | BackSlash = (int)'\\', |
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88 | RightBracket = (int)']', |
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89 | Caret = (int)'^', |
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90 | Underscore = (int)'_', |
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91 | Backquote = (int)'`', |
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92 | A = (int)'a', |
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93 | B = (int)'b', |
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94 | C = (int)'c', |
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95 | D = (int)'d', |
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96 | E = (int)'e', |
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97 | F = (int)'f', |
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98 | G = (int)'g', |
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99 | H = (int)'h', |
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100 | I = (int)'i', |
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101 | J = (int)'j', |
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102 | K = (int)'k', |
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103 | L = (int)'l', |
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104 | M = (int)'m', |
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105 | N = (int)'n', |
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106 | O = (int)'o', |
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107 | P = (int)'p', |
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108 | Q = (int)'q', |
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109 | R = (int)'r', |
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110 | S = (int)'s', |
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111 | T = (int)'t', |
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112 | U = (int)'u', |
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113 | V = (int)'v', |
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114 | W = (int)'w', |
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115 | X = (int)'x', |
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116 | Y = (int)'y', |
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117 | Z = (int)'z', |
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118 | Delete = 127, |
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119 | |
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120 | /* International keyboard syms */ |
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121 | World0 = 160, /* 0xA0 */ |
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122 | World1 = 161, |
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123 | World2 = 162, |
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124 | World3 = 163, |
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125 | World4 = 164, |
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126 | World5 = 165, |
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127 | World6 = 166, |
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128 | World7 = 167, |
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129 | World8 = 168, |
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130 | World9 = 169, |
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131 | World10 = 170, |
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132 | World11 = 171, |
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133 | World12 = 172, |
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134 | World13 = 173, |
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135 | World14 = 174, |
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136 | World15 = 175, |
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137 | World16 = 176, |
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138 | World17 = 177, |
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139 | World18 = 178, |
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140 | World19 = 179, |
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141 | World20 = 180, |
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142 | World21 = 181, |
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143 | World22 = 182, |
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144 | World23 = 183, |
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145 | World24 = 184, |
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146 | World25 = 185, |
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147 | World26 = 186, |
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148 | World27 = 187, |
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149 | World28 = 188, |
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150 | World29 = 189, |
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151 | World30 = 190, |
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152 | World31 = 191, |
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153 | World32 = 192, |
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154 | World33 = 193, |
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155 | World34 = 194, |
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156 | World35 = 195, |
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157 | World36 = 196, |
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158 | World37 = 197, |
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159 | World38 = 198, |
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160 | World39 = 199, |
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161 | World40 = 200, |
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162 | World41 = 201, |
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163 | World42 = 202, |
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164 | World43 = 203, |
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165 | World44 = 204, |
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166 | World45 = 205, |
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167 | World46 = 206, |
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168 | World47 = 207, |
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169 | World48 = 208, |
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170 | World49 = 209, |
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171 | World50 = 210, |
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172 | World51 = 211, |
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173 | World52 = 212, |
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174 | World53 = 213, |
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175 | World54 = 214, |
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176 | World55 = 215, |
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177 | World56 = 216, |
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178 | World57 = 217, |
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179 | World58 = 218, |
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180 | World59 = 219, |
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181 | World60 = 220, |
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182 | World61 = 221, |
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183 | World62 = 222, |
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184 | World63 = 223, |
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185 | World64 = 224, |
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186 | World65 = 225, |
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187 | World66 = 226, |
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188 | World67 = 227, |
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189 | World68 = 228, |
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190 | World69 = 229, |
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191 | World70 = 230, |
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192 | World71 = 231, |
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193 | World72 = 232, |
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194 | World73 = 233, |
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195 | World74 = 234, |
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196 | World75 = 235, |
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197 | World76 = 236, |
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198 | World77 = 237, |
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199 | World78 = 238, |
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200 | World79 = 239, |
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201 | World80 = 240, |
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202 | World81 = 241, |
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203 | World82 = 242, |
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204 | World83 = 243, |
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205 | World84 = 244, |
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206 | World85 = 245, |
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207 | World86 = 246, |
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208 | World87 = 247, |
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209 | World88 = 248, |
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210 | World89 = 249, |
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211 | World90 = 250, |
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212 | World91 = 251, |
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213 | World92 = 252, |
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214 | World93 = 253, |
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215 | World94 = 254, |
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216 | World95 = 255, /* 0xFF */ |
