1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Matrix classes |
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13 | // ------------------ |
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14 | // |
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15 | |
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16 | #if !defined __LOL_MATRIX_H__ |
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17 | #define __LOL_MATRIX_H__ |
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18 | |
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19 | #include <cmath> |
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20 | #if !defined __ANDROID__ |
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21 | # include <iostream> |
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22 | #endif |
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23 | |
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24 | namespace lol |
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25 | { |
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26 | |
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27 | #define VECTOR_OP(elems, op) \ |
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28 | template<typename U> \ |
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29 | inline Vec##elems<T> operator op(Vec##elems<U> const &val) const \ |
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30 | { \ |
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31 | Vec##elems<T> ret; \ |
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32 | for (int n = 0; n < elems; n++) \ |
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33 | ret[n] = (*this)[n] op val[n]; \ |
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34 | return ret; \ |
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35 | } \ |
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36 | \ |
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37 | template<typename U> \ |
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38 | inline Vec##elems<T> operator op##=(Vec##elems<U> const &val) \ |
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39 | { \ |
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40 | return *this = (*this) op val; \ |
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41 | } |
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42 | |
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43 | #define BOOL_OP(elems, op, op2, ret) \ |
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44 | inline bool operator op(Vec##elems<T> const &val) const \ |
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45 | { \ |
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46 | for (int n = 0; n < elems; n++) \ |
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47 | if (!((*this)[n] op2 val[n])) \ |
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48 | return !ret; \ |
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49 | return ret; \ |
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50 | } |
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51 | |
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52 | #define SCALAR_OP(elems, op) \ |
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53 | inline Vec##elems<T> operator op(T const &val) const \ |
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54 | { \ |
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55 | Vec##elems<T> ret; \ |
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56 | for (int n = 0; n < elems; n++) \ |
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57 | ret[n] = (*this)[n] op val; \ |
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58 | return ret; \ |
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59 | } \ |
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60 | \ |
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61 | inline Vec##elems<T> operator op##=(T const &val) \ |
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62 | { \ |
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63 | return *this = (*this) op val; \ |
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64 | } |
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65 | |
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66 | #define OPERATORS(elems) \ |
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67 | inline T& operator[](int n) { return *(&x + n); } \ |
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68 | inline T const& operator[](int n) const { return *(&x + n); } \ |
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69 | \ |
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70 | VECTOR_OP(elems, -) \ |
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71 | VECTOR_OP(elems, +) \ |
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72 | VECTOR_OP(elems, *) \ |
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73 | VECTOR_OP(elems, /) \ |
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74 | \ |
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75 | BOOL_OP(elems, ==, ==, true) \ |
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76 | BOOL_OP(elems, !=, ==, false) \ |
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77 | BOOL_OP(elems, <=, <=, true) \ |
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78 | BOOL_OP(elems, >=, >=, true) \ |
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79 | BOOL_OP(elems, <, <, true) \ |
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80 | BOOL_OP(elems, >, >, true) \ |
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81 | \ |
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82 | SCALAR_OP(elems, -) \ |
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83 | SCALAR_OP(elems, +) \ |
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84 | SCALAR_OP(elems, *) \ |
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85 | SCALAR_OP(elems, /) \ |
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86 | \ |
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87 | template<typename U> \ |
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88 | inline operator Vec##elems<U>() const \ |
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89 | { \ |
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90 | Vec##elems<U> ret; \ |
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91 | for (int n = 0; n < elems; n++) \ |
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92 | ret[n] = static_cast<U>((*this)[n]); \ |
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93 | return ret; \ |
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94 | } \ |
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95 | \ |
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96 | inline Vec##elems<T> operator -() const \ |
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97 | { \ |
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98 | Vec##elems<T> ret; \ |
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99 | for (int n = 0; n < elems; n++) \ |
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100 | ret[n] = -(*this)[n]; \ |
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101 | return ret; \ |
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102 | } \ |
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103 | \ |
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104 | inline T sqlen() const \ |
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105 | { \ |
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106 | T acc = 0; \ |
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107 | for (int n = 0; n < elems; n++) \ |
