1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <cstdio> |
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16 | #include <cstring> |
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17 | #include <cstdlib> |
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18 | #include <cmath> |
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19 | #include <ctype.h> |
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20 | |
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21 | #include "core.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | namespace lol |
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26 | { |
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27 | |
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28 | /* |
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29 | * Map implementation class |
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30 | */ |
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31 | |
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32 | class MapData |
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33 | { |
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34 | friend class Map; |
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35 | |
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36 | static int const MAX_TILESETS = 128; |
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37 | |
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38 | private: |
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39 | TileSet *tilesets[MAX_TILESETS]; |
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40 | int ntilers; |
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41 | |
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42 | Layer **layers; |
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43 | int nlayers; |
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44 | |
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45 | int width, height; |
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46 | }; |
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47 | |
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48 | /* |
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49 | * Public Map class |
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50 | */ |
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51 | |
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52 | Map::Map(char const *path) |
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53 | : data(new MapData()) |
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54 | { |
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55 | data->ntilers = 0; |
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56 | data->layers = NULL; |
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57 | data->nlayers = 0; |
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58 | data->width = 0; |
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59 | data->height = 0; |
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60 | |
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61 | char tmp[BUFSIZ]; |
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62 | int gids[MapData::MAX_TILESETS]; |
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63 | uint32_t *tiles = NULL; |
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64 | int level = 0, orientation = 0, ntiles = 0; |
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65 | |
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66 | FILE *fp = fopen(path, "r"); |
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67 | |
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68 | if (!fp) |
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69 | return; |
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70 | |
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71 | while (!feof(fp)) |
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72 | { |
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73 | char str[1024]; |
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74 | int i, j, k; |
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75 | char a, b; |
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76 | |
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77 | /* Read a line, then decide what to do with it. */ |
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78 | fgets(tmp, BUFSIZ, fp); |
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79 | |
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80 | if (tiles && !strchr(tmp, '<')) |
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81 | { |
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82 | /* We are in the process of reading layer data. Only stop |
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83 | * when we have read the expected number of tiles. */ |
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84 | char const *parser = tmp; |
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85 | while (ntiles < data->width * data->height) |
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86 | { |
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87 | uint32_t code = 0; |
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88 | int id = atoi(parser); |
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89 | if (id) |
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90 | { |
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91 | for (int n = 0; n < data->ntilers; n++) |
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92 | { |
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93 | if (id < gids[n]) |
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94 | continue; |
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95 | if (n == data->ntilers - 1 |
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96 | || id < gids[n + 1]) |
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97 | { |
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98 | static int error = 1; |
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99 | if (error && !(error = 0)) |
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100 | Log::Error("tilesets no longer work this way\n"); |
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101 | //code = (data->tilesets[n] << 16) | (id - gids[n]); |
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102 | break; |
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103 | } |
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104 | } |
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105 | } |
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106 | |
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107 | int x = ntiles % data->width; |
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108 | int y = data->height - 1 - (ntiles / data->width); |
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109 | tiles[y * data->width + x] = code; |
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110 | ntiles++; |
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111 | |
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112 | while (isdigit(*parser)) |
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113 | parser++; |
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114 | if (*parser == ',') |
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115 | parser++; |
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116 | if (!isdigit(*parser)) |
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117 | break; |
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118 | } |
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119 | |
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120 | if (ntiles == data->width * data->height) |
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121 | { |
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122 | Layer *l = new Layer(data->width, data->height, |
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123 | level, orientation, tiles); |
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124 | data->layers[data->nlayers] = l; |
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125 | data->nlayers++; |
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126 | tiles = NULL; |
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127 | //Log::Debug("new layer %ix%i\n", data->width, data->height); |
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128 | } |
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129 | } |
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130 | else if (sscanf(tmp, " <tileset firstgid=\"%i\"", &i) == 1) |
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131 | { |
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132 | /* This is a tileset description. Remember its first gid value. */ |
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133 | gids[data->ntilers] = i; |
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134 | } |
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135 | else if (sscanf(tmp, " <image source=\"%[^\"]\"", str) == 1) |
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136 | { |
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137 | /* This is a tileset image file. Associate it with firstgid. */ |
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138 | data->tilesets[data->ntilers] = Tiler::Register(str, ivec2(32), |
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139 | ivec2(0), sqrtf(2)); |
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140 | data->ntilers++; |
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141 | //Log::Debug("new tiler %s\n", str); |
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142 | } |
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143 | else if (sscanf(tmp, " <layer name=\"%c%i%c%*[^\"]\" " |
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144 | "width=\"%i\" height=\"%i\"", &a, &i, &b, &j, &k) == 5) |
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145 | { |
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146 | /* This is a layer description. Prepare to read the data. */ |
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147 | data->layers = (Layer **)realloc(data->layers, |
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148 | sizeof(Layer **) * (data->nlayers + 1)); |
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149 | orientation = toupper(a) == 'V' ? 1 : 0; |
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150 | level = i * 32; |
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151 | data->width = j; |
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152 | data->height = k; |
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153 | tiles = (uint32_t *)malloc(j * k * sizeof(uint32_t)); |
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154 | ntiles = 0; |
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155 | } |
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156 | } |
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157 | |
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158 | fclose(fp); |
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159 | } |
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160 | |
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161 | Map::~Map() |
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162 | { |
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163 | for (int i = 0; i < data->ntilers; i++) |
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164 | Tiler::Deregister(data->tilesets[i]); |
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165 | for (int i = 0; i < data->nlayers; i++) |
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166 | delete data->layers[i]; |
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167 | free(data->layers); |
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168 | delete data; |
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169 | } |
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170 | |
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171 | void Map::Render(int x, int y, int z) |
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172 | { |
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173 | for (int i = 0; i < data->nlayers; i++) |
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174 | data->layers[i]->Render(x, y, z); |
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175 | } |
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176 | |
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177 | int Map::GetWidth() |
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178 | { |
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179 | return data->width * 32; |
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180 | } |
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181 | |
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182 | int Map::GetHeight() |
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183 | { |
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184 | return data->height * 32; |
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185 | } |
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186 | |
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187 | } /* namespace lol */ |
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188 | |
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