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217 | |
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218 | /* Numeric keypad */ |
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219 | KP0 = 256, |
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220 | KP1 = 257, |
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221 | KP2 = 258, |
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222 | KP3 = 259, |
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223 | KP4 = 260, |
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224 | KP5 = 261, |
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225 | KP6 = 262, |
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226 | KP7 = 263, |
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227 | KP8 = 264, |
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228 | KP9 = 265, |
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229 | KPPeriod = 266, |
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230 | KPDivide = 267, |
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231 | KPMultiply = 268, |
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232 | KPMinus = 269, |
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233 | KPPlus = 270, |
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234 | KPEnter = 271, |
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235 | KPEquals = 272, |
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236 | |
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237 | /* Arrows + Home/End pad */ |
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238 | Up = 273, |
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239 | Down = 274, |
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240 | Right = 275, |
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241 | Left = 276, |
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242 | Insert = 277, |
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243 | Home = 278, |
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244 | End = 279, |
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245 | PageUp = 280, |
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246 | PageDown = 281, |
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247 | |
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248 | /* Function keys */ |
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249 | F1 = 282, |
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250 | F2 = 283, |
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251 | F3 = 284, |
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252 | F4 = 285, |
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253 | F5 = 286, |
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254 | F6 = 287, |
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255 | F7 = 288, |
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256 | F8 = 289, |
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257 | F9 = 290, |
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258 | F10 = 291, |
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259 | F11 = 292, |
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260 | F12 = 293, |
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261 | F13 = 294, |
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262 | F14 = 295, |
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263 | F15 = 296, |
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264 | |
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265 | /* Modifier keys */ |
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266 | NumLock = 300, |
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267 | CapsLock = 301, |
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268 | ScrollLock= 302, |
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269 | RightShift = 303, |
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270 | LeftShift = 304, |
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271 | RightCtrl = 305, |
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272 | LeftCtrl = 306, |
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273 | RightAlt = 307, |
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274 | LeftAlt = 308, |
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275 | RightMeta = 309, |
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276 | LeftMeta = 310, |
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277 | LeftSuper = 311, /* Left "Windows" key */ |
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278 | RightSuper = 312, /* Right "Windows" key */ |
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279 | Mode = 313, /* "Alt Gr" key */ |
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280 | Compose = 314, /* Multi-key compose key */ |
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281 | |
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282 | /* Miscellaneous function keys */ |
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283 | Help = 315, |
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284 | Print = 316, |
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285 | SysReq = 317, |
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286 | Break = 318, |
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287 | Menu = 319, |
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288 | Power = 320, /* Power Macintosh power key */ |
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289 | Euro = 321, /* Some european keyboards */ |
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290 | Undo = 322, /* Atari keyboard has Undo */ |
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291 | |
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292 | /* Add any other keys here */ |
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293 | Last |
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294 | |
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295 | } |
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296 | m_value; |
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297 | |
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298 | //BH : Removed KMod from main enum, because I don't have any idea about handling them correctly for now. |
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299 | /* |
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300 | //Enumeration of valid key mods (possibly OR'd together) |
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301 | KM_NONE = 0x0000, |
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302 | KM_LSHIFT = 0x0001, |
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303 | KM_RSHIFT = 0x0002, |
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304 | KM_LCTRL = 0x0040, |
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305 | KM_RCTRL = 0x0080, |
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306 | KM_LALT = 0x0100, |
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307 | KM_RALT = 0x0200, |
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308 | KM_LMETA = 0x0400, |
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309 | KM_RMETA = 0x0800, |
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310 | KM_NUM = 0x1000, |
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311 | KM_CAPS = 0x2000, |
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312 | KM_MODE = 0x4000, |
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313 | |
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314 | KM_RESERVED = 0x8000, |
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315 | |
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316 | //Left/Right independent key mods definition |
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317 | KM_CTRL = (KM_LCTRL|KM_RCTRL), |
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318 | KM_SHIFT = (KM_LSHIFT|KM_RSHIFT), |
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319 | KM_ALT = (KM_LALT|KM_RALT), |
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320 | KM_META = (KM_LMETA|KM_RMETA), |
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321 | */ |
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322 | |
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323 | inline Key(Value v) { m_value = v; } |
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324 | inline operator Value() { return m_value; } |
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325 | inline bool operator==(const Key& val) |
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326 | { |
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327 | return m_value == val.m_value; |
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328 | } |
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329 | }; |
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330 | |
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331 | struct ActionSetting |
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332 | { |
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333 | Action m_action; |
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334 | float m_buffering_time; |
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335 | float m_buffered_since; |
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336 | |
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337 | ActionSetting(Action NewAction) |
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338 | : m_action(NewAction), |
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339 | m_buffering_time(.0f), |
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340 | m_buffered_since(.0f) |
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341 | { } |
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342 | }; |