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108 | acc += (*this)[n] * (*this)[n]; \ |
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109 | return acc; \ |
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110 | } \ |
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111 | \ |
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112 | inline float len() const \ |
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113 | { \ |
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114 | using namespace std; \ |
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115 | return sqrtf((float)sqlen()); \ |
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116 | } \ |
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117 | \ |
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118 | template<typename U> \ |
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119 | friend U dot(Vec##elems<U>, Vec##elems<U>); \ |
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120 | template<typename U> \ |
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121 | friend Vec##elems<U> normalize(Vec##elems<U>); \ |
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122 | \ |
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123 | void printf() const; |
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124 | |
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125 | #define SWIZZLE2(e1, e2) \ |
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126 | inline Vec2<T> e1##e2() const \ |
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127 | { \ |
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128 | return Vec2<T>(e1, e2); \ |
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129 | } |
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130 | |
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131 | #define SWIZZLE3(e1, e2, e3) \ |
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132 | inline Vec3<T> e1##e2##e3() const \ |
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133 | { \ |
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134 | return Vec3<T>(e1, e2, e3); \ |
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135 | } |
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136 | |
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137 | #define SWIZZLE4(e1, e2, e3, e4) \ |
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138 | inline Vec4<T> e1##e2##e3##e4() const \ |
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139 | { \ |
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140 | return Vec4<T>(e1, e2, e3, e4); \ |
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141 | } |
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142 | |
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143 | #define SWIZZLE22(e1) \ |
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144 | SWIZZLE2(e1, x); SWIZZLE2(e1, y); |
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145 | #define SWIZZLE23(e1) \ |
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146 | SWIZZLE2(e1, x); SWIZZLE2(e1, y); SWIZZLE2(e1, z); |
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147 | #define SWIZZLE24(e1) \ |
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148 | SWIZZLE2(e1, x); SWIZZLE2(e1, y); SWIZZLE2(e1, z); SWIZZLE2(e1, w); |
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149 | |
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150 | #define SWIZZLE32(e1, e2) \ |
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151 | SWIZZLE3(e1, e2, x); SWIZZLE3(e1, e2, y); |
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152 | #define SWIZZLE322(e1) \ |
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153 | SWIZZLE32(e1, x); SWIZZLE32(e1, y); |
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154 | #define SWIZZLE33(e1, e2) \ |
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155 | SWIZZLE3(e1, e2, x); SWIZZLE3(e1, e2, y); SWIZZLE3(e1, e2, z); |
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156 | #define SWIZZLE333(e1) \ |
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157 | SWIZZLE33(e1, x); SWIZZLE33(e1, y); SWIZZLE33(e1, z); |
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158 | #define SWIZZLE34(e1, e2) \ |
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159 | SWIZZLE3(e1, e2, x); SWIZZLE3(e1, e2, y); \ |
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160 | SWIZZLE3(e1, e2, z); SWIZZLE3(e1, e2, w); |
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161 | #define SWIZZLE344(e1) \ |
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162 | SWIZZLE34(e1, x); SWIZZLE34(e1, y); \ |
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163 | SWIZZLE34(e1, z); SWIZZLE34(e1, w); |
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164 | |
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165 | #define SWIZZLE42(e1, e2, e3) \ |
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166 | SWIZZLE4(e1, e2, e3, x); SWIZZLE4(e1, e2, e3, y); |
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167 | #define SWIZZLE422(e1, e2) \ |
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168 | SWIZZLE42(e1, e2, x); SWIZZLE42(e1, e2, y); |
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169 | #define SWIZZLE4222(e1) \ |
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170 | SWIZZLE422(e1, x); SWIZZLE422(e1, y); |
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171 | #define SWIZZLE43(e1, e2, e3) \ |
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172 | SWIZZLE4(e1, e2, e3, x); SWIZZLE4(e1, e2, e3, y); SWIZZLE4(e1, e2, e3, z); |
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173 | #define SWIZZLE433(e1, e2) \ |
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174 | SWIZZLE43(e1, e2, x); SWIZZLE43(e1, e2, y); SWIZZLE43(e1, e2, z); |
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175 | #define SWIZZLE4333(e1) \ |
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176 | SWIZZLE433(e1, x); SWIZZLE433(e1, y); SWIZZLE433(e1, z); |
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177 | #define SWIZZLE44(e1, e2, e3) \ |
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178 | SWIZZLE4(e1, e2, e3, x); SWIZZLE4(e1, e2, e3, y); \ |
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179 | SWIZZLE4(e1, e2, e3, z); SWIZZLE4(e1, e2, e3, w); |
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180 | #define SWIZZLE444(e1, e2) \ |
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181 | SWIZZLE44(e1, e2, x); SWIZZLE44(e1, e2, y); \ |
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182 | SWIZZLE44(e1, e2, z); SWIZZLE44(e1, e2, w); |
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183 | #define SWIZZLE4444(e1) \ |
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184 | SWIZZLE444(e1, x); SWIZZLE444(e1, y); SWIZZLE444(e1, z); SWIZZLE444(e1, w); |
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185 | |
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186 | template <typename T> struct Vec2; |
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187 | template <typename T> struct Vec3; |
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188 | template <typename T> struct Vec4; |
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189 | |
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190 | /* |
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191 | * 2-element vectors |
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192 | */ |
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193 | |
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194 | template <typename T> struct Vec2 |
