source: trunk/src/lolcore.vcxproj @ 2390

Last change on this file since 2390 was 2390, checked in by sam, 10 years ago

build: make lolcore depend on lolbullet, as it is supposed to.

File size: 12.6 KB
Line 
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2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|PS3">
5      <Configuration>Debug</Configuration>
6      <Platform>PS3</Platform>
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8    <ProjectConfiguration Include="Debug|Win32">
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17      <Configuration>Debug</Configuration>
18      <Platform>Xbox 360</Platform>
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33      <Configuration>Release</Configuration>
34      <Platform>Xbox 360</Platform>
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39    <ConfigurationType>StaticLibrary</ConfigurationType>
40    <Keyword>Win32Proj</Keyword>
41  </PropertyGroup>
42  <Import Project="$(SolutionDir)\Lol.Core.Config.props" />
43  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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47  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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76    <Import Project="$(SolutionDir)\Lol.Fx.props" />
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83  <Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
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91    <ClCompile Include="audio.cpp" />
92    <ClCompile Include="camera.cpp" />
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94    <ClCompile Include="base\log.cpp" />
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104    <ClCompile Include="emitter.cpp" />
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106    <ClCompile Include="font.cpp" />
107    <ClCompile Include="forge.cpp" />
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109    <ClCompile Include="generated\easymesh-scanner.cpp" />
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111    <ClCompile Include="generated\lolfx-scanner.cpp" />
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113    <ClCompile Include="gpu\indexbuffer.cpp" />
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120    <ClCompile Include="image\codec\android-image.cpp" />
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161    <ClCompile Include="world.cpp" />
162    <ClCompile Include="worldentity.cpp" />
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194    <ClInclude Include="light.h" />
195    <ClInclude Include="loldebug.h" />
196    <ClInclude Include="lolgl.h" />
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198    <ClInclude Include="lol\base\assert.h" />
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214    <ClInclude Include="lol\math\functions.h" />
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216    <ClInclude Include="lol\math\half.h" />
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236    <ClInclude Include="platform\sdl\sdlapp.h" />
237    <ClInclude Include="platform\sdl\sdlinput.h" />
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239    <ClInclude Include="platform\xbox\xboxinput.h" />
240    <ClInclude Include="profiler.h" />
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242    <ClInclude Include="sampler.h" />
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247    <ClInclude Include="text.h" />
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249    <ClInclude Include="tiler.h" />
250    <ClInclude Include="tileset.h" />
251    <ClInclude Include="video.h" />
252    <ClInclude Include="world.h" />
253    <ClInclude Include="worldentity.h" />
254  </ItemGroup>
255  <ItemGroup>
256    <LolFxCompile Include="easymesh\shiny.lolfx" />
257    <LolFxCompile Include="easymesh\shinydebuglighting.lolfx" />
258    <LolFxCompile Include="easymesh\shinydebugnormal.lolfx" />
259    <LolFxCompile Include="easymesh\shinydebugUV.lolfx" />
260    <LolFxCompile Include="easymesh\shinydebugwireframe.lolfx" />
261    <LolFxCompile Include="easymesh\shiny_SK.lolfx" />
262    <LolFxCompile Include="gpu\defaultmaterial.lolfx" />
263    <LolFxCompile Include="gpu\emptymaterial.lolfx" />
264    <LolFxCompile Include="gpu\testmaterial.lolfx" />
265    <LolFxCompile Include="gpu\tile.lolfx" />
266    <LolFxCompile Include="gradient.lolfx" />
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268  <ItemGroup>
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270    <None Include="easymesh\easymesh-scanner.l" />
271    <None Include="gpu\lolfx-parser.y" />
272    <None Include="gpu\lolfx-scanner.l" />
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274  <ItemGroup>
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279  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
280  <ImportGroup Label="ExtensionTargets">
281    <Import Project="$(SolutionDir)\Lol.Fx.targets" />
282  </ImportGroup>
283</Project>
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