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343 | |
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344 | struct ButtonSetting |
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345 | { |
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346 | Key m_raw_button; |
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347 | Array<ActionSetting> m_associated_action_list; |
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348 | |
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349 | ButtonSetting(Key NewRawButton) |
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350 | : m_raw_button(NewRawButton) |
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351 | { } |
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352 | |
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353 | int GetActionSettingIdx(Action SearchAction); |
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354 | }; |
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355 | |
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356 | class InputTracker : public Entity |
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357 | { |
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358 | friend class Input; |
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359 | |
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360 | public: |
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361 | InputTracker(); |
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362 | |
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363 | private: |
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364 | Array<uint8_t> m_input_status; |
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365 | Array<ButtonSetting> m_input_assocation_list; |
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366 | |
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367 | int GetButtonSettingIdx(struct Key k); |
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368 | int GetCurrentButtonStatus(struct Key k); |
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369 | int GetPreviousButtonStatus(struct Key k); |
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370 | void UpdateActionStatus(float seconds); |
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371 | |
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372 | protected: |
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373 | virtual char const * GetName() |
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374 | { |
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375 | return "<InputTracker>"; |
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376 | } |
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377 | virtual void TickGame(float seconds) |
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378 | { |
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379 | Entity::TickGame(seconds); |
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380 | |
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381 | UpdateActionStatus(seconds); |
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382 | } |
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383 | |
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384 | void LinkActionToKey(Action a, struct Key k); |
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385 | void UnlinkAction(Action a); |
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386 | int GetStatus(Action a); |
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387 | bool WasPressed(Action a); |
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388 | bool WasReleased(Action a); |
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389 | |
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390 | //You should probably use the Action System |
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391 | int GetStatus(Key k); |
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392 | bool WasPressed(Key k); |
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393 | bool WasReleased(Key k); |
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394 | }; |
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395 | |
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396 | class Input |
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397 | { |
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398 | private: |
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399 | static InputTracker* m_input_tracker; |
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400 | |
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401 | static bool CheckInputTrackerInit() |
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402 | { |
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403 | if (Input::m_input_tracker) |
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404 | return true; |
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405 | |
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406 | Input::m_input_tracker = new InputTracker(); |
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407 | return true; |
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408 | } |
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409 | |
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410 | public: |
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411 | |
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412 | /* These methods are general queries */ |
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413 | static ivec2 GetMousePos(); |
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414 | static uint32_t GetMouseButtons(); |
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415 | |
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416 | //BH : Shouldn't use this |
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417 | static int GetButtonState(int button); |
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418 | |
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419 | /* Action management */ |
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420 | static void LinkActionToKey(Action a, struct Key k); |
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421 | static void UnlinkAction(Action a); |
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422 | static int GetStatus(Action a); |
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423 | static bool WasPressed(Action a); |
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424 | static bool WasReleased(Action a); |
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425 | |
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426 | /* Raw Button management. You should use actions. */ |
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427 | static int GetStatus(Key k); |
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428 | static bool WasPressed(Key k); |
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429 | static bool WasReleased(Key k); |
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430 | |
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431 | /* Entities can subscribe to events */ |
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432 | static void TrackMouse(WorldEntity *e); |
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433 | static void UntrackMouse(WorldEntity *e); |
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434 | |
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435 | /* These methods are called by the underlying input listeners */ |
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436 | /* FIXME: this should disappear and be replaced by an input |
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437 | * system that abstracts mice */ |
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438 | static void SetMousePos(ivec2 coord); |
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439 | static void SetMouseButton(int index); |
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440 | static void UnsetMouseButton(int index); |
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441 | |
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442 | /* Keyboard handling */ |
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443 | static Keyboard *CreateKeyboard(); |
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444 | static void DestroyKeyboard(Keyboard *keyboard); |
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445 | |
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446 | static Keyboard *TrackKeyboard(int desired); |
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447 | static void UntrackKeyboard(Keyboard *keyboard); |
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448 | |
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449 | /* Joystick handling */ |
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450 | static Stick *CreateStick(); |
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451 | static void DestroyStick(Stick *stick); |
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452 | |
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453 | static Stick *TrackStick(int desired); |
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454 | static void UntrackStick(Stick *stick); |
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455 | }; |
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456 | |
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457 | } /* namespace lol */ |
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458 | |
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459 | #endif // __LOL_INPUT_INPUT_H__ |
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460 | |
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