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195 | { |
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196 | inline Vec2() { } |
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197 | inline Vec2(T val) { x = y = val; } |
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198 | inline Vec2(T _x, T _y) { x = _x; y = _y; } |
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199 | |
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200 | OPERATORS(2) |
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201 | |
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202 | SWIZZLE22(x); SWIZZLE22(y); |
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203 | SWIZZLE322(x); SWIZZLE322(y); |
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204 | SWIZZLE4222(x); SWIZZLE4222(y); |
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205 | |
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206 | #if !defined __ANDROID__ |
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207 | template<typename U> |
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208 | friend std::ostream &operator<<(std::ostream &stream, Vec2<U> const &v); |
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209 | #endif |
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210 | |
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211 | union { T x; T a; T i; }; |
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212 | union { T y; T b; T j; }; |
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213 | }; |
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214 | |
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215 | typedef Vec2<half> f16vec2; |
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216 | typedef Vec2<float> vec2; |
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217 | typedef Vec2<int8_t> i8vec2; |
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218 | typedef Vec2<uint8_t> u8vec2; |
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219 | typedef Vec2<int16_t> i16vec2; |
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220 | typedef Vec2<uint16_t> u16vec2; |
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221 | typedef Vec2<int32_t> ivec2; |
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222 | typedef Vec2<uint32_t> uvec2; |
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223 | typedef Vec2<int64_t> i64vec2; |
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224 | typedef Vec2<uint64_t> u64vec2; |
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225 | |
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226 | /* |
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227 | * 3-element vectors |
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228 | */ |
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229 | |
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230 | template <typename T> struct Vec3 |
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231 | { |
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232 | inline Vec3() { } |
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233 | inline Vec3(T val) { x = y = z = val; } |
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234 | inline Vec3(T _x, T _y, T _z) { x = _x; y = _y; z = _z; } |
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235 | inline Vec3(Vec2<T> _xy, T _z) { x = _xy.x; y = _xy.y; z = _z; } |
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236 | inline Vec3(T _x, Vec2<T> _yz) { x = _x; y = _yz.x; z = _yz.y; } |
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237 | |
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238 | OPERATORS(3) |
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239 | |
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240 | SWIZZLE23(x); SWIZZLE23(y); SWIZZLE23(z); |
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241 | SWIZZLE333(x); SWIZZLE333(y); SWIZZLE333(z); |
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242 | SWIZZLE4333(x); SWIZZLE4333(y); SWIZZLE4333(z); |
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243 | |
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244 | template<typename U> |
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245 | friend Vec3<U> cross(Vec3<U>, Vec3<U>); |
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246 | |
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247 | #if !defined __ANDROID__ |
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248 | template<typename U> |
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249 | friend std::ostream &operator<<(std::ostream &stream, Vec3<U> const &v); |
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250 | #endif |
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251 | |
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252 | union { T x; T a; T i; }; |
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253 | union { T y; T b; T j; }; |
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254 | union { T z; T c; T k; }; |
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255 | }; |
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256 | |
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257 | typedef Vec3<half> f16vec3; |
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258 | typedef Vec3<float> vec3; |
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259 | typedef Vec3<int8_t> i8vec3; |
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260 | typedef Vec3<uint8_t> u8vec3; |
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261 | typedef Vec3<int16_t> i16vec3; |
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262 | typedef Vec3<uint16_t> u16vec3; |
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263 | typedef Vec3<int32_t> ivec3; |
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264 | typedef Vec3<uint32_t> uvec3; |
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265 | typedef Vec3<int64_t> i64vec3; |
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266 | typedef Vec3<uint64_t> u64vec3; |
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267 | |
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268 | /* |
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269 | * 4-element vectors |
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270 | */ |
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271 | |
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272 | template <typename T> struct Vec4 |
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273 | { |
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274 | inline Vec4() { } |
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275 | inline Vec4(T val) { x = y = z = w = val; } |
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276 | inline Vec4(T _x, T _y, T _z, T _w) { x = _x; y = _y; z = _z; w = _w; } |
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277 | inline Vec4(Vec2<T> _xy, T _z, T _w) { x = _xy.x; y = _xy.y; z = _z; w = _w; } |
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278 | inline Vec4(T _x, Vec2<T> _yz, T _w) { x = _x; y = _yz.x; z = _yz.y; w = _w; } |
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279 | inline Vec4(T _x, T _y, Vec2<T> _zw) { x = _x; y = _y; z = _zw.x; w = _zw.y; } |
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280 | inline Vec4(Vec2<T> _xy, Vec2<T> _zw) { x = _xy.x; y = _xy.y; z = _zw.x; w = _zw.y; } |
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281 | inline Vec4(Vec3<T> _xyz, T _w) { x = _xyz.x; y = _xyz.y; z = _xyz.z; w = _w; } |
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282 | inline Vec4(T _x, Vec3<T> _yzw) { x = _x; y = _yzw.x; z = _yzw.y; w = _yzw.z; } |
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283 | |
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284 | OPERATORS(4) |
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285 | |
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286 | SWIZZLE24(x); SWIZZLE24(y); SWIZZLE24(z); SWIZZLE24(w); |
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287 | SWIZZLE344(x); SWIZZLE344(y); SWIZZLE344(z); SWIZZLE344(w); |
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288 | SWIZZLE4444(x); SWIZZLE4444(y); SWIZZLE4444(z); SWIZZLE4444(w); |
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289 | |
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290 | #if !defined __ANDROID__ |
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291 | template<typename U> |
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292 | friend std::ostream &operator<<(std::ostream &stream, Vec4<U> const &v); |
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293 | #endif |
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294 | |
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295 | union { T x; T a; T i; }; |
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296 | union { T y; T b; T j; }; |
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297 | union { T z; T c; T k; }; |
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298 | union { T w; T d; T l; }; |
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299 | }; |
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300 | |
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301 | typedef Vec4<half> f16vec4; |
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302 | typedef Vec4<float> vec4; |
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303 | typedef Vec4<int8_t> i8vec4; |
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304 | typedef Vec4<uint8_t> u8vec4; |
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305 | typedef Vec4<int16_t> i16vec4; |
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306 | typedef Vec4<uint16_t> u16vec4; |
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307 | typedef Vec4<int32_t> ivec4; |
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308 | typedef Vec4<uint32_t> uvec4; |
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309 | typedef Vec4<int64_t> i64vec4; |
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310 | typedef Vec4<uint64_t> u64vec4; |
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311 | |
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312 | #define SCALAR_GLOBAL(elems, op, U) \ |
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313 | template<typename T> \ |
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314 | static inline Vec##elems<U> operator op(U const &val, \ |
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315 | Vec##elems<T> const &that) \ |
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316 | { \ |
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317 | Vec##elems<U> ret; \ |
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318 | for (int n = 0; n < elems; n++) \ |
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319 | ret[n] = val op that[n]; \ |
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320 | return ret; \ |
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321 | } |
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322 | |
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323 | #define SCALAR_GLOBAL2(elems, op) \ |
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324 | SCALAR_GLOBAL(elems, op, int) \ |
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325 | SCALAR_GLOBAL(elems, op, float) |
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326 | |
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327 | #define GLOBALS(elems) \ |
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328 | SCALAR_GLOBAL2(elems, -) \ |
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329 | SCALAR_GLOBAL2(elems, +) \ |
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330 | SCALAR_GLOBAL2(elems, *) \ |
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331 | SCALAR_GLOBAL2(elems, /) |
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332 | |
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333 | GLOBALS(2) |
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334 | GLOBALS(3) |
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335 | GLOBALS(4) |
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336 | |
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337 | /* |
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338 | * 4×4-element matrices |
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339 | */ |
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340 | |
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341 | template <typename T> struct Mat4 |
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342 | { |
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343 | inline Mat4() { } |
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344 | inline Mat4(T val) |
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345 | { |
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346 | for (int j = 0; j < 4; j++) |
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347 | for (int i = 0; i < 4; i++) |
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348 | v[i][j] = (i == j) ? val : 0; |
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349 | } |
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350 | inline Mat4(Vec4<T> v0, Vec4<T> v1, Vec4<T> v2, Vec4<T> v3) |
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351 | { |
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352 | v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; |
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353 | } |
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354 | |
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355 | inline Vec4<T>& operator[](int n) { return v[n]; } |
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356 | inline Vec4<T> const& operator[](int n) const { return v[n]; } |
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357 | |
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358 | T det() const; |
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359 | Mat4<T> invert() const; |
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360 | |
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361 | /* Helpers for transformation matrices */ |
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362 | static Mat4<T> translate(T x, T y, T z); |
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363 | static Mat4<T> translate(Vec3<T> v); |
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364 | static Mat4<T> rotate(T angle, T x, T y, T z); |
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365 | static Mat4<T> rotate(T angle, Vec3<T> v); |
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366 | |
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367 | static inline Mat4<T> translate(Mat4<T> mat, Vec3<T> v) |
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368 | { |
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369 | return translate(v) * mat; |
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370 | } |
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371 | |
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372 | static inline Mat4<T> rotate(Mat4<T> mat, T angle, Vec3<T> v) |
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373 | { |
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374 | return rotate(angle, v) * mat; |
