1 | // |
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2 | // Lol Engine |
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3 | // |
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4 | // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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5 | // This program is free software; you can redistribute it and/or |
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6 | // modify it under the terms of the Do What The Fuck You Want To |
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7 | // Public License, Version 2, as published by Sam Hocevar. See |
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8 | // http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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9 | // |
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10 | |
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11 | // |
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12 | // The Matrix classes |
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13 | // ------------------ |
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14 | // |
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15 | |
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16 | #if !defined __DH_MATRIX_H__ |
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17 | #define __DH_MATRIX_H__ |
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18 | |
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19 | #include <cmath> |
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20 | |
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21 | #define VECTOR_OP(elems, op) \ |
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22 | template<typename U> \ |
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23 | inline Vec##elems<T> operator op(Vec##elems<U> const &val) const \ |
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24 | { \ |
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25 | Vec##elems<T> ret; \ |
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26 | for (int n = 0; n < elems; n++) \ |
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27 | ret[n] = (*this)[n] op val[n]; \ |
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28 | return ret; \ |
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29 | } |
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30 | |
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31 | #define BOOL_OP(elems, op, ret) \ |
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32 | inline bool operator op(Vec##elems<T> const &val) const \ |
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33 | { \ |
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34 | for (int n = 0; n < elems; n++) \ |
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35 | if ((*this)[n] != val[n]) \ |
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36 | return ret; \ |
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37 | return !ret; \ |
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38 | } |
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39 | |
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40 | #define SCALAR_OP(elems, op) \ |
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41 | inline Vec##elems<T> operator op(T const &val) const \ |
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42 | { \ |
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43 | Vec##elems<T> ret; \ |
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44 | for (int n = 0; n < elems; n++) \ |
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45 | ret[n] = (*this)[n] op val; \ |
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46 | return ret; \ |
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47 | } |
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48 | |
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49 | #define OPERATORS(elems) \ |
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50 | inline T& operator[](int n) { return *(&x + n); } \ |
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51 | inline T const& operator[](int n) const { return *(&x + n); } \ |
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52 | \ |
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53 | VECTOR_OP(elems, -) \ |
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54 | VECTOR_OP(elems, +) \ |
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55 | VECTOR_OP(elems, *) \ |
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56 | VECTOR_OP(elems, /) \ |
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57 | \ |
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58 | BOOL_OP(elems, ==, false) \ |
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59 | BOOL_OP(elems, !=, true) \ |
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60 | \ |
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61 | SCALAR_OP(elems, -) \ |
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62 | SCALAR_OP(elems, +) \ |
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63 | SCALAR_OP(elems, *) \ |
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64 | SCALAR_OP(elems, /) \ |
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65 | \ |
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66 | template<typename U> \ |
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67 | inline operator Vec##elems<U>() const \ |
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68 | { \ |
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69 | Vec##elems<U> ret; \ |
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70 | for (int n = 0; n < elems; n++) \ |
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71 | ret[n] = static_cast<U>((*this)[n]); \ |
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72 | return ret; \ |
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73 | } \ |
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74 | \ |
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75 | inline T sqlen() const \ |
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76 | { \ |
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77 | T acc = 0; \ |
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78 | for (int n = 0; n < elems; n++) \ |
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79 | acc += (*this)[n] * (*this)[n]; \ |
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80 | return acc; \ |
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81 | } \ |
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82 | \ |
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83 | inline float len() const \ |
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84 | { \ |
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85 | return sqrtf((float)sqlen()); \ |
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86 | } |
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87 | |
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88 | template <typename T> struct Vec2 |
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89 | { |
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90 | inline Vec2() { x = y = 0; } |
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91 | inline Vec2(T val) { x = y = val; } |
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92 | inline Vec2(T _x, T _y) { x = _x; y = _y; } |
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93 | |
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94 | OPERATORS(2) |
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95 | |
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96 | union { T x; T a; T i; }; |
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97 | union { T y; T b; T j; }; |
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98 | }; |
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99 | |
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100 | typedef Vec2<float> Float2; |
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101 | typedef Vec2<int> Int2; |
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102 | |
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103 | template <typename T> struct Vec3 |
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104 | { |
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105 | inline Vec3() { x = y = z = 0; } |
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106 | inline Vec3(T val) { x = y = z = val; } |
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107 | inline Vec3(T _x, T _y, T _z) { x = _x; y = _y; z = _z; } |
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108 | |
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109 | OPERATORS(3) |
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110 | |
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111 | union { T x; T a; T i; }; |
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112 | union { T y; T b; T j; }; |
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113 | union { T z; T c; T k; }; |
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114 | }; |
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115 | |
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116 | typedef Vec3<float> Float3; |
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117 | typedef Vec3<int> Int3; |
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118 | |
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119 | #define SCALAR_GLOBAL(elems, op, U) \ |
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120 | template<typename T> \ |
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121 | static inline Vec##elems<U> operator op(U const &val, \ |
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122 | Vec##elems<T> const &that) \ |
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123 | { \ |
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124 | Vec##elems<U> ret; \ |
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125 | for (int n = 0; n < elems; n++) \ |
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126 | ret[n] = val op that[n]; \ |
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127 | return ret; \ |
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128 | } |
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129 | |
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130 | #define SCALAR_GLOBAL2(elems, op) \ |
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131 | SCALAR_GLOBAL(elems, op, int) \ |
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132 | SCALAR_GLOBAL(elems, op, float) |
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133 | |
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134 | #define GLOBALS(elems) \ |
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135 | SCALAR_GLOBAL2(elems, -) \ |
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136 | SCALAR_GLOBAL2(elems, +) \ |
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137 | SCALAR_GLOBAL2(elems, *) \ |
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138 | SCALAR_GLOBAL2(elems, /) |
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139 | |
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140 | GLOBALS(2) |
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141 | GLOBALS(3) |
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142 | |
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143 | #endif // __DH_MATRIX_H__ |
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144 | |
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