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375 | } |
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376 | |
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377 | /* Helpers for view matrices */ |
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378 | static Mat4<T> lookat(Vec3<T> eye, Vec3<T> center, Vec3<T> up); |
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379 | |
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380 | /* Helpers for projection matrices */ |
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381 | static Mat4<T> ortho(T left, T right, T bottom, T top, T near, T far); |
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382 | static Mat4<T> frustum(T left, T right, T bottom, T top, T near, T far); |
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383 | static Mat4<T> perspective(T fov_y, T width, T height, T near, T far); |
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384 | |
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385 | void printf() const; |
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386 | |
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387 | #if !defined __ANDROID__ |
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388 | template<class U> |
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389 | friend std::ostream &operator<<(std::ostream &stream, Mat4<U> const &m); |
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390 | #endif |
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391 | |
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392 | inline Mat4<T> operator +(Mat4<T> const val) const |
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393 | { |
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394 | Mat4<T> ret; |
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395 | for (int j = 0; j < 4; j++) |
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396 | for (int i = 0; i < 4; i++) |
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397 | ret[i][j] = v[i][j] + val[i][j]; |
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398 | return ret; |
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399 | } |
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400 | |
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401 | inline Mat4<T> operator +=(Mat4<T> const val) |
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402 | { |
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403 | return *this = *this + val; |
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404 | } |
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405 | |
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406 | inline Mat4<T> operator -(Mat4<T> const val) const |
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407 | { |
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408 | Mat4<T> ret; |
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409 | for (int j = 0; j < 4; j++) |
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410 | for (int i = 0; i < 4; i++) |
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411 | ret[i][j] = v[i][j] - val[i][j]; |
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412 | return ret; |
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413 | } |
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414 | |
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415 | inline Mat4<T> operator -=(Mat4<T> const val) |
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416 | { |
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417 | return *this = *this - val; |
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418 | } |
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419 | |
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420 | inline Mat4<T> operator *(Mat4<T> const val) const |
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421 | { |
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422 | Mat4<T> ret; |
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423 | for (int j = 0; j < 4; j++) |
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424 | for (int i = 0; i < 4; i++) |
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425 | { |
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426 | T tmp = 0; |
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427 | for (int k = 0; k < 4; k++) |
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428 | tmp += v[k][j] * val[i][k]; |
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429 | ret[i][j] = tmp; |
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430 | } |
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431 | return ret; |
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432 | } |
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433 | |
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434 | inline Mat4<T> operator *=(Mat4<T> const val) |
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435 | { |
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436 | return *this = *this * val; |
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437 | } |
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438 | |
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439 | inline Vec4<T> operator *(Vec4<T> const val) const |
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440 | { |
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441 | Vec4<T> ret; |
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442 | for (int j = 0; j < 4; j++) |
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443 | { |
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444 | T tmp = 0; |
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445 | for (int i = 0; i < 4; i++) |
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446 | tmp += v[i][j] * val[i]; |
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447 | ret[j] = tmp; |
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448 | } |
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449 | return ret; |
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450 | } |
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451 | |
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452 | Vec4<T> v[4]; |
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453 | }; |
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454 | |
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455 | typedef Mat4<half> f16mat4; |
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456 | typedef Mat4<float> mat4; |
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457 | typedef Mat4<int8_t> i8mat4; |
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458 | typedef Mat4<uint8_t> u8mat4; |
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459 | typedef Mat4<int16_t> i16mat4; |
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460 | typedef Mat4<uint16_t> u16mat4; |
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461 | typedef Mat4<int32_t> imat4; |
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462 | typedef Mat4<uint32_t> umat4; |
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463 | typedef Mat4<int64_t> i64mat4; |
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464 | typedef Mat4<uint64_t> u64mat4; |
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465 | |
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466 | } /* namespace lol */ |
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467 | |
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468 | #endif // __LOL_MATRIX_H__ |
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469 